jep-hack/maps/LavenderCrypt.asm
Llinos Evans 0f7ce337f5 ROM builds, assign music, update Tanobi/Trustan/Foxfire
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.

I've also assigned Luci's music as she describes in her track files.
2024-08-18 15:23:29 +01:00

80 lines
1.8 KiB
NASM

object_const_def
LavenderCrypt_MapScripts:
def_scene_scripts
def_callbacks
TrainerChannelerReimu:
trainer CHANNELER, REIMU, EVENT_BEAT_CHANNELER_REIMU, ChannelerReimuSeenText, ChannelerReimuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext ChannelerReimuAfterBattleText
waitbutton
closetext
end
ChannelerReimuSeenText:
text "Halt! This place"
line "is full of GHOSTs!"
done
ChannelerReimuBeatenText:
text "What the--"
done
ChannelerReimuAfterBattleText:
text "To be honest, I"
line "didn't want to"
cont "work today!"
para "Thank you!"
done
TrainerChannelerSanae:
trainer CHANNELER, SANAE, EVENT_BEAT_CHANNELER_SANAE, ChannelerSanaeSeenText, ChannelerSanaeBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext ChannelerSanaeAfterBattleText
waitbutton
closetext
end
ChannelerSanaeSeenText:
text "Hey! That monster"
line "is mine!"
done
ChannelerSanaeBeatenText:
text "Weh!"
done
ChannelerSanaeAfterBattleText:
text "Aww! I wanted"
line "to seal that"
cont "beast myself!"
done
LavenderCrypt_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 17, SOUL_HOUSE, 3 ; Entrance
warp_event 15, 3, LAVENDER_CRYPT_SET_1, 1 ; Right Room
warp_event 9, 1, LAVENDER_CRYPT_SET_2, 1 ; Middle Room
warp_event 3, 3, LAVENDER_CRYPT_SET_3, 1 ; Left Room
warp_event 9, 6, LAVENDER_CRYPT_DOKUROARS_ROOM, 3 ; Exit point for the room; goes through the pit.
warp_event 8, 3, LAVENDER_CRYPT_SET_2, 14; OWNED
def_coord_events
def_bg_events
def_object_events
object_event 13, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerReimu, -1
object_event 4, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerSanae, -1