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![]() Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368. Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy. Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands. Damage processing seems iffy but this needs more testing. Type matchups function correctly, though. |
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.. | ||
battle | ||
battle_anims | ||
battle_tower | ||
collision | ||
decorations | ||
events | ||
items | ||
maps | ||
moves | ||
phone | ||
pokemon | ||
radio | ||
sprite_anims | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
credits_script.asm | ||
credits_strings.asm | ||
default_options.asm | ||
growth_rates.asm | ||
icon_pointers.asm | ||
mon_menu.asm | ||
party_menu_qualities.asm | ||
player_names.asm | ||
predef_pointers.asm | ||
sgb_ctrl_packets.asm | ||
text_buffers.asm | ||
tilesets.asm |