jep-hack/maps/RuddyTown.asm
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00

26 lines
346 B
NASM

object_const_def
RuddyTown_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
.Flypoint:
setflag ENGINE_FLYPOINT_RUDDY
return
RuddyTown_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 28, 30, ROUTE_52, 1
warp_event 29, 30, ROUTE_52, 2
def_coord_events
def_bg_events
def_object_events