jep-hack/home
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
..
16bit.asm First Commit 2023-09-10 12:35:35 -04:00
array.asm First Commit 2023-09-10 12:35:35 -04:00
audio.asm First Commit 2023-09-10 12:35:35 -04:00
battle.asm First Commit 2023-09-10 12:35:35 -04:00
battle_vars.asm First Commit 2023-09-10 12:35:35 -04:00
call_regs.asm First Commit 2023-09-10 12:35:35 -04:00
clear_sprites.asm First Commit 2023-09-10 12:35:35 -04:00
compare.asm First Commit 2023-09-10 12:35:35 -04:00
copy.asm First Commit 2023-09-10 12:35:35 -04:00
copy_name.asm First Commit 2023-09-10 12:35:35 -04:00
copy_tilemap.asm First Commit 2023-09-10 12:35:35 -04:00
decompress.asm First Commit 2023-09-10 12:35:35 -04:00
delay.asm First Commit 2023-09-10 12:35:35 -04:00
double_speed.asm First Commit 2023-09-10 12:35:35 -04:00
fade.asm First Commit 2023-09-10 12:35:35 -04:00
farcall.asm First Commit 2023-09-10 12:35:35 -04:00
flag.asm First Commit 2023-09-10 12:35:35 -04:00
game_time.asm First Commit 2023-09-10 12:35:35 -04:00
gfx.asm First Commit 2023-09-10 12:35:35 -04:00
header.asm First Commit 2023-09-10 12:35:35 -04:00
hm_moves.asm First Commit 2023-09-10 12:35:35 -04:00
indirection.asm First Commit 2023-09-10 12:35:35 -04:00
init.asm First Commit 2023-09-10 12:35:35 -04:00
item.asm First Commit 2023-09-10 12:35:35 -04:00
joypad.asm First Commit 2023-09-10 12:35:35 -04:00
lcd.asm First Commit 2023-09-10 12:35:35 -04:00
map.asm Cubburn and Palssio families 2023-11-02 14:37:12 +00:00
map_objects.asm Winner's Path modifications 2024-07-19 11:48:04 +01:00
math.asm First Commit 2023-09-10 12:35:35 -04:00
menu.asm First Commit 2023-09-10 12:35:35 -04:00
mobile.asm First Commit 2023-09-10 12:35:35 -04:00
movement.asm First Commit 2023-09-10 12:35:35 -04:00
moves.asm First Commit 2023-09-10 12:35:35 -04:00
names.asm First Commit 2023-09-10 12:35:35 -04:00
palettes.asm Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
pokedex_flags.asm First Commit 2023-09-10 12:35:35 -04:00
pokemon.asm First Commit 2023-09-10 12:35:35 -04:00
predef.asm First Commit 2023-09-10 12:35:35 -04:00
print_bcd.asm First Commit 2023-09-10 12:35:35 -04:00
print_text.asm Instant text speed + Roof colors 2023-10-20 14:33:35 -04:00
printer.asm First Commit 2023-09-10 12:35:35 -04:00
queue_script.asm First Commit 2023-09-10 12:35:35 -04:00
random.asm First Commit 2023-09-10 12:35:35 -04:00
region.asm Nihon + Silent Hills Groundwork 2023-10-20 06:23:47 +01:00
scrolling_menu.asm First Commit 2023-09-10 12:35:35 -04:00
serial.asm First Commit 2023-09-10 12:35:35 -04:00
sine.asm First Commit 2023-09-10 12:35:35 -04:00
sprite_anims.asm First Commit 2023-09-10 12:35:35 -04:00
sprite_updates.asm First Commit 2023-09-10 12:35:35 -04:00
sram.asm First Commit 2023-09-10 12:35:35 -04:00
stone_queue.asm First Commit 2023-09-10 12:35:35 -04:00
string.asm First Commit 2023-09-10 12:35:35 -04:00
text.asm Instant text speed + Roof colors 2023-10-20 14:33:35 -04:00
tilemap.asm First Commit 2023-09-10 12:35:35 -04:00
time.asm First Commit 2023-09-10 12:35:35 -04:00
time_palettes.asm First Commit 2023-09-10 12:35:35 -04:00
trainers.asm First Commit 2023-09-10 12:35:35 -04:00
vblank.asm First Commit 2023-09-10 12:35:35 -04:00
video.asm First Commit 2023-09-10 12:35:35 -04:00
window.asm First Commit 2023-09-10 12:35:35 -04:00