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Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones. I also added some extensive notes on what the city is meant to be, it's very misunderstood.
193 lines
5.6 KiB
NASM
193 lines
5.6 KiB
NASM
; The High-Tech name is a misnomer; the name comes from Kochi 高知, or "high knowledge", a city on the island of Shikoku. This is why it's off the mainland.
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; In other words, the name of the city is completely irrelevant.
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; Kochi is famous for its traditional landscape, markets, original castle, and a beautiful river.
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; "High-Tech" seems to be based on the Urado Bay area, which is known for having major port industry.
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; The aquarium may come from Kochi being named Japan's first Marine Park in 1970.
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; From all this, we decided on the name "Coral", also being a shade of pink.
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; Info from the spriteset:
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; Male and female swimmers
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; Rival encounter planned
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object_const_def
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CoralCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, CoralCityFlypointCallback
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CoralCityFlypointCallback:
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setflag ENGINE_FLYPOINT_CORAL
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endcallback
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CoralCitySignScript:
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jumptext CoralCitySignText
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CoralCitySignText:
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text "CORAL CITY"
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line "True knowledge" ; A hare-brained attempt at referencing the original
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cont "flows like water." ; Vaguely alluding to 水に流す
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done
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CoralCityPokecenterSign:
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jumpstd PokecenterSignScript
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CoralCityMartSign:
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jumpstd MartSignScript
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CoralHarborSignScript1:
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jumptext CoralHarborSignText1
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CoralHarborSignText1:
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text "CORAL HARBOR" ; Matching spelling from RGBY - yes, despite largely being written in British English, it's...not spelled with a u.
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line "SAVOY berth" ; I believe this is the correct term, but it could also be "sea route" or "shipping lane".
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done
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CoralHarborSignScript2:
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jumptext CoralHarborSignText2
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CoralHarborSignText2:
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text "CORAL HARBOR"
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line "OCHRE berth"
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done
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CoralCityFishingGuruSignScript:
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jumptext CoralCityFishingGuruSignText
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CoralCityFishingGuruSignText:
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text "FISHING MASTER's" ; He's gonna be the best Fishing Guru ever. Just you wait!
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line "House" ; We want him to have a fishing rod with guaranteed encounters and repeatability, I'd say.
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done
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; This house is new in the May98 maps, so we can kind of go crazy with it.
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CoralCityUnknownHouseSignScript:
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jumptext CoralCityUnknownHouseSignText
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CoralCityUnknownHouseSignText:
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text "Comment to be"
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line "written"
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done
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; Alexa play Sonic.exe Hill
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; You don't actually fight Oak yet. He'll be in a house in High Tech with a woman.
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; Who is this woman? No clue. Oak has no family outside of Daisy and Blue.
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; Thus, this woman must actually be a member of the impostor's family.
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; Let's say it's played off as a scandalous love affair that he tells you to keep secret.
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; I think it'd be good to battle this guy after a certain point; otherwise, pacing is off, you've just finished Savoy...
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CoralCityGymSignScript:
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jumptext CoralCityGymSignText
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CoralCityGymSignText:
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text "CORAL CITY"
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line "#MON GYM"
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para "LEADER: OAK"
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para "The trailblazing"
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line "academic!"
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done
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; Seems to be a new version of the Pewter Museum of Science.
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; There's a woman right in front, two floors, and random NPCs, with little purpose.
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CoralCityAquariumSignScript:
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jumptext CoralCityAquariumSignText
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CoralCityAquariumSignText:
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text "CORAL CITY"
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line "AQUARIUM"
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done
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CoralCitySailorScript1:
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jumptextfaceplayer CoralCitySailorText1
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CoralCitySailorText1:
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text "Ever since the"
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line "HARBOUR for"
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cont "SAVOY opened,"
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cont "work has been"
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cont "so busy!"
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done
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CoralCitySailorScript2:
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jumptextfaceplayer CoralCitySailorText2
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CoralCitySailorText2:
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text "OAK has returned"
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line "to us! The GYM"
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cont "CHALLENGE is"
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cont "saved!"
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done
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CoralCityTwinScript:
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jumptextfaceplayer CoralCityTwinText
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CoralCityTwinText:
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text "Dad, I want to go"
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line "to the aquarium!"
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done
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CoralCityManScript:
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jumptextfaceplayer CoralCityManText
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CoralCityManText:
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text "Soon, sweetie!"
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line "I promise!"
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done
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CoralCityFisherScript:
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jumptextfaceplayer CoralCityFisherText
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CoralCityFisherText:
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text "I just keep"
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line "reeling in big"
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cont "ones!"
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para "The PERFECT"
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line "ROD is like no-"
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cont "thing else!"
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done
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CoralCityCroconawScript:
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faceplayer
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opentext
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writetext CoralCityCroconawText
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cry CROCONAW
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waitbutton
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closetext
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end
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CoralCityCroconawText:
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text "CROCONAW: Grah!"
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line "Roar!"
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done
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CoralCity_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 14, 32, SAVOY_CITY, 4 ;south port, north
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warp_event 14, 33, SAVOY_CITY, 5 ;south port, south
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def_coord_events
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def_bg_events
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bg_event 30, 21, BGEVENT_READ, CoralCitySignScript
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bg_event 24, 24, BGEVENT_READ, CoralHarborSignScript1
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bg_event 32, 14, BGEVENT_READ, CoralCityMartSign
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bg_event 12, 12, BGEVENT_READ, CoralCityGymSignScript
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bg_event 32, 10, BGEVENT_READ, CoralCityPokecenterSign
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bg_event 10, 15, BGEVENT_READ, CoralCityFishingGuruSignScript
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bg_event 20, 12, BGEVENT_READ, CoralCityUnknownHouseSignScript
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bg_event 24, 9, BGEVENT_READ, CoralHarborSignScript2
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bg_event 10, 25, BGEVENT_READ, CoralCityAquariumSignScript
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def_object_events
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object_event 15, 23, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityTwinScript, -1
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object_event 27, 11, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript1, -1
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object_event 24, 20, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript2, -1
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object_event 15, 22, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityManScript, -1
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object_event 23, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityFisherScript, -1
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object_event 22, 2, SPRITE_MONSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CoralCityCroconawScript, -1
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