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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| bug_contest_flags.asm | ||
| bug_contest_winners.asm | ||
| elevator_floors.asm | ||
| engine_flags.asm | ||
| happiness_changes.asm | ||
| happiness_probabilities.asm | ||
| magikarp_lengths.asm | ||
| npc_trades.asm | ||
| odd_eggs.asm | ||
| pokedex_ratings.asm | ||
| special_pointers.asm | ||
| unown_walls.asm | ||