jep-hack/engine/overworld
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
..
cmd_queue.asm
decorations.asm
events.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
init_map.asm
landmarks.asm
load_map_part.asm
map_object_action.asm
map_objects.asm
map_objects_2.asm
map_setup.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
movement.asm
npc_movement.asm
overworld.asm
player_movement.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
player_object.asm
player_step.asm
scripting.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
select_menu.asm
spawn_points.asm
tile_events.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
time.asm
variables.asm
warp_connection.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
wildmons.asm