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This adds the Trader NPC to the Lake of Rage and restores its "town" environment. The town is themed around evolution. The mart sells all the "normal" evolution stones, aiming to solve Johto's "stone problem" for Pokemon like Vulpix and Bellsprout. The Trader NPC actualises this, being at a point where most Pokemon are around Level 35-40, as is how we balanced it on Cinnabar Island in KEP. The text is mostly revolved around the Gyarados, but this could shift. The Gym isn't done - I don't have time to sort it at the moment - but I am thinking of making it a Pre-Gym. This doesn't make a lot of sense though, so maybe it should be changed to be the tower seen in an earlier build.
43 lines
958 B
NASM
43 lines
958 B
NASM
object_const_def
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const LAKEOFRAGETRADERHOUSE_TRADER
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LakeOfRageTraderHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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; Tradeback NPC tutorial
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TradebackNPCScript:
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faceplayer
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opentext
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special TradebackNPC
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waitbutton
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closetext
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end
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LakeOfRageTraderHouseBookshelf2:
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jumpstd DifficultBookshelfScript
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LakeOfRageTraderHouseBookshelf1:
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jumpstd MagazineBookshelfScript
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LakeOfRageTraderHouseRadio:
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jumpstd Radio2Script
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LakeOfRageTraderHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 2, 7, LAKE_OF_RAGE, 5
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warp_event 3, 7, LAKE_OF_RAGE, 5
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def_coord_events
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def_bg_events
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bg_event 0, 1, BGEVENT_READ, LakeOfRageTraderHouseBookshelf1
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bg_event 1, 1, BGEVENT_READ, LakeOfRageTraderHouseBookshelf2
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bg_event 7, 1, BGEVENT_READ, LakeOfRageTraderHouseRadio
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def_object_events
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object_event 2, 4, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TradebackNPCScript, -1
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