jep-hack/data/wild/sevii_grass.asm
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00

39 lines
1 KiB
NASM

; Sevii Pokémon in grass
; General philosophies:
; - Alolan Pokemon will be encounterable, as the Sevii Islands are a tropical area.
; - It's still Kanto, so we will feature more Kanto than Johto Pokemon. Basically, this will use the "classic Johto" philosophy of hiding them in the back.
; - Minimal, if any, Nihon Pokemon.
SeviiGrassWildMons:
def_grass_wildmons KINDLE_ROAD
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 30, FEAROW
dbw 31, PERSIAN ; PERSIANA
dbw 30, GOLDUCK
dbw 31, GRAVELER ; GRAVELERA
dbw 32, RAPIDASH
dbw 32, SLOWBRO ; Could be Galarian Slowbro considering the Isle of Armor but I'm not sure, given this would mix regional variant origins...
dbw 35, SLOWKING
; day
dbw 30, FEAROW
dbw 31, PERSIAN ; PERSIANA
dbw 30, GOLDUCK
dbw 31, GRAVELER ; GRAVELERA
dbw 32, RAPIDASH
dbw 32, SLOWBRO
dbw 35, SLOWKING
; nite
dbw 30, NOCTOWL
dbw 31, PERSIAN
dbw 30, MURKROW
dbw 31, GRAVELER
dbw 32, RAPIDASH
dbw 32, SLOWBRO
dbw 35, SLOWKING
end_grass_wildmons
db -1 ; end