jep-hack/engine/gfx
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
..
cgb_layouts.asm Stat exp., DV, & Hidden Power display 2024-08-28 14:01:06 +01:00
color.asm Stat exp., DV, & Hidden Power display 2024-08-28 14:01:06 +01:00
crystal_layouts.asm First Commit 2023-09-10 12:35:35 -04:00
dma_transfer.asm First Commit 2023-09-10 12:35:35 -04:00
load_font.asm Expand tilesets from 192 to 255 tiles 2023-09-12 13:59:09 -04:00
load_overworld_font.asm First Commit 2023-09-10 12:35:35 -04:00
load_pics.asm Add Unown ! and ? 2024-09-01 14:54:29 +01:00
load_push_oam.asm First Commit 2023-09-10 12:35:35 -04:00
mon_icons.asm First Commit 2023-09-10 12:35:35 -04:00
pic_animation.asm First Commit 2023-09-10 12:35:35 -04:00
place_graphic.asm First Commit 2023-09-10 12:35:35 -04:00
player_gfx.asm Initial giant enby Commit 2023-09-11 11:26:46 -04:00
sgb_layouts.asm Begin work on the Kanto Safari Zone. 2024-10-16 14:58:11 -04:00
sprite_anims.asm First Commit 2023-09-10 12:35:35 -04:00
sprites.asm First Commit 2023-09-10 12:35:35 -04:00
trademon_frontpic.asm First Commit 2023-09-10 12:35:35 -04:00