jep-hack/maps/PlayersHouse2F.asm
Llinos Evans 29b742cb6b Dex entry enhancements
Began the arduous process of giving old Pokemon new dex entries. Like KEP, the main aim is using media not from the mainline games, giving players new insights into the lore surrounding them. New Snap, Ranger, Carddass, TCG art, and more are all on the table. Carddass is prioritised for Gen 1 Pokemon considering its obscurity and...well, general insights into how the Pokemon act, it's pretty awesome.

I've also taken to enhancing some of the existing dex entries!
2024-07-31 12:31:19 +01:00

135 lines
3.1 KiB
NASM

object_const_def
const PLAYERSHOUSE2F_CONSOLE
const PLAYERSHOUSE2F_DOLL_1
const PLAYERSHOUSE2F_DOLL_2
const PLAYERSHOUSE2F_BIG_DOLL
PlayersHouse2F_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, PlayersHouse2FInitializeRoomCallback
callback MAPCALLBACK_TILES, PlayersHouse2FSetUpTileDecorationsCallback
PlayersHouse2FInitializeRoomCallback:
special ToggleDecorationsVisibility
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
checkevent EVENT_INITIALIZED_EVENTS
iftrue .SkipInitialization
jumpstd InitializeEventsScript
endcallback
.SkipInitialization:
endcallback
PlayersHouse2FSetUpTileDecorationsCallback:
special ToggleMaptileDecorations
endcallback
db 0, 0, 0 ; unused
PlayersHouseDoll1Script::
describedecoration DECODESC_LEFT_DOLL
PlayersHouseDoll2Script:
describedecoration DECODESC_RIGHT_DOLL
PlayersHouseBigDollScript:
describedecoration DECODESC_BIG_DOLL
PlayersHouseGameConsoleScript:
describedecoration DECODESC_CONSOLE
PlayersHousePosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
describedecoration DECODESC_POSTER
PlayersHouseRadioScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
opentext
writetext PlayersRadioText1
pause 45
writetext PlayersRadioText2
pause 45
writetext PlayersRadioText3
pause 45
musicfadeout MUSIC_NEW_BARK_TOWN, 16
writetext PlayersRadioText4
pause 45
closetext
setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
.NormalRadio:
jumpstd Radio1Script
.AbbreviatedRadio:
opentext
writetext PlayersRadioText4
pause 45
closetext
end
PlayersHouseBookshelfScript:
jumpstd PictureBookshelfScript
PlayersHousePCScript:
opentext
special PlayersHousePC
iftrue .Warp
closetext
end
.Warp:
warp NONE, 0, 0
end
PlayersRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
PlayersRadioText2:
text "#MON CHANNEL!"
done
PlayersRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
PlayersRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
PlayersHouse2F_MapEvents:
db 0, 0 ; filler
def_warp_events
IF DEF(_DEBUG)
warp_event 7, 0, DEBUG_ROOM, 1
else
warp_event 7, 0, PLAYERS_HOUSE_1F, 3
endc
def_coord_events
def_bg_events
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
def_object_events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL