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Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion. Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression. |
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| .. | ||
| 16 | ||
| battle | ||
| battle_anims | ||
| debug | ||
| events | ||
| games | ||
| gfx | ||
| items | ||
| link | ||
| math | ||
| menus | ||
| movie | ||
| overworld | ||
| phone | ||
| pokedex | ||
| pokegear | ||
| pokemon | ||
| printer | ||
| rtc | ||
| tilesets | ||
| predef.asm | ||
| smallflag.asm | ||