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we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
26 lines
346 B
NASM
26 lines
346 B
NASM
object_const_def
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RuddyTown_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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.Flypoint:
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setflag ENGINE_FLYPOINT_RUDDY
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return
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RuddyTown_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 28, 30, ROUTE_52, 1
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warp_event 29, 30, ROUTE_52, 2
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def_coord_events
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def_bg_events
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def_object_events
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