mirror of
				https://github.com/thornAvery/jep-hack.git
				synced 2025-11-04 21:01:01 +13:00 
			
		
		
		
	
		
			
				
	
	
		
			441 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
	object_const_def
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	;setflag GLOBALTERMINALOUTSIDE_ROCKET
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DebugRoom_MapScripts:
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	def_scene_scripts
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	def_callbacks
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DebugPokemon1Script:
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	opentext
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	getmonname STRING_BUFFER_3, SHELLDER
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	writetext ReceivedDebugPokemonText
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	playsound SFX_CAUGHT_MON
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	waitsfx
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	promptbutton
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	givepoke SHELLDER, 1
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	closetext
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	end
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DebugPokemon2Script:
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	opentext
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	getmonname STRING_BUFFER_3, FOLAGE
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	writetext ReceivedDebugPokemonText
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	playsound SFX_CAUGHT_MON
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	waitsfx
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	promptbutton
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	givepoke FOLAGE, 31, RARE_CANDY
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	closetext
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	end
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ReceivedDebugPokemonText:
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	text "<PLAYER> received"
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	line "@"
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	text_ram wStringBuffer3
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	text "!"
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	done
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DebugPokemon3Script:
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	faceplayer
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	opentext
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	writetext DebugTextA
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	cry BELLSPROUT
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	pause 15
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	closetext
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	loadvar VAR_BATTLETYPE, BATTLETYPE_INVERSE
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	loadwildmon BELLSPROUT, 10
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	startbattle
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	reloadmapafterbattle
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	end
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DebugTextA:
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	text "Komaiiii!"
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	done
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DebugPokemon4Script:
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	faceplayer
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	opentext
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	writetext DebugTextB
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	cry KLEAVOR
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	pause 15
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	closetext
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	loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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	loadwildmon KLEAVOR, 10
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	startbattle
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	reloadmapafterbattle
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	end
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DebugTextB:
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	text "Komaiiii!"
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	done
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DebugFlyScript:
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	faceplayer
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	opentext
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	writetext DebugTextC
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	playsound SFX_GET_BADGE
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	promptbutton
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	setflag ENGINE_ZEPHYRBADGE
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	setflag ENGINE_HIVEBADGE
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	setflag ENGINE_PLAINBADGE
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	setflag ENGINE_FOGBADGE
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	setflag ENGINE_STORMBADGE
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	setflag ENGINE_MINERALBADGE
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	setflag ENGINE_GLACIERBADGE
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	setflag ENGINE_RISINGBADGE
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	setflag ENGINE_POKEDEX
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	setflag ENGINE_MAP_CARD
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	setflag ENGINE_POKEGEAR
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	setflag ENGINE_PHONE_CARD
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	; Test new badge count
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	setflag ENGINE_BOULDERBADGE
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	setflag ENGINE_CASCADEBADGE
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	setflag ENGINE_THUNDERBADGE
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	setflag ENGINE_RAINBOWBADGE
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	setflag ENGINE_SOULBADGE
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	setflag ENGINE_MARSHBADGE
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	setflag ENGINE_VOLCANOBADGE
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	setflag ENGINE_EARTHBADGE
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	setflag ENGINE_BADGE1
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	setflag ENGINE_FLYPOINT_PLAYERS_HOUSE
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	setflag ENGINE_FLYPOINT_DEBUG
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	setflag ENGINE_FLYPOINT_PALLET
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	setflag ENGINE_FLYPOINT_VIRIDIAN
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	setflag ENGINE_FLYPOINT_PEWTER
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	setflag ENGINE_FLYPOINT_CERULEAN
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	setflag ENGINE_FLYPOINT_ROCK_TUNNEL
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	setflag ENGINE_FLYPOINT_VERMILION
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	setflag ENGINE_FLYPOINT_LAVENDER
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	setflag ENGINE_FLYPOINT_SAFFRON
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	setflag ENGINE_FLYPOINT_CELADON
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	setflag ENGINE_FLYPOINT_FUCHSIA
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	setflag ENGINE_FLYPOINT_CINNABAR
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	setflag ENGINE_FLYPOINT_INDIGO_PLATEAU
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	setflag ENGINE_FLYPOINT_NEW_BARK
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	setflag ENGINE_FLYPOINT_CHERRYGROVE
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	setflag ENGINE_FLYPOINT_VIOLET
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	setflag ENGINE_FLYPOINT_AZALEA
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	setflag ENGINE_FLYPOINT_CIANWOOD
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	setflag ENGINE_FLYPOINT_GOLDENROD
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	setflag ENGINE_FLYPOINT_OLIVINE
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	setflag ENGINE_FLYPOINT_ECRUTEAK
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	setflag ENGINE_FLYPOINT_MAHOGANY
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	setflag ENGINE_FLYPOINT_LAKE_OF_RAGE
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	setflag ENGINE_FLYPOINT_BLACKTHORN
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	setflag ENGINE_FLYPOINT_SILVER_CAVE
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	setflag ENGINE_FLYPOINT_SILENT_HILLS
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	setflag ENGINE_FLYPOINT_OLD
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	setflag ENGINE_FLYPOINT_SAVOY
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	setflag ENGINE_FLYPOINT_CORAL
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	setflag ENGINE_FLYPOINT_BLUE_FOREST
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	setflag ENGINE_FLYPOINT_RUDDY
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	setflag ENGINE_FLYPOINT_AVENTURINE
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	setevent EVENT_BEAT_ELITE_FOUR
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	setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 ; for testing the suicune events
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	setmapscene VERMILION_CITY, SCENE_VERMILIONCITY_SUICUNE ; this ensures that the scene is correctly set too. 
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	addcellnum PHONE_MOM
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	readvar VAR_BADGES
