jep-hack/engine/events/overworld.asm
2024-12-29 18:58:45 -05:00

2214 lines
33 KiB
NASM

FieldMoveJumptableReset:
xor a
ld hl, wFieldMoveData
ld bc, wFieldMoveDataEnd - wFieldMoveData
call ByteFill
ret
FieldMoveJumptable:
ld a, [wFieldMoveJumptableIndex]
rst JumpTable
ld [wFieldMoveJumptableIndex], a
bit 7, a
jr nz, .okay
and a
ret
.okay
and $7f
scf
ret
GetPartyNickname:
; write wCurPartyMon nickname to wStringBuffer1-3
ld hl, wPartyMonNicknames
ld a, BOXMON
ld [wMonType], a
ld a, [wCurPartyMon]
call GetNickname
call CopyName1
; copy text from wStringBuffer2 to wStringBuffer3
ld de, wStringBuffer2
ld hl, wStringBuffer3
call CopyName2
ret
CheckEngineFlag:
; Check engine flag de
; Return carry if flag is not set
ld b, CHECK_FLAG
farcall EngineFlagAction
ld a, c
and a
jr nz, .isset
scf
ret
.isset
xor a
ret
CheckBadge:
; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE)
; Display "Badge required" text and return carry if the badge is not owned
call CheckEngineFlag
ret nc
ld hl, .BadgeRequiredText
call MenuTextboxBackup ; push text to queue
scf
ret
.BadgeRequiredText:
text_far _BadgeRequiredText
text_end
CheckPartyMoveIndex:
; Check if a monster in your party has move hl.
call GetMoveIDFromIndex
ld d, a
CheckPartyMove:
; Check if a monster in your party has move d.
ld e, 0
xor a
ld [wCurPartyMon], a
.loop
ld c, e
ld b, 0
ld hl, wPartySpecies
add hl, bc
ld a, [hl]
and a
jr z, .no
cp -1
jr z, .no
cp EGG
jr z, .next
ld bc, PARTYMON_STRUCT_LENGTH
ld hl, wPartyMon1Moves
ld a, e
call AddNTimes
ld b, NUM_MOVES
.check
ld a, [hli]
cp d
jr z, .yes
dec b
jr nz, .check
.next
inc e
jr .loop
.yes
ld a, e
ld [wCurPartyMon], a ; which mon has the move
xor a
ret
.no
scf
ret
FieldMoveFailed:
ld hl, .CantUseItemText
call MenuTextboxBackup
ret
.CantUseItemText:
text_far _CantUseItemText
text_end
CutFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .CheckAble
dw .DoCut
dw .FailCut
.CheckAble:
ld de, ENGINE_HIVEBADGE
call CheckBadge
jr c, .nohivebadge
call CheckMapForSomethingToCut
jr c, .nothingtocut
ld a, $1
ret
.nohivebadge
ld a, $80
ret
.nothingtocut
ld a, $2
ret
.DoCut:
ld hl, Script_CutFromMenu
call QueueScript
ld a, $81
ret
.FailCut:
ld hl, CutNothingText
call MenuTextboxBackup
ld a, $80
ret
UseCutText:
text_far _UseCutText
text_end
CutNothingText:
text_far _CutNothingText
text_end
CheckMapForSomethingToCut:
; Does the collision data of the facing tile permit cutting?
call GetFacingTileCoord
ld c, a
push de
farcall CheckCutCollision
pop de
jr nc, .fail
; Get the location of the current block in wOverworldMapBlocks.
call GetBlockLocation
ld c, [hl]
; See if that block contains something that can be cut.
push hl
ld hl, CutTreeBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .fail
; Save the Cut field move data
ld a, l
ld [wCutWhirlpoolOverworldBlockAddr], a
ld a, h
ld [wCutWhirlpoolOverworldBlockAddr + 1], a
ld a, b
ld [wCutWhirlpoolReplacementBlock], a
ld a, c
ld [wCutWhirlpoolAnimationType], a
xor a
ret
.fail
scf
ret
Script_CutFromMenu:
reloadmappart
special UpdateTimePals
Script_Cut:
callasm GetPartyNickname
writetext UseCutText
reloadmappart
callasm CutDownTreeOrGrass
closetext
end
CutDownTreeOrGrass:
ld hl, wCutWhirlpoolOverworldBlockAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCutWhirlpoolReplacementBlock]
ld [hl], a
xor a
ldh [hBGMapMode], a
call OverworldTextModeSwitch
call UpdateSprites
call DelayFrame
ld a, [wCutWhirlpoolAnimationType]
ld e, a
farcall OWCutAnimation
call BufferScreen
call GetMovementPermissions
call UpdateSprites
call DelayFrame
call LoadStandardFont
ret
CheckOverworldTileArrays:
; Input: c contains the tile you're facing
; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
; Carry is not set if the facing tile cannot be replaced, or if the tileset
; does not contain a tile you can replace.
