jep-hack/constants/menu_constants.asm
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00

120 lines
3.8 KiB
NASM

; MenuHeader flags
const_def
shift_const MENU_RESTORE_TILES ; Will be set if MENU_BACKUP_TILES(_2) is set.
shift_const MENU_UNUSED_1
shift_const MENU_UNUSED_2
shift_const MENU_NO_CLICK_SFX
shift_const MENU_SPRITE_ANIMS
shift_const MENU_UNUSED_3
shift_const MENU_BACKUP_TILES
shift_const MENU_BACKUP_TILES_2
; VerticalMenu/DoNthMenu/SetUpMenu/_2DMenu MenuData flags
; Per flag the comment specifies which menus actually implement it
const_def
shift_const STATICMENU_DISABLE_B ; VerticalMenu/_2DMenu
shift_const STATICMENU_ENABLE_SELECT ; VerticalMenu/_2DMenu
shift_const STATICMENU_ENABLE_LEFT_RIGHT ; DoNthMenu/SetUpMenu
shift_const STATICMENU_ENABLE_START ; DoNthMenu/SetUpMenu
shift_const STATICMENU_PLACE_TITLE ; VerticalMenu
shift_const STATICMENU_WRAP ; All
shift_const STATICMENU_NO_TOP_SPACING ; VerticalMenu/_2DMenu
shift_const STATICMENU_CURSOR ; VerticalMenu/_2DMenu
; ScrollingMenu MenuData flags
const_def
shift_const SCROLLINGMENU_CALL_FUNCTION1_CANCEL
shift_const SCROLLINGMENU_CALL_FUNCTION3_NO_SWITCH
shift_const SCROLLINGMENU_ENABLE_LEFT
shift_const SCROLLINGMENU_ENABLE_RIGHT
shift_const SCROLLINGMENU_DISPLAY_ARROWS
shift_const SCROLLINGMENU_ENABLE_FUNCTION3
shift_const SCROLLINGMENU_ENABLE_START
shift_const SCROLLINGMENU_ENABLE_SELECT
; ScrollingMenu items structure format
const_def 1
const SCROLLINGMENU_ITEMS_NORMAL
const SCROLLINGMENU_ITEMS_QUANTITY
; MonMenuOptions indexes (see data/mon_menu.asm)
; used by PokemonActionSubmenu (see engine/pokemon/mon_menu.asm)
const_def 1
; moves
const MONMENUITEM_CUT ; 1
const MONMENUITEM_FLY ; 2
const MONMENUITEM_SURF ; 3
const MONMENUITEM_STRENGTH ; 4
const MONMENUITEM_WATERFALL ; 5
const MONMENUITEM_FLASH ; 6
const MONMENUITEM_WHIRLPOOL ; 7
const MONMENUITEM_DIG ; 8
const MONMENUITEM_TELEPORT ; 9
const MONMENUITEM_SOFTBOILED ; 10
const MONMENUITEM_HEADBUTT ; 11
const MONMENUITEM_ROCKSMASH ; 12
const MONMENUITEM_MILKDRINK ; 13
const MONMENUITEM_SWEETSCENT ; 14
const MONMENUITEM_UPROOT
const MONMENUITEM_WATER_SPORT
const MONMENUITEM_STRONG_ARM
const MONMENUITEM_BRIGHT_MOSS
const MONMENUITEM_WIND_RIDE
; options
const MONMENUITEM_STATS ; 15
const MONMENUITEM_SWITCH ; 16
const MONMENUITEM_ITEM ; 17
const MONMENUITEM_CANCEL ; 18
const MONMENUITEM_MOVE ; 19
const MONMENUITEM_MAIL ; 20
const MONMENUITEM_ERROR ; 21
DEF NUM_MONMENUITEMS EQU const_value - 1
; MonMenuOptions categories
DEF MONMENU_FIELD_MOVE EQU 0
DEF MONMENU_MENUOPTION EQU 1
DEF NUM_MONMENU_ITEMS EQU 8
; start/select menu return values
DEF HMENURETURN_SCRIPT EQU %10000000
DEF HMENURETURN_ASM EQU %11111111
; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
DEF NUM_PARTYMENUACTIONS EQU const_value
; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm)
const_next $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION
; Naming types (see engine/menus/naming_screen.asm)
const_def
const NAME_MON
const NAME_PLAYER
const NAME_RIVAL
const NAME_MOM
const NAME_BOX
const NAME_FRIEND
const NAME_6 ; duplicate of NAME_MON
const NAME_7 ; duplicate of NAME_MON
DEF NUM_NAME_TYPES EQU const_value