jep-hack/maps/CoralCity.asm
Llinos Evans 5d9cf1aac2 Populate Coral City
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.

I also added some extensive notes on what the city is meant to be, it's very misunderstood.
2024-10-27 10:59:35 +00:00

193 lines
5.6 KiB
NASM

; The High-Tech name is a misnomer; the name comes from Kochi 高知, or "high knowledge", a city on the island of Shikoku. This is why it's off the mainland.
; In other words, the name of the city is completely irrelevant.
; Kochi is famous for its traditional landscape, markets, original castle, and a beautiful river.
; "High-Tech" seems to be based on the Urado Bay area, which is known for having major port industry.
; The aquarium may come from Kochi being named Japan's first Marine Park in 1970.
; From all this, we decided on the name "Coral", also being a shade of pink.
; Info from the spriteset:
; Male and female swimmers
; Rival encounter planned
object_const_def
CoralCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, CoralCityFlypointCallback
CoralCityFlypointCallback:
setflag ENGINE_FLYPOINT_CORAL
endcallback
CoralCitySignScript:
jumptext CoralCitySignText
CoralCitySignText:
text "CORAL CITY"
line "True knowledge" ; A hare-brained attempt at referencing the original
cont "flows like water." ; Vaguely alluding to 水に流す
done
CoralCityPokecenterSign:
jumpstd PokecenterSignScript
CoralCityMartSign:
jumpstd MartSignScript
CoralHarborSignScript1:
jumptext CoralHarborSignText1
CoralHarborSignText1:
text "CORAL HARBOR" ; Matching spelling from RGBY - yes, despite largely being written in British English, it's...not spelled with a u.
line "SAVOY berth" ; I believe this is the correct term, but it could also be "sea route" or "shipping lane".
done
CoralHarborSignScript2:
jumptext CoralHarborSignText2
CoralHarborSignText2:
text "CORAL HARBOR"
line "OCHRE berth"
done
CoralCityFishingGuruSignScript:
jumptext CoralCityFishingGuruSignText
CoralCityFishingGuruSignText:
text "FISHING MASTER's" ; He's gonna be the best Fishing Guru ever. Just you wait!
line "House" ; We want him to have a fishing rod with guaranteed encounters and repeatability, I'd say.
done
; This house is new in the May98 maps, so we can kind of go crazy with it.
CoralCityUnknownHouseSignScript:
jumptext CoralCityUnknownHouseSignText
CoralCityUnknownHouseSignText:
text "Comment to be"
line "written"
done
; Alexa play Sonic.exe Hill
; You don't actually fight Oak yet. He'll be in a house in High Tech with a woman.
; Who is this woman? No clue. Oak has no family outside of Daisy and Blue.
; Thus, this woman must actually be a member of the impostor's family.
; Let's say it's played off as a scandalous love affair that he tells you to keep secret.
; I think it'd be good to battle this guy after a certain point; otherwise, pacing is off, you've just finished Savoy...
CoralCityGymSignScript:
jumptext CoralCityGymSignText
CoralCityGymSignText:
text "CORAL CITY"
line "#MON GYM"
para "LEADER: OAK"
para "The trailblazing"
line "academic!"
done
; Seems to be a new version of the Pewter Museum of Science.
; There's a woman right in front, two floors, and random NPCs, with little purpose.
CoralCityAquariumSignScript:
jumptext CoralCityAquariumSignText
CoralCityAquariumSignText:
text "CORAL CITY"
line "AQUARIUM"
done
CoralCitySailorScript1:
jumptextfaceplayer CoralCitySailorText1
CoralCitySailorText1:
text "Ever since the"
line "HARBOUR for"
cont "SAVOY opened,"
cont "work has been"
cont "so busy!"
done
CoralCitySailorScript2:
jumptextfaceplayer CoralCitySailorText2
CoralCitySailorText2:
text "OAK has returned"
line "to us! The GYM"
cont "CHALLENGE is"
cont "saved!"
done
CoralCityTwinScript:
jumptextfaceplayer CoralCityTwinText
CoralCityTwinText:
text "Dad, I want to go"
line "to the aquarium!"
done
CoralCityManScript:
jumptextfaceplayer CoralCityManText
CoralCityManText:
text "Soon, sweetie!"
line "I promise!"
done
CoralCityFisherScript:
jumptextfaceplayer CoralCityFisherText
CoralCityFisherText:
text "I just keep"
line "reeling in big"
cont "ones!"
para "The PERFECT"
line "ROD is like no-"
cont "thing else!"
done
CoralCityCroconawScript:
faceplayer
opentext
writetext CoralCityCroconawText
cry CROCONAW
waitbutton
closetext
end
CoralCityCroconawText:
text "CROCONAW: Grah!"
line "Roar!"
done
CoralCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 14, 32, SAVOY_CITY, 4 ;south port, north
warp_event 14, 33, SAVOY_CITY, 5 ;south port, south
def_coord_events
def_bg_events
bg_event 30, 21, BGEVENT_READ, CoralCitySignScript
bg_event 24, 24, BGEVENT_READ, CoralHarborSignScript1
bg_event 32, 14, BGEVENT_READ, CoralCityMartSign
bg_event 12, 12, BGEVENT_READ, CoralCityGymSignScript
bg_event 32, 10, BGEVENT_READ, CoralCityPokecenterSign
bg_event 10, 15, BGEVENT_READ, CoralCityFishingGuruSignScript
bg_event 20, 12, BGEVENT_READ, CoralCityUnknownHouseSignScript
bg_event 24, 9, BGEVENT_READ, CoralHarborSignScript2
bg_event 10, 25, BGEVENT_READ, CoralCityAquariumSignScript
def_object_events
object_event 15, 23, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityTwinScript, -1
object_event 27, 11, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript1, -1
object_event 24, 20, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCitySailorScript2, -1
object_event 15, 22, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityManScript, -1
object_event 23, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityFisherScript, -1
object_event 22, 2, SPRITE_MONSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CoralCityCroconawScript, -1