; Dictionary lookup for pointer to tile replacement table
push bc
ld a, [wMapTileset]
ld de, 3
call IsInArray
pop bc
jr nc, .nope
; Load the pointer
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
; Look up the tile you're facing
ld de, 3
ld a, c
call IsInArray
jr nc, .nope
; Load the replacement to b
inc hl
ld b, [hl]
; Load the animation type parameter to c
inc hl
ld c, [hl]
scf
ret
.nope
xor a
ret
INCLUDE "data/collision/field_move_blocks.asm"
FlashFunction:
call .CheckUseFlash
and $7f
ld [wFieldMoveSucceeded], a
ret
.CheckUseFlash:
ld de, ENGINE_ZEPHYRBADGE
farcall CheckBadge
jr c, .nozephyrbadge
push hl
farcall SpecialAerodactylChamber
pop hl
jr c, .useflash
ld a, [wTimeOfDayPalset]
cp DARKNESS_PALSET
jr nz, .notadarkcave
.useflash
call UseFlash
ld a, $81
ret
.notadarkcave
call FieldMoveFailed
ld a, $80
ret
.nozephyrbadge
ld a, $80
ret
UseFlash:
ld hl, Script_UseFlash
jp QueueScript
Script_UseFlash:
reloadmappart
special UpdateTimePals
writetext UseFlashTextScript
callasm BlindingFlash
closetext
end
UseFlashTextScript:
text_far _BlindingFlashText
text_asm
call WaitSFX
ld de, SFX_FLASH
call PlaySFX
call WaitSFX
ld hl, .BlankText
ret
.BlankText:
text_end
SurfFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TrySurf
dw .DoSurf
dw .FailSurf
dw .AlreadySurfing
.TrySurf:
ld de, ENGINE_FOGBADGE
call CheckBadge
jr c, .nofogbadge
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
jr nz, .cannotsurf
ld a, [wPlayerState]
cp PLAYER_SURF
jr z, .alreadyfail
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
cp WATER_TILE
jr nz, .cannotsurf
call CheckDirection
jr c, .cannotsurf
farcall CheckFacingObject
jr c, .cannotsurf
ld a, $1
ret
.nofogbadge
ld a, $80
ret
.alreadyfail
ld a, $3
ret
.cannotsurf
ld a, $2
ret
.DoSurf:
call GetSurfType
ld [wSurfingPlayerState], a
call GetPartyNickname
ld hl, SurfFromMenuScript
call QueueScript
ld a, $81
ret
.FailSurf:
ld hl, CantSurfText
call MenuTextboxBackup
ld a, $80
ret
.AlreadySurfing:
ld hl, AlreadySurfingText
call MenuTextboxBackup
ld a, $80
ret
SurfFromMenuScript:
special UpdateTimePals
UsedSurfScript:
; BUG: Surfing directly across a map connection does not load the new map (see docs/bugs_and_glitches.md)
writetext UsedSurfText ; "used SURF!"
waitbutton
closetext
callasm .stubbed_fn
readmem wSurfingPlayerState
writevar VAR_MOVEMENT
special UpdatePlayerSprite
special PlayMapMusic
; step into the water (slow_step DIR, step_end)
special SurfStartStep
applymovement PLAYER, wMovementBuffer
end
.stubbed_fn
farcall StubbedTrainerRankings_Surf
ret
UsedSurfText:
text_far _UsedSurfText
text_end
CantSurfText:
text_far _CantSurfText
text_end
AlreadySurfingText:
text_far _AlreadySurfingText
text_end
GetSurfType:
; Surfing on Pikachu uses an alternate sprite.
; This is done by using a separate movement type.
ld a, [wCurPartyMon]
ld e, a
ld d, 0
ld hl, PIKACHU
call GetPokemonIDFromIndex
ld hl, wPartySpecies
add hl, de
cp [hl]
ld a, PLAYER_SURF_PIKA
ret z
ld a, PLAYER_SURF
ret
CheckDirection:
; Return carry if a tile permission prevents you
; from moving in the direction you're facing.
; Get player direction
ld a, [wPlayerDirection]
and %00001100 ; bits 2 and 3 contain direction
rrca
rrca
ld e, a
ld d, 0
ld hl, .Directions
add hl, de
; Can you walk in this direction?
ld a, [wTilePermissions]
and [hl]
jr nz, .quit
xor a
ret
.quit
scf
ret
.Directions:
db FACE_DOWN
db FACE_UP
db FACE_LEFT
db FACE_RIGHT
TrySurfOW::
; Checking a tile in the overworld.
; Return carry if fail is allowed.
; Don't ask to surf if already fail.
ld a, [wPlayerState]
cp PLAYER_SURF_PIKA
jr z, .quit
cp PLAYER_SURF
jr z, .quit
; Must be facing water.
ld a, [wFacingTileID]
call GetTileCollision
cp WATER_TILE
jr nz, .quit
; Check tile permissions.