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	givepoke PIDGEOT, 70
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	closetext
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	end
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DebugTextC:
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	text "I believe I can" 
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	line "FLY!"
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	done
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DebugDexScript:
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	faceplayer
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	opentext
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	writetext DebugTextD
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	playsound SFX_FANFARE
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	promptbutton
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	callasm CheatFillPokedex
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	givepoke FURRET, 100 ; gets all the hms
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	closetext
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	end
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DebugTextD:
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	text "Your #DEX is" 
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	line "fully complete!"
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	done
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CheatFillPokedex:
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	ld hl, wPokedexSeen
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	call .Fill
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	ld hl, wPokedexCaught
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	.Fill:
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	ld a, %11111111
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	ld bc, 31 ; 001-248
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	call ByteFill
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	ld a, %11111111
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	ld bc, 18 ; 249-392
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	call ByteFill
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	ret
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DebugItemScript:
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	faceplayer
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	opentext
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	writetext DebugTextE
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	playsound SFX_FANFARE_2
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	promptbutton
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	giveitem MASTER_BALL, 99
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	giveitem LEVEL_BALL, 99
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	giveitem MOON_BALL, 99
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	giveitem FRIEND_BALL, 99
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	giveitem LURE_BALL, 99
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	giveitem LOVE_BALL, 99
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	giveitem FAST_BALL, 99
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	giveitem HEAVY_BALL, 99
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	giveitem HM_CUT, 1
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	giveitem HM_FLY, 1
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	giveitem HM_SURF, 1
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	giveitem HM_FLASH, 1
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	giveitem HM_STRENGTH, 1
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	giveitem HM_WHIRLPOOL, 1
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	giveitem HM_WATERFALL, 1
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	giveitem FULL_RESTORE, 99
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	giveitem MAX_REVIVE, 99
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	giveitem MAX_REPEL, 99
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	giveitem RARE_CANDY, 99
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	giveitem BICYCLE, 1
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	giveitem SUPER_ROD, 1
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	giveitem CLUB_FOSSIL, 2
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	giveitem WING_FOSSIL, 2
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	giveitem DOME_FOSSIL, 2
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	giveitem HELIX_FOSSIL, 2
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	giveitem OLD_AMBER, 2
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	giveitem COIN_CASE
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;	giveitem HM_STRONG_ARM
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;	giveitem HM_WATER_SPORT
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	givecoins 2500
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	closetext
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	end
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DebugTextE:
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	text "<PLAYER> received" 
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	line "many items!"
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	done
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TrainerTestScript:
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	faceplayer
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	opentext
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	writetext TrainerTestAsk
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	yesorno
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	iffalse .end
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	winlosstext TrainerTestScript_BeatenText, 0
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	loadtrainer BLAINE, BLAINE1
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	startbattle
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	reloadmapafterbattle
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.end
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	closetext
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	end
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TrainerTestAsk:
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	text "Would you like to"
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	line "test the TRAINER?"
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	done
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TrainerTestScript_BeatenText:
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	text "Test complete!"
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	done
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; Decoration shop scripts from Polished Crystal, tweaked and adapted.
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; https://github.com/Rangi42/polishedcrystal/blob/master/maps/GoldenrodHarbor.asm
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DebugDollShopScript:
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	faceplayer
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	opentext
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	writetext DebugDollShopDollVendorText
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.Start:
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	special PlaceMoneyTopRight
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	loadmenu .MenuData
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	verticalmenu
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	closewindow
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	ifequal $1, .MagikarpDoll
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	ifequal $2, .TentacoolDoll
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	ifequal $3, .UnownDoll
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	sjump DebugDollShop_CancelPurchaseScript ; We don't have "endtext" like polishedcrystal, so we use this.
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.MagikarpDoll:
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	checkmoney $0, 1400
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	ifequal $2, .NotEnoughMoney
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	checkevent EVENT_DECO_MAGIKARP_DOLL
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	iftrue .AlreadyBought
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	takemoney $0, 1400
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	setevent EVENT_DECO_MAGIKARP_DOLL
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	writetext DebugDollShopMagikarpDollText
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	playsound SFX_TRANSACTION
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	waitbutton
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	writetext DebugDollShopMagikarpDollSentText
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	waitbutton
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	sjump .Start
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.TentacoolDoll:
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	checkmoney $0, 5600
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	ifequal $2, .NotEnoughMoney
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	checkevent EVENT_DECO_TENTACOOL_DOLL
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	iftrue .AlreadyBought
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	takemoney $0, 5600
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	setevent EVENT_DECO_TENTACOOL_DOLL
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	playsound SFX_TRANSACTION
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	waitbutton
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	writetext DebugDollShopTentacoolDollSentText
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	waitbutton
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	sjump .Start
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.UnownDoll:
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	checkmoney $0, 11200
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	ifequal $2, .NotEnoughMoney
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	checkevent EVENT_DECO_UNOWN_DOLL
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	iftrue .AlreadyBought
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	takemoney $0, 11200
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	setevent EVENT_DECO_UNOWN_DOLL
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	writetext DebugDollShopUnownDollText
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	playsound SFX_TRANSACTION
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	waitbutton
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	writetext DebugDollShopUnownDollSentText
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	waitbutton
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	sjump .Start
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.NotEnoughMoney:
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	writetext DebugDollShopNoMoneyText
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	waitbutton
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	sjump .Start
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.AlreadyBought:
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	writetext DebugDollShopAlreadyBoughtText
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	waitbutton
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	sjump .Start
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.MenuData:
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	db $40 ; flags
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	db 02, 00 ; start coords
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	db 11, 19 ; end coords
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	dw .MenuData2
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	db 1 ; default option
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.MenuData2:
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	db $80 ; flags
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	db 4 ; items
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	db "MAGIKARP    ¥1400@"
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	db "TENTACOOL   ¥5600@"
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	db "UNOWN      ¥11200@"
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	db "CANCEL@"
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DebugDollShop_CancelPurchaseScript:
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	writetext DebugDollShopQuitText
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	waitbutton
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	closetext
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	end
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DebugDollShopQuitText:
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	text "Come again!"
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	done
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DebugDollShopDollVendorText:
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	text "Welcome! I have"
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	line "adorable dolls for"
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	cont "sale."
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	done
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DebugDollShopMagikarpDollText:
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	text "<PLAYER> bought"
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	line "MAGIKARP DOLL."
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	done
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DebugDollShopMagikarpDollSentText:
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	text "MAGIKARP DOLL"
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	line "was sent home."
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	done
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DebugDollShopTentacoolDollText:
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	text "<PLAYER> bought"
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	line "TENTACOOL DOLL."
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	done
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DebugDollShopTentacoolDollSentText:
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	text "TENTACOOL DOLL"
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	line "was sent home."
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	done
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DebugDollShopUnownDollText:
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	text "<PLAYER> bought"
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	line "UNOWN DOLL."
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	done
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DebugDollShopUnownDollSentText:
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	text "UNOWN DOLL"
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	line "was sent home."
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	done
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DebugDollShopNoMoneyText:
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	text "You can't afford"
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	line "that!"
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	done
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DebugDollShopAlreadyBoughtText:
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	text "You already have"
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	line "that!"
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	done
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MemoryGameScript:
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	refreshscreen
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	special UnusedMemoryGame
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	closetext
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	end
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DebugGligarScript:
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	opentext
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	writetext DebugGligarText
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	givepoke GLIGAR, 5
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	special DebugGiveMonSpecialMove
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	waitbutton
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	closetext
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	end
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DebugGligarText:
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	text "Hi"
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	done
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DebugRoom_MapEvents:
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	db 0, 0 ; filler
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	def_warp_events
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	warp_event 23, 14, PLAYERS_HOUSE_1F, 1
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	warp_event  3, 20, SILENT_HILLS, 1
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	warp_event 11, 15, LAKE_OF_RAGE, 3
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	warp_event 27,  5, SILVER_CAVE_ROOM_2,  1 ; test strong arm
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	warp_event 15,  2, GOLDENROD_CITY, 1 ; city warp
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	warp_event  4,  9, SUMMER_BEACH_HOUSE, 1 ; left lab/league warp
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	warp_event  5,  9, BLUE_FOREST, 1 ; right lab/league warp
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	warp_event 35, 17, SUNGLOW_CITY, 1 ; east warp
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	warp_event  5, 35, LAVENDER_TOWN, 1 ; southwest warp
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	warp_event 19, 34, KANTO_SAFARI_ZONE_CENTER, 1 ; southern warp
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	warp_event 33, 33, SIX_ISLAND, 1 ; southeast warp
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	warp_event  5,  3, HAUNTED_HOUSE_FOYER, 1
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	warp_event 34, 11, WINNERS_PATH, 3
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	def_coord_events
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	def_bg_events
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 | 
						|
	def_object_events
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						|
	object_event 22, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
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	object_event 27, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
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	object_event 23, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
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	object_event 26, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
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	object_event 17, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugFlyScript, -1
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						|
	object_event 16, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugDexScript, -1
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	object_event 19, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugItemScript, -1
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	object_event 18, 13, SPRITE_SAFARI_ZONE_WORKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerTestScript, -1
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						|
	object_event 20, 13, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugDollShopScript, -1
 | 
						|
	object_event 25, 15, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MemoryGameScript, -1
 | 
						|
	object_event  8, 16, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugGligarScript, -1
 |