jep-hack/data/phone/non_trainer_names.asm
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00

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NASM

NonTrainerCallerNames:
; entries correspond to PHONECONTACT_* constants (see constants/trainer_constants.asm)
table_width 2, NonTrainerCallerNames
dw .none
dw .mom
dw .bikeshop
dw .bill
dw .elm
dw .buena
dw .blue
assert_table_length NUM_NONTRAINER_PHONECONTACTS + 1
.none: db "----------@"
.mom: db "MOM:@"
.bill: db "BILL:@"
.elm: db "PROF.ELM:@"
.bikeshop: db "BIKE SHOP:@"
.buena: db "BUENA:<LF> DISC JOCKEY@"
.blue: db "BILL:@"