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![]() This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference. |
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bug_contest_mons.asm | ||
fish.asm | ||
flee_mons.asm | ||
johto_grass.asm | ||
johto_water.asm | ||
kanto_grass.asm | ||
kanto_water.asm | ||
nihon_grass.asm | ||
nihon_water.asm | ||
probabilities.asm | ||
roammon_maps.asm | ||
swarm_grass.asm | ||
swarm_water.asm | ||
treemon_maps.asm | ||
treemons.asm | ||
treemons_asleep.asm | ||
unlocked_unowns.asm |