jep-hack/maps/CalsHouse2F.asm
Llinos Evans 7a5cbd31dc White City progressgating
This commit adds some events to the White City gate that prevent the player from getting too ahead of themselves. I've also expanded Route 66 and Winner's Path so you don't get that ugly gate ending too early.

Oh, and Cal has his teams and some notes for the future chucked in.

The player needs to dumpsterfuck Green to access White City now!
2024-07-25 12:55:45 +01:00

112 lines
2.8 KiB
NASM

; Text in this area uses translations from Minamitoku.
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
; Because there's no player here, we're taking the opportunity to expand on Cal.
; In base GSC, he's a trainer who travels to Viridian City to challenge the player, acting as a stand-in if you haven't used Mystery Gift before.
; In Stadium 2, he is given a unique design and uses largely random Pokemon.
; Everything just kind of falls into place, no?
; So here, we're having Cal be a trainer who enjoys using rental Pokemon. He loves to battle, but doesn't want to spend too much time training or catching his own. He gets more excitement out of quick-thinking and wit!
; He'll still have his Trainer House role, but we're changing that up a bit too!
object_const_def
const CALSHOUSE_KEN
CalsHouse2F_MapScripts:
def_scene_scripts
def_callbacks
CalsHouseKen:
jumptextfaceplayer CalsHouseKenText
CalsHouseKenText:
text "CAL? He's my"
line "brother!"
para "He'd always go"
line "out to places"
cont "where strong"
cont "TRAINERs are."
para "WHITE CITY..."
line "VIRIDIAN CITY..."
para "Places like that!"
line "He's so cool!"
done
; Usually, there's a thing about Skarmory here, but Silver's House details it, so let's use this unused quote instead.
CalsHousePCText:
jumpstd SilphPokegearScript
CalsHouse2FAnimeTV:
jumpstd AnimeTVScript3
CalsHouseBookshelf1:
jumpstd PictureBookshelfScript
CalsHouseBookshelf2:
jumpstd MagazineBookshelfScript
CalsHouseN64:
jumpstd Nintendo64Script
CalsHouseRadio:
jumptext CalsHouseRadioText
; Using this translation
; https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
; Could be a jumpstd but I don't see it being used in many places...
CalsHouseRadioText:
text "You're listening"
line "to JOPM, NIHON's"
cont "best-rated radio"
cont "station!"
para "Now presenting the"
line "#MON News."
para "...world-renowned"
line "PROFESSOR reported"
cont "missing in KANTO!"
para "It's suspected"
line "that PROF. OAK"
cont "could have left"
cont "for a new LAB, but"
cont "we cannot disprove"
cont "that foul play"
cont "could be afoot."
para "Even AIDEs are"
line "concerned."
para "...that concludes"
line "today's news."
para "Coming up, music"
line "with MARY!"
done
CalsHouse2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 0, CALS_HOUSE_1F, 3
def_coord_events
def_bg_events
bg_event 7, 1, BGEVENT_READ, CalsHouse2FAnimeTV
bg_event 5, 1, BGEVENT_READ, CalsHouseBookshelf1
bg_event 1, 1, BGEVENT_READ, CalsHouseBookshelf1
bg_event 3, 1, BGEVENT_READ, CalsHousePCText
bg_event 7, 2, BGEVENT_READ, CalsHouseN64
bg_event 2, 1, BGEVENT_READ, CalsHouseRadio
def_object_events
object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CalsHouseKen, -1