jep-hack/data/sprites/player_sprites.asm
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00

27 lines
817 B
NASM

ChrisStateSprites:
db PLAYER_NORMAL, SPRITE_CHRIS
db PLAYER_BIKE, SPRITE_CHRIS_BIKE
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_CHRIS_RUN
db PLAYER_WATER_SPORT, SPRITE_CHRIS_WATER_SPORT
db -1 ; end
KrisStateSprites:
db PLAYER_NORMAL, SPRITE_KRIS
db PLAYER_BIKE, SPRITE_KRIS_BIKE
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_KRIS_RUN
db PLAYER_WATER_SPORT, SPRITE_KRIS_WATER_SPORT
db -1 ; end
EnbyStateSprites:
db PLAYER_NORMAL, SPRITE_ENBY
db PLAYER_BIKE, SPRITE_ENBY_BIKE
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_TOPAZ_RUN
db PLAYER_WATER_SPORT, SPRITE_TOPAZ_WATER_SPORT
db -1 ; end