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This makes and connects Winner's Path Outside to Victory Road Gate. Also fixes bugs in Winner's Path that caused signs to crash the game. Next, making the route that connects to Silent Hills, and reintegrating Mt. Silver!
123 lines
2.6 KiB
NASM
123 lines
2.6 KiB
NASM
object_const_def
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WinnersPathOutside_MapScripts:
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def_scene_scripts
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def_callbacks
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WinnersPathOutsideSign1Script:
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jumptext WinnersPathOutsideSign1Text
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WinnersPathOutsideSign2Script:
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jumptext WinnersPathOutsideSign2Text
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WinnersPathOutsideSign3Script:
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jumptext WinnersPathOutsideSign3Text
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WinnersPathOutsideSign1Text:
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text "#MON LEAGUE"
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line "RECEPTION"
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done
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WinnersPathOutsideSign2Text:
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text "WINNER'S PATH"
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line "Warning: Strong"
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cont "#MON ahead!"
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done
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WinnersPathOutsideSign3Text:
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text "WINNER'S PATH"
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line "NORTH: NIHON"
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cont "SOUTH: KANTO"
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done
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TrainerEngineerDashu:
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trainer ENGINEER, DASHU, EVENT_BEAT_ENGINEER_DASHU, EngineerDashuSeenText, EngineerDashuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext EngineerDashuAfterBattleText
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waitbutton
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closetext
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end
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EngineerDashuSeenText:
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text "Whoa! We don't"
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line "see many folks"
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cont "from JOHTO in"
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cont "these parts!"
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done
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EngineerDashuBeatenText:
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text "Gahaha! And you're"
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line "always strong!"
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prompt
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EngineerDashuAfterBattleText:
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text "There's a huge"
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line "POWER PLANT"
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cont "near NEW TYPE." ; Change name when necessary.
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para "Why aren't I"
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line "there right"
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cont "now? Aren't"
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cont "you a nosy"
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cont "one, eh?"
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done
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TrainerCoolTrainerSteve:
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trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerSteveAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerSteveSeenText:
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text "NIHON is a great"
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line "place! But do"
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cont "you have what it"
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cont "takes to get"
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cont "there?"
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done
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CoolTrainerSteveBeatenText:
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text "Haha! Whoa!"
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prompt
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CoolTrainerSteveAfterBattleText:
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text "WINNER'S PATH is"
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line "known for having"
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cont "some of the stro-"
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cont "-ngest #MON of"
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cont "all!"
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para "Obvious when"
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line "you think about"
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cont "it, right?"
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done
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WinnersPathOutside_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 12, 53, VICTORY_ROAD_GATE, 7
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warp_event 13, 53, VICTORY_ROAD_GATE, 8
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warp_event 4, 41, WINNERS_PATH, 1
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warp_event 10, 23, WINNERS_PATH, 6
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def_coord_events
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def_bg_events
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bg_event 14, 54, BGEVENT_READ, WinnersPathOutsideSign1Script
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bg_event 6, 42, BGEVENT_READ, WinnersPathOutsideSign2Script
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bg_event 6, 16, BGEVENT_READ, WinnersPathOutsideSign3Script
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def_object_events
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object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
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object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1
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