call CheckDirection
jr c, .quit
ld de, ENGINE_FOGBADGE
call CheckEngineFlag
jr c, .quit
ld hl, SURF
call CheckPartyMoveIndex
jr c, .quit
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
jr nz, .quit
call GetSurfType
ld [wSurfingPlayerState], a
call GetPartyNickname
ld a, BANK(AskSurfScript)
ld hl, AskSurfScript
call CallScript
scf
ret
.quit
xor a
ret
AskSurfScript:
opentext
writetext AskSurfText
yesorno
iftrue UsedSurfScript
closetext
end
AskSurfText:
text_far _AskSurfText
text_end
FlyFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryFly
dw .DoFly
dw .FailFly
.TryFly:
ld de, ENGINE_STORMBADGE
call CheckBadge
jr c, .nostormbadge
ld a, [wMapTileset]
cp TILESET_UNDERWATER
jr z, .indoors
call GetMapEnvironment
call CheckOutdoorMap
jr z, .outdoors
jr .indoors
.outdoors
xor a
ldh [hMapAnims], a
call LoadStandardMenuHeader
call ClearSprites
farcall _FlyMap
ld a, e
cp -1
jr z, .illegal
cp NUM_SPAWNS
jr nc, .illegal
ld [wDefaultSpawnpoint], a
call CloseWindow
ld a, $1
ret
.nostormbadge
ld a, $82
ret
.indoors
ld a, $2
ret
.illegal
call CloseWindow
call WaitBGMap
ld a, $80
ret
.DoFly:
ld hl, .FlyScript
call QueueScript
ld a, $81
ret
.FailFly:
call FieldMoveFailed
ld a, $82
ret
.FlyScript:
reloadmappart
callasm HideSprites
special UpdateTimePals
callasm FlyFromAnim
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm SkipUpdateMapSprites
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim
special WaitSFX
callasm .ReturnFromFly
end
.ReturnFromFly:
farcall RespawnPlayer
call DelayFrame
call UpdatePlayerSprite
farcall LoadOverworldFont
ret
WaterfallFunction:
call .TryWaterfall
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryWaterfall:
ld de, ENGINE_RISINGBADGE
farcall CheckBadge
ld a, $80
ret c
call CheckMapCanWaterfall
jr c, .failed
ld hl, Script_WaterfallFromMenu
call QueueScript
ld a, $81
ret
.failed
call FieldMoveFailed
ld a, $80
ret
CheckMapCanWaterfall:
ld a, [wPlayerDirection]
and $c
cp FACE_UP
jr nz, .failed
ld a, [wTileUp]
call CheckWaterfallTile
jr nz, .failed
xor a
ret
.failed
scf
ret
Script_WaterfallFromMenu:
reloadmappart
special UpdateTimePals
Script_UsedWaterfall:
callasm GetPartyNickname
writetext .UseWaterfallText
waitbutton
closetext
playsound SFX_BUBBLEBEAM
.loop
applymovement PLAYER, .WaterfallStep
callasm .CheckContinueWaterfall
iffalse .loop
end
.CheckContinueWaterfall:
xor a
ld [wScriptVar], a
ld a, [wPlayerTile]
call CheckWaterfallTile
ret z
farcall StubbedTrainerRankings_Waterfall
ld a, $1
ld [wScriptVar], a
ret
.WaterfallStep:
turn_waterfall UP
step_end
.UseWaterfallText:
text_far _UseWaterfallText
text_end
TryWaterfallOW::
ld hl, WATERFALL
call CheckPartyMoveIndex
jr c, .failed
ld de, ENGINE_RISINGBADGE
call CheckEngineFlag
jr c, .failed
call CheckMapCanWaterfall
jr c, .failed
ld a, BANK(Script_AskWaterfall)
ld hl, Script_AskWaterfall
call CallScript
scf
ret
.failed
ld a, BANK(Script_CantDoWaterfall)
ld hl, Script_CantDoWaterfall
call CallScript
scf
ret
Script_CantDoWaterfall:
jumptext .HugeWaterfallText
.HugeWaterfallText:
text_far _HugeWaterfallText
text_end
Script_AskWaterfall:
opentext
writetext .AskWaterfallText
yesorno
iftrue Script_UsedWaterfall
closetext
end
.AskWaterfallText:
text_far _AskWaterfallText
text_end
EscapeRopeFunction:
call FieldMoveJumptableReset
ld a, $1
jr EscapeRopeOrDig
DigFunction:
call FieldMoveJumptableReset
ld a, $2
EscapeRopeOrDig:
ld [wEscapeRopeOrDigType], a
.loop
ld hl, .DigTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.DigTable:
dw .CheckCanDig
dw .DoDig
dw .FailDig
.CheckCanDig:
call GetMapEnvironment
cp CAVE
jr z, .incave
cp DUNGEON
jr z, .incave
cp FOREST
jr z, .incave
.fail
ld a, $2
ret
.incave
ld hl, wDigWarpNumber
ld a, [hli]
and a
jr z, .fail
ld a, [hli]
and a
jr z, .fail
ld a, [hl]
and a
jr z, .fail
ld a, $1
ret
.DoDig:
ld hl, wDigWarpNumber
ld de, wNextWarp
