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https://github.com/thornAvery/jep-hack.git
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![]() Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.) |
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.. | ||
cgb_layouts.asm | ||
color.asm | ||
crystal_layouts.asm | ||
dma_transfer.asm | ||
load_font.asm | ||
load_overworld_font.asm | ||
load_pics.asm | ||
load_push_oam.asm | ||
mon_icons.asm | ||
pic_animation.asm | ||
place_graphic.asm | ||
player_gfx.asm | ||
sgb_layouts.asm | ||
sprite_anims.asm | ||
sprites.asm | ||
trademon_frontpic.asm |