jep-hack/maps/Route48.asm
Llinos Evans 967e87462f Route 48 deets
Now has wildmons, a map, and a few signs.

It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
2024-07-11 11:53:01 +01:00

38 lines
591 B
NASM

object_const_def
Route48_MapScripts:
def_scene_scripts
def_callbacks
Route48Sign1:
jumptext Route48Sign1Text
Route48Sign1Text:
text "ROUTE 48"
line "NORTH: JOHTO"
cont "SAFARI ZONE"
done
Route48Sign2:
jumptext Route48Sign2Text
Route48Sign2Text:
text "JOHTO SAFARI"
line "ZONE"
para "#MON-u-Catch!"
done
Route48_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 10, 3, DEBUG_ROOM, 1 ; Will be the Johto Safari Zone.
def_coord_events
def_bg_events
bg_event 21, 25, BGEVENT_READ, Route48Sign1
bg_event 13, 5, BGEVENT_READ, Route48Sign2
def_object_events