ld bc, 3
call CopyBytes
call GetPartyNickname
ld a, [wEscapeRopeOrDigType]
cp $2
jr nz, .escaperope
ld hl, .UsedDigScript
call QueueScript
ld a, $81
ret
.escaperope
farcall SpecialKabutoChamber
ld hl, .UsedEscapeRopeScript
call QueueScript
ld a, $81
ret
.FailDig:
ld a, [wEscapeRopeOrDigType]
cp $2
jr nz, .failescaperope
ld hl, .CantUseDigText
call MenuTextbox
call WaitPressAorB_BlinkCursor
call CloseWindow
.failescaperope
ld a, $80
ret
.UseDigText:
text_far _UseDigText
text_end
.UseEscapeRopeText:
text_far _UseEscapeRopeText
text_end
.CantUseDigText:
text_far _CantUseDigText
text_end
.UsedEscapeRopeScript:
reloadmappart
special UpdateTimePals
writetext .UseEscapeRopeText
sjump .UsedDigOrEscapeRopeScript
.UsedDigScript:
reloadmappart
special UpdateTimePals
writetext .UseDigText
.UsedDigOrEscapeRopeScript:
waitbutton
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, .DigReturn
end
.DigOut:
step_dig 32
hide_object
step_end
.DigReturn:
show_object
return_dig 32
step_end
TeleportFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryTeleport
dw .DoTeleport
dw .FailTeleport
.TryTeleport:
call GetMapEnvironment
call CheckOutdoorMap
jr z, .CheckIfSpawnPoint
jr .nope
.CheckIfSpawnPoint:
ld a, [wLastSpawnMapGroup]
ld d, a
ld a, [wLastSpawnMapNumber]
ld e, a
farcall IsSpawnPoint
jr nc, .nope
ld a, c
ld [wDefaultSpawnpoint], a
ld a, $1
ret
.nope
ld a, $2
ret
.DoTeleport:
call GetPartyNickname
ld hl, .TeleportScript
call QueueScript
ld a, $81
ret
.FailTeleport:
ld hl, .CantUseTeleportText
call MenuTextboxBackup
ld a, $80
ret
.TeleportReturnText:
text_far _TeleportReturnText
text_end
.CantUseTeleportText:
text_far _CantUseTeleportText
text_end
.TeleportScript:
reloadmappart
special UpdateTimePals
writetext .TeleportReturnText
pause 60
reloadmappart
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, .TeleportTo
end
.TeleportFrom:
teleport_from
step_end
.TeleportTo:
teleport_to
step_end
StrengthFunction:
call .TryStrength
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryStrength:
ld de, ENGINE_PLAINBADGE
call CheckBadge
jr c, .Failed
jr .UseStrength
.AlreadyUsingStrengthText:
text_far _AlreadyUsingStrengthText
text_end
.Failed:
ld a, $80
ret
.UseStrength:
ld hl, Script_StrengthFromMenu
call QueueScript
ld a, $81
ret
SetStrengthFlag:
ld hl, wBikeFlags
set BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
ld a, [wCurPartyMon]
ld e, a
ld d, 0
ld hl, wPartySpecies
add hl, de
ld a, [hl]
ld [wStrengthSpecies], a
call GetPartyNickname
ret
Script_StrengthFromMenu:
reloadmappart
special UpdateTimePals
Script_UsedStrength:
callasm SetStrengthFlag
writetext .UseStrengthText
readmem wStrengthSpecies
cry 0 ; plays [wStrengthSpecies] cry
pause 3
writetext .MoveBoulderText
closetext
end
.UseStrengthText:
text_far _UseStrengthText
text_end
.MoveBoulderText:
text_far _MoveBoulderText
text_end
AskStrengthScript:
callasm TryStrengthOW
iffalse .AskStrength
ifequal $1, .DontMeetRequirements
sjump .AlreadyUsedStrength
.DontMeetRequirements:
jumptext BouldersMayMoveText
.AlreadyUsedStrength:
jumptext BouldersMoveText
.AskStrength:
opentext
writetext AskStrengthText
yesorno
iftrue Script_UsedStrength
closetext
end
AskStrengthText:
text_far _AskStrengthText
text_end
BouldersMoveText:
text_far _BouldersMoveText
text_end
BouldersMayMoveText:
text_far _BouldersMayMoveText
text_end
TryStrengthOW:
ld hl, STRENGTH
call CheckPartyMoveIndex
jr c, .nope
ld de, ENGINE_PLAINBADGE
call CheckEngineFlag
jr c, .nope
ld hl, wBikeFlags
bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
jr z, .already_using
ld a, 2
jr .done
.nope
ld a, 1
jr .done
.already_using
xor a
jr .done
.done
ld [wScriptVar], a
ret
WhirlpoolFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryWhirlpool
dw .DoWhirlpool
dw .FailWhirlpool
.TryWhirlpool:
ld de, ENGINE_GLACIERBADGE
call CheckBadge
