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This commit adds some events to the White City gate that prevent the player from getting too ahead of themselves. I've also expanded Route 66 and Winner's Path so you don't get that ugly gate ending too early. Oh, and Cal has his teams and some notes for the future chucked in. The player needs to dumpsterfuck Green to access White City now!
112 lines
2.8 KiB
NASM
112 lines
2.8 KiB
NASM
; Text in this area uses translations from Minamitoku.
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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; Because there's no player here, we're taking the opportunity to expand on Cal.
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; In base GSC, he's a trainer who travels to Viridian City to challenge the player, acting as a stand-in if you haven't used Mystery Gift before.
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; In Stadium 2, he is given a unique design and uses largely random Pokemon.
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; Everything just kind of falls into place, no?
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; So here, we're having Cal be a trainer who enjoys using rental Pokemon. He loves to battle, but doesn't want to spend too much time training or catching his own. He gets more excitement out of quick-thinking and wit!
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; He'll still have his Trainer House role, but we're changing that up a bit too!
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object_const_def
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const CALSHOUSE_KEN
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CalsHouse2F_MapScripts:
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def_scene_scripts
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def_callbacks
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CalsHouseKen:
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jumptextfaceplayer CalsHouseKenText
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CalsHouseKenText:
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text "CAL? He's my"
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line "brother!"
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para "He'd always go"
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line "out to places"
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cont "where strong"
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cont "TRAINERs are."
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para "WHITE CITY..."
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line "VIRIDIAN CITY..."
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para "Places like that!"
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line "He's so cool!"
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done
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; Usually, there's a thing about Skarmory here, but Silver's House details it, so let's use this unused quote instead.
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CalsHousePCText:
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jumpstd SilphPokegearScript
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CalsHouse2FAnimeTV:
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jumpstd AnimeTVScript3
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CalsHouseBookshelf1:
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jumpstd PictureBookshelfScript
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CalsHouseBookshelf2:
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jumpstd MagazineBookshelfScript
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CalsHouseN64:
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jumpstd Nintendo64Script
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CalsHouseRadio:
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jumptext CalsHouseRadioText
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; Using this translation
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; https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
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; Could be a jumpstd but I don't see it being used in many places...
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CalsHouseRadioText:
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text "You're listening"
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line "to JOPM, NIHON's"
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cont "best-rated radio"
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cont "station!"
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para "Now presenting the"
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line "#MON News."
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para "...world-renowned"
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line "PROFESSOR reported"
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cont "missing in KANTO!"
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para "It's suspected"
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line "that PROF. OAK"
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cont "could have left"
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cont "for a new LAB, but"
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cont "we cannot disprove"
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cont "that foul play"
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cont "could be afoot."
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para "Even AIDEs are"
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line "concerned."
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para "...that concludes"
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line "today's news."
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para "Coming up, music"
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line "with MARY!"
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done
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CalsHouse2F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 9, 0, CALS_HOUSE_1F, 3
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def_coord_events
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def_bg_events
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bg_event 7, 1, BGEVENT_READ, CalsHouse2FAnimeTV
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bg_event 5, 1, BGEVENT_READ, CalsHouseBookshelf1
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bg_event 1, 1, BGEVENT_READ, CalsHouseBookshelf1
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bg_event 3, 1, BGEVENT_READ, CalsHousePCText
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bg_event 7, 2, BGEVENT_READ, CalsHouseN64
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bg_event 2, 1, BGEVENT_READ, CalsHouseRadio
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def_object_events
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object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CalsHouseKen, -1
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