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![]() - Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space. |
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16 | ||
battle | ||
battle_anims | ||
debug | ||
events | ||
games | ||
gfx | ||
items | ||
link | ||
math | ||
menus | ||
movie | ||
overworld | ||
phone | ||
pokedex | ||
pokegear | ||
pokemon | ||
printer | ||
rtc | ||
tilesets | ||
predef.asm | ||
smallflag.asm |