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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| clock.tilemap.rle | ||
| dexmap_nest_icon.png | ||
| fast_ship.png | ||
| flymap_label_border.png | ||
| johto.bin | ||
| kanto.bin | ||
| nihon.bin | ||
| phone.tilemap.rle | ||
| pokegear.pal | ||
| pokegear.png | ||
| pokegear_f.pal | ||
| pokegear_nb.pal | ||
| pokegear_sprites.png | ||
| radio.tilemap.rle | ||
| sevii1.bin | ||
| sevii2.bin | ||
| town_map.png | ||
| town_map_palette_map.asm | ||