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![]() Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion. Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression. |
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16 | ||
battle | ||
battle_anims | ||
debug | ||
events | ||
games | ||
gfx | ||
items | ||
link | ||
math | ||
menus | ||
movie | ||
overworld | ||
phone | ||
pokedex | ||
pokegear | ||
pokemon | ||
printer | ||
rtc | ||
tilesets | ||
predef.asm | ||
smallflag.asm |