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Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion. Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression. |
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| .. | ||
| animations.asm | ||
| critical_hit_moves.asm | ||
| descriptions.asm | ||
| effects.asm | ||
| effects_pointers.asm | ||
| effects_priorities.asm | ||
| flail_reversal_power.asm | ||
| magnitude_power.asm | ||
| metronome_exception_moves.asm | ||
| moves.asm | ||
| names.asm | ||
| present_power.asm | ||
| tmhm_moves.asm | ||