jr c, .noglacierbadge
call TryWhirlpoolMenu
jr c, .failed
ld a, $1
ret
.failed
ld a, $2
ret
.noglacierbadge
ld a, $80
ret
.DoWhirlpool:
ld hl, Script_WhirlpoolFromMenu
call QueueScript
ld a, $81
ret
.FailWhirlpool:
call FieldMoveFailed
ld a, $80
ret
UseWhirlpoolText:
text_far _UseWhirlpoolText
text_end
TryWhirlpoolMenu:
call GetFacingTileCoord
ld c, a
push de
call CheckWhirlpoolTile
pop de
jr c, .failed
call GetBlockLocation
ld c, [hl]
push hl
ld hl, WhirlpoolBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .failed
; Save the Whirlpool field move data
ld a, l
ld [wCutWhirlpoolOverworldBlockAddr], a
ld a, h
ld [wCutWhirlpoolOverworldBlockAddr + 1], a
ld a, b
ld [wCutWhirlpoolReplacementBlock], a
ld a, c
ld [wCutWhirlpoolAnimationType], a
xor a
ret
.failed
scf
ret
Script_WhirlpoolFromMenu:
reloadmappart
special UpdateTimePals
Script_UsedWhirlpool:
callasm GetPartyNickname
writetext UseWhirlpoolText
reloadmappart
callasm DisappearWhirlpool
closetext
end
DisappearWhirlpool:
ld hl, wCutWhirlpoolOverworldBlockAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCutWhirlpoolReplacementBlock]
ld [hl], a
xor a
ldh [hBGMapMode], a
call OverworldTextModeSwitch
ld a, [wCutWhirlpoolAnimationType]
ld e, a
farcall PlayWhirlpoolSound
call BufferScreen
call GetMovementPermissions
ret
TryWhirlpoolOW::
ld hl, WHIRLPOOL
call CheckPartyMoveIndex
jr c, .failed
ld de, ENGINE_GLACIERBADGE
call CheckEngineFlag
jr c, .failed
call TryWhirlpoolMenu
jr c, .failed
ld a, BANK(Script_AskWhirlpoolOW)
ld hl, Script_AskWhirlpoolOW
call CallScript
scf
ret
.failed
ld a, BANK(Script_MightyWhirlpool)
ld hl, Script_MightyWhirlpool
call CallScript
scf
ret
Script_MightyWhirlpool:
jumptext .MayPassWhirlpoolText
.MayPassWhirlpoolText:
text_far _MayPassWhirlpoolText
text_end
Script_AskWhirlpoolOW:
opentext
writetext AskWhirlpoolText
yesorno
iftrue Script_UsedWhirlpool
closetext
end
AskWhirlpoolText:
text_far _AskWhirlpoolText
text_end
HeadbuttFunction:
call TryHeadbuttFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryHeadbuttFromMenu:
call GetFacingTileCoord
call CheckHeadbuttTreeTile
jr nz, .no_tree
ld hl, HeadbuttFromMenuScript
call QueueScript
ld a, $81
ret
.no_tree
call FieldMoveFailed
ld a, $80
ret
UseHeadbuttText:
text_far _UseHeadbuttText
text_end
HeadbuttNothingText:
text_far _HeadbuttNothingText
text_end
HeadbuttFromMenuScript:
reloadmappart
special UpdateTimePals
HeadbuttScript:
callasm GetPartyNickname
writetext UseHeadbuttText
reloadmappart
callasm ShakeHeadbuttTree
callasm TreeMonEncounter
iffalse .no_battle
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.no_battle
writetext HeadbuttNothingText
waitbutton
closetext
end
TryHeadbuttOW::
ld hl, HEADBUTT
call CheckPartyMoveIndex
jr c, .no
ld a, BANK(AskHeadbuttScript)
ld hl, AskHeadbuttScript
call CallScript
scf
ret
.no
xor a
ret
AskHeadbuttScript:
opentext
callasm TrySweetHoneyOW
writetext AskHeadbuttText
yesorno
iftrue HeadbuttScript
closetext
end
AskHeadbuttText:
text_far _AskHeadbuttText
text_end
TrySweetHoneyOW:
; is player at the right position?
call CheckSavedSweetHoneySpot
ret nz ; return if not
farcall _CheckSweetHoneyTimer
ld a, [wSweetHoneyTimer]
and a
; ret z
; - added day 2 check-
ld hl, .TwoDaysAgoText
jr z, .print_message
; - end add -
ld hl, .YesterdayText
cp 1 ; day left
jr z, .print_message
cp 2 ; days left
ret nz
ld hl, .TodayText
.print_message
; writetext
push hl
call SpeechTextbox
call SafeUpdateSprites
ld a, 1
ldh [hOAMUpdate], a
call ApplyTilemap
pop hl
call PrintTextboxText
xor a
ldh [hOAMUpdate], a
ret
.TodayText:
text "There's SWEET HONEY"
line "on the tree!"
para "It's still fresh."
prompt
.YesterdayText:
text "There's SWEET HONEY"
line "on the tree!"
para "It's about a day"
line "old."
prompt
.TwoDaysAgoText:
text "There's SWEET HONEY"
line "on the tree!"
para "Looks ripe!"
