jep-hack/maps/ViridianForestViridianGate.asm
Llinos Evans 1b77f551f1 Viridian Forest fixes and enhancements
- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest.
- Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine.
- Added parties for all the trainers, which were missed on the initial import.
- Fixed various inaccurate capitalisations.
- Fixed gate warps. Considering adding a Honey girl here if we ever do that?
- Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
2024-07-17 13:12:28 +01:00

45 lines
1.2 KiB
NASM

object_const_def
const VIRIDIANFORESTVIRIDIANGATEOFFICER
ViridianForestViridianGate_MapScripts:
def_scene_scripts
def_callbacks
ViridianForestViridianGateOfficerScript:
jumptextfaceplayer ViridianForestViridianGateOfficerText
ViridianForestViridianGateOfficerText:
text "Are you going to"
line "VIRIDIAN FOREST?"
para "Be careful, it's"
line "a natural maze!"
done
ViridianForestYoungsterTextScript:
jumptextfaceplayer ViridianForestYoungsterText
ViridianForestYoungsterText:
text "RATTATA may be"
line "small, but its"
cont "bite is wicked!"
cont "Do you have one?"
done
ViridianForestViridianGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 0, VIRIDIAN_FOREST, 2
warp_event 5, 0, VIRIDIAN_FOREST, 3
warp_event 4, 7, ROUTE_2, 6
warp_event 5, 7, ROUTE_2, 6
def_coord_events
def_bg_events
def_object_events
object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestViridianGateOfficerScript, -1
object_event 6, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestYoungsterTextScript, -1