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This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
22 lines
778 B
NASM
22 lines
778 B
NASM
db GRENMAR ; species ID placeholder
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db 80, 80, 70, 55, 105, 80
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; hp atk def spd sat sdf
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db FIRE, WATER ; type
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db 75 ; catch rate
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db 160 ; base exp
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db NO_ITEM, NO_ITEM ; items
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db GENDER_F50 ; gender ratio
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db 100 ; unknown 1
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db 20 ; step cycles to hatch
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db 5 ; unknown 2
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INCBIN "gfx/pokemon/grenmar/front.dimensions"
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dw NULL, NULL ; unused (beta front/back pics)
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db GROWTH_MEDIUM_FAST ; growth rate
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dn EGG_WATER_1, EGG_GROUND ; egg groups
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; tm/hm learnset
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tmhm HEADBUTT, CURSE, ROLLOUT, TOXIC, PSYCH_UP, HIDDEN_POWER, SUNNY_DAY, SNORE, HYPER_BEAM, PROTECT, RAIN_DANCE, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, FIRE_BLAST, SWIFT, DETECT, REST, ATTRACT, THIEF, SURF, STRENGTH, FLASH, FLAMETHROWER
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; end
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