prompt
CheckSavedSweetHoneySpot:
; Z flag is set when player is in the exact spot
; where Sweet Honey is applied
; check map group
ld hl, wSweetHoneyMapGroup
ld a, [wMapGroup]
cp [hl]
ret nz
; map number
inc hl ; wSweetHoneyMapNumber
ld a, [wMapNumber]
cp [hl]
ret nz
; X and Y
call GetFacingTileCoord
ld a, [wSweetHoneyX]
cp d
ret nz
ld a, [wSweetHoneyY]
cp e
ret
RockSmashFunction:
call TryRockSmashFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryRockSmashFromMenu:
call GetFacingObject
jr c, .no_rock
ld a, d
cp SPRITEMOVEDATA_SMASHABLE_ROCK
jr nz, .no_rock
ld hl, RockSmashFromMenuScript
call QueueScript
ld a, $81
ret
.no_rock
call FieldMoveFailed
ld a, $80
ret
GetFacingObject:
farcall CheckFacingObject
jr nc, .fail
ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ldh [hLastTalked], a
call GetMapObject
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
ld d, a
and a
ret
.fail
scf
ret
RockSmashFromMenuScript:
reloadmappart
special UpdateTimePals
RockSmashScript:
callasm GetPartyNickname
writetext UseRockSmashText
closetext
special WaitSFX
playsound SFX_STRENGTH
earthquake 84
applymovementlasttalked MovementData_RockSmash
disappear -2
callasm RockMonEncounter
readmem wTempWildMonSpecies
iffalse .no_battle
randomwildmon
startbattle
reloadmapafterbattle
end
; from https://github.com/pret/pokecrystal/wiki/Smashing-rocks-has-a-chance-to-contain-items
.no_battle
callasm RockItemEncounter
iffalse .no_item
opentext
verbosegiveitem ITEM_FROM_MEM
closetext
.no_item
end
MovementData_RockSmash:
rock_smash 10
step_end
UseRockSmashText:
text_far _UseRockSmashText
text_end
AskRockSmashScript:
callasm HasRockSmash
ifequal 1, .no
opentext
writetext AskRockSmashText
yesorno
iftrue RockSmashScript
closetext
end
.no
jumptext MaySmashText
MaySmashText:
text_far _MaySmashText
text_end
AskRockSmashText:
text_far _AskRockSmashText
text_end
HasRockSmash:
ld hl, ROCK_SMASH
call CheckPartyMoveIndex
jr nc, .yes
; no
ld a, 1
jr .done
.yes
xor a
jr .done
.done
ld [wScriptVar], a
ret
FishFunction:
ld a, e
push af
call FieldMoveJumptableReset
pop af
ld [wFishingRodUsed], a
.loop
ld hl, .FishTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.FishTable:
dw .TryFish
dw .FishNoBite
dw .FishGotSomething
dw .FailFish
dw .FishNoFish
.TryFish:
; BUG: You can fish on top of NPCs (see docs/bugs_and_glitches.md)
ld a, [wPlayerState]
cp PLAYER_SURF
jr z, .fail
cp PLAYER_SURF_PIKA
jr z, .fail
cp PLAYER_WATER_SPORT
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
cp WATER_TILE
jr z, .facingwater
.fail
ld a, $3
ret
.facingwater
call GetFishingGroup
and a
jr nz, .goodtofish
ld a, $4
ret
.goodtofish
ld d, a
ld a, [wFishingRodUsed]
ld e, a
farcall Fish
ld a, d
and a
jr z, .nonibble
ld [wTempWildMonSpecies], a
ld a, e
ld [wCurPartyLevel], a
ld a, BATTLETYPE_FISH
ld [wBattleType], a
ld a, $2
ret
.nonibble
ld a, $1
ret
.FailFish:
ld a, $80
ret
.FishGotSomething:
ld a, $1
ld [wFishingResult], a
ld hl, Script_GotABite
call QueueScript
ld a, $81
ret
.FishNoBite:
ld a, $2
ld [wFishingResult], a
ld hl, Script_NotEvenANibble
call QueueScript
ld a, $81
ret
.FishNoFish:
ld a, $0
ld [wFishingResult], a
ld hl, Script_NotEvenANibble2
call QueueScript
ld a, $81
ret
Script_NotEvenANibble:
scall Script_FishCastRod
writetext RodNothingText
sjump Script_NotEvenANibble_FallThrough
Script_NotEvenANibble2:
scall Script_FishCastRod
writetext RodNothingText
Script_NotEvenANibble_FallThrough:
loademote EMOTE_SHADOW
callasm PutTheRodAway
closetext
end
Script_GotABite:
scall Script_FishCastRod
callasm Fishing_CheckFacingUp
iffalse .NotFacingUp
applymovement PLAYER, .Movement_FacingUp
sjump .FightTheHookedPokemon
.NotFacingUp:
applymovement PLAYER, .Movement_NotFacingUp
.FightTheHookedPokemon:
pause 40
applymovement PLAYER, .Movement_RestoreRod
writetext RodBiteText
callasm PutTheRodAway
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.Movement_NotFacingUp:
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
show_emote
step_end
.Movement_FacingUp:
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
step_sleep 1
show_emote
step_end
.Movement_RestoreRod:
hide_emote
fish_cast_rod
step_end
Fishing_CheckFacingUp:
ld a, [wPlayerDirection]
and $c
cp OW_UP
ld a, $1
jr z, .up
xor a
.up
ld [wScriptVar], a
ret
Script_FishCastRod:
reloadmappart
loadmem hBGMapMode, $0
special UpdateTimePals
loademote EMOTE_ROD
callasm LoadFishingGFX
loademote EMOTE_SHOCK
applymovement PLAYER, MovementData_CastRod
pause 40
end
MovementData_CastRod:
fish_cast_rod
step_end
PutTheRodAway:
xor a
ldh [hBGMapMode], a
ld a, $1
ld [wPlayerAction], a
call UpdateSprites
call UpdatePlayerSprite
ret
RodBiteText:
text_far _RodBiteText
text_end
RodNothingText:
text_far _RodNothingText
text_end
UnusedNothingHereText: ; unreferenced
text_far _UnusedNothingHereText
text_end
BikeFunction:
call .TryBike
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryBike:
call .CheckEnvironment
jr c, .CannotUseBike
ld a, [wPlayerState]
cp PLAYER_NORMAL
jr z, .GetOnBike
cp PLAYER_BIKE
jr z, .GetOffBike
jr .CannotUseBike
.GetOnBike:
ld hl, Script_GetOnBike
ld de, Script_GetOnBike_Register
call .CheckIfRegistered
call QueueScript
xor a
ld [wMusicFade], a
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call MaxVolume
ld de, MUSIC_BICYCLE
ld a, e
ld [wMapMusic], a
call PlayMusic
ld a, $1
ret
.GetOffBike:
ld hl, wBikeFlags
bit BIKEFLAGS_ALWAYS_ON_BIKE_F, [hl]
jr nz, .CantGetOffBike
ld hl, Script_GetOffBike
ld de, Script_GetOffBike_Register
call .CheckIfRegistered
ld a, BANK(Script_GetOffBike)
jr .done
.CantGetOffBike:
ld hl, Script_CantGetOffBike
jr .done
.CannotUseBike:
ld a, $0
ret
.done
call QueueScript
ld a, $1
ret
.CheckIfRegistered:
ld a, [wUsingItemWithSelect]
and a
ret z
ld h, d
ld l, e
ret
.CheckEnvironment:
call GetMapEnvironment
call CheckOutdoorMap
jr z, .ok
cp CAVE
jr z, .ok
cp GATE
jr z, .ok
cp FOREST
jr z, .ok
jr .nope
.ok
call GetPlayerTile
and $f ; lo nybble only
jr nz, .nope ; not FLOOR_TILE
xor a
ret
.nope
scf
ret
Script_GetOnBike:
reloadmappart
special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnBikeText
waitbutton
closetext
special UpdatePlayerSprite
end
Script_GetOnBike_Register:
loadvar VAR_MOVEMENT, PLAYER_BIKE
closetext
special UpdatePlayerSprite
end
Overworld_DummyFunction: ; unreferenced
nop
ret
Script_GetOffBike:
reloadmappart
special UpdateTimePals
loadvar VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffBikeText
waitbutton
FinishGettingOffBike:
closetext
special UpdatePlayerSprite
special PlayMapMusic
end
Script_GetOffBike_Register:
loadvar VAR_MOVEMENT, PLAYER_NORMAL
sjump FinishGettingOffBike
Script_CantGetOffBike:
writetext .CantGetOffBikeText
waitbutton
closetext
end
.CantGetOffBikeText:
text_far _CantGetOffBikeText
text_end
GotOnBikeText:
text_far _GotOnBikeText
text_end
GotOffBikeText:
text_far _GotOffBikeText
text_end
TryCutOW::
ld hl, CUT
call CheckPartyMoveIndex
jr c, .cant_cut
ld de, ENGINE_HIVEBADGE
call CheckEngineFlag
jr c, .cant_cut
ld a, BANK(AskCutScript)
ld hl, AskCutScript
call CallScript
scf
ret
.cant_cut
ld a, BANK(CantCutScript)
ld hl, CantCutScript
call CallScript
scf
ret
AskCutScript:
opentext
writetext AskCutText
yesorno
iffalse .declined
callasm .CheckMap
iftrue Script_Cut
.declined
closetext
end
.CheckMap:
xor a
ld [wScriptVar], a
call CheckMapForSomethingToCut
ret c
ld a, TRUE
ld [wScriptVar], a
ret
AskCutText:
text_far _AskCutText
text_end
CantCutScript:
jumptext CanCutText
CanCutText:
text_far _CanCutText
text_end
; Strong Arm is currently just Rock Climb. It's progressgated to after the Earth Badge, just as Rock Climb was in HGSS.
; This is a fine reward for beating Kanto, so I think it's ok to be here.
; It implies Rock Climb will be given in Oak's Lab.
; Eventually, this will also contain checks that jump to Strength and Rock Smash.
StrongArmFunction:
call FieldMoveJumptableReset
.loop
ld hl, .jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.jumptable:
dw .TryStrongArm
dw .DoStrongArm
dw .FailStrongArm
.TryStrongArm:
ld de, ENGINE_EARTHBADGE
farcall CheckBadge
jr c, .noearthbadge
call TryStrongArmMenu
jr c, .failed
ld a, $1
ret
.noearthbadge
ld a, $80
ret
.failed
ld a, $2
ret
.DoStrongArm:
ld hl, StrongArmFromMenuScript
call QueueScript
ld a, $81
ret
.FailStrongArm:
call FieldMoveFailed
ld a, $80
ret
TryStrongArmMenu:
call GetFacingTileCoord
ld c, a
push de
call CheckRockyWallTile
pop de
jr nz, .failed
xor a
ret
.failed
scf
ret
; You land here when you've successfully checked a wall.
