mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-11-26 06:42:35 +13:00
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure. I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied. The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen. |
||
|---|---|---|
| .. | ||
| attributes.asm | ||
| blocks.asm | ||
| environment_colors.asm | ||
| flypoints.asm | ||
| landmarks.asm | ||
| map_data.asm | ||
| maps.asm | ||
| outdoor_sprites.asm | ||
| roofs.asm | ||
| scenes.asm | ||
| scripts.asm | ||
| setup_script_pointers.asm | ||
| setup_scripts.asm | ||
| sgb_roof_pal_inds.asm | ||
| spawn_points.asm | ||