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This adds the Trader NPC to the Lake of Rage and restores its "town" environment. The town is themed around evolution. The mart sells all the "normal" evolution stones, aiming to solve Johto's "stone problem" for Pokemon like Vulpix and Bellsprout. The Trader NPC actualises this, being at a point where most Pokemon are around Level 35-40, as is how we balanced it on Cinnabar Island in KEP. The text is mostly revolved around the Gyarados, but this could shift. The Gym isn't done - I don't have time to sort it at the moment - but I am thinking of making it a Pre-Gym. This doesn't make a lot of sense though, so maybe it should be changed to be the tower seen in an earlier build.
55 lines
1.3 KiB
NASM
55 lines
1.3 KiB
NASM
object_const_def
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const LAKEOFRAGEMART_CLERK
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const LAKEOFRAGEMART_GRAMPS
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const LAKEOFRAGEMART_POKEFAN_F
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LakeOfRageMart_MapScripts:
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def_scene_scripts
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def_callbacks
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LakeOfRageMartClerkScript:
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opentext
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pokemart MARTTYPE_STANDARD, MART_LAKEOFRAGE
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closetext
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end
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LakeOfRageMartPokefanFScript:
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jumptextfaceplayer LakeOfRageMartPokefanFText
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LakeOfRageMartGrampsScript:
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jumptextfaceplayer LakeOfRageMartGrampsText
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LakeOfRageMartPokefanFText:
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text "This shop sells"
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line "so many STONEs!"
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para "I'm spoiled for"
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line "choice!"
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done
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LakeOfRageMartGrampsText:
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text "The TRADER helped"
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line "me evolve my"
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cont "RAICHU!"
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para "...what's with"
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line "that look?"
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done
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LakeOfRageMart_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 7, LAKE_OF_RAGE, 3
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warp_event 3, 7, LAKE_OF_RAGE, 3
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def_coord_events
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def_bg_events
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def_object_events
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object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LakeOfRageMartClerkScript, -1
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object_event 6, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LakeOfRageMartPokefanFScript, -1
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object_event 9, 2, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LakeOfRageMartGrampsScript, -1
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