TryStrongArmOW::
; First, check if you have the Earth Badge.
; You will, because you get the move afterwards, it just covers trading.
ld de, ENGINE_EARTHBADGE
call CheckEngineFlag
jr c, .cant_climb
; Now check if Strong Arm is in the party. This takes longer, thus the above going first.
ld d, STRONG_ARM
call CheckPartyMove
jr c, .cant_climb
ld a, BANK(AskStrongArmScript)
ld hl, AskStrongArmScript
call CallScript
scf
ret
.cant_climb
ld a, BANK(CantStrongArmScript)
ld hl, CantStrongArmScript
call CallScript
scf
ret
AskStrongArmScript:
opentext
writetext AskStrongArmText
yesorno
iftrue UsedStrongArmScript
closetext
end
CantStrongArmScript:
jumptext CantStrongArmText
StrongArmFromMenuScript:
reloadmappart
special UpdateTimePals
UsedStrongArmScript:
callasm GetPartyNickname ; BUG: When used in the OW, the Pokemon is picked wrong. Tested with Machamp and Furret in party, and Furret would always be picked, regardless of party position. Seems to be finding the wrong Pokemon in OW scenarios specifically. wStringBuffer2 is failing to update.
writetext UsedStrongArmText
closetext
loadvar VAR_MOVEMENT, PLAYER_NORMAL
special UpdatePlayerSprite
waitsfx
playsound SFX_STRENGTH
readvar VAR_FACING
if_equal DOWN, .Down
.loop_up
applymovement PLAYER, .StrongArmUpStep
callasm .CheckContinueStrongArm
iffalse .loop_up
end
.Down:
applymovement PLAYER, .StrongArmFixFacing
.loop_down
applymovement PLAYER, .StrongArmDownStep
callasm .CheckContinueStrongArm
iffalse .loop_down
applymovement PLAYER, .StrongArmRemoveFixedFacing
end
.CheckContinueStrongArm:
xor a
ld [wScriptVar], a
ld a, [wPlayerTile]
call CheckRockyWallTile
ret z
ld a, $1
ld [wScriptVar], a
ret
.StrongArmUpStep:
step UP
step_end
.StrongArmDownStep:
step DOWN
step_end
.StrongArmFixFacing:
turn_head UP
fix_facing
step_end
.StrongArmRemoveFixedFacing:
remove_fixed_facing
turn_head DOWN
step_end
AskStrongArmText:
text_far _AskStrongArmText
text_end
UsedStrongArmText:
text_far _UsedStrongArmText
text_end
CantStrongArmText:
text_far _CantStrongArmText
text_end
WaterSportFunction:
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryWaterSport
dw .DoWaterSport
dw .FailWaterSport
.TryWaterSport:
ld de, ENGINE_CASCADEBADGE
call CheckBadge
jr c, .nocascadebadge
call CheckMapCanWaterSport
jr nz, .cannotdive
ld a, $1
ret
.nocascadebadge
ld a, $80
ret
.cannotdive
ld a, $2
ret
.DoWaterSport:
call GetPartyNickname
ld hl, WaterSportFromMenuScript
call QueueScript
ld a, $81
ret
.FailWaterSport:
ld hl, CantWaterSportText
call MenuTextboxBackup
ld a, $80
ret
CantWaterSportText:
text_jump _CantWaterSportText
db "@"
CheckMapCanWaterSport:
ld a, [wDiveMapGroup]
and a
jr z, .failed
ld a, [wDiveMapNumber]
and a
jr z, .failed
ld a, [wPlayerTile]
call CheckDiveTile
jr nz, .failed
xor a
ret
.failed
scf
ret
TryWaterSportOW::
call CheckMapCanWaterSport
jr c, .failed
ld de, ENGINE_CASCADEBADGE
call CheckEngineFlag
jr c, .cant
ld d, WATER_SPORT
call CheckPartyMove
jr c, .cant
call GetPartyNickname
ld a, BANK(AskWaterSportScript)
ld hl, AskWaterSportScript
call CallScript
scf
ret
.failed
xor a
ret
.cant
ld a, BANK(CantWaterSportScript)
ld hl, CantWaterSportScript
call CallScript
scf
ret
CantWaterSportScript:
jumptext CanWaterSportText
CanWaterSportText:
text_jump _CanWaterSportText
db "@"
AskWaterSportScript:
opentext
copybytetovar wPlayerTile
ifequal COLL_DIVE_UP, .up
writetext AskWaterSportDownText
jump .continue
.up
writetext AskWaterSportUpText
.continue
yesorno
iftrue UsedWaterSportScript
closetext
end
AskWaterSportDownText:
text_jump _AskWaterSportDownText
db "@"
AskWaterSportUpText:
text_jump _AskWaterSportUpText
db "@"
WaterSportFromMenuScript:
special UpdateTimePals
UsedWaterSportScript:
writetext UsedWaterSportText
waitbutton
closetext
special FadeOutPalettes
waitsfx
divewarp
end
UsedWaterSportText:
text_jump _UsedWaterSportText
db "@"