jep-hack/data/maps/sgb_roof_pal_inds.asm
Llinos Evans d633cfbaa4 Like 40 new maps
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.

Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data

This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!

All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
2024-07-10 01:50:43 +01:00

44 lines
1 KiB
NASM

; Crystal does not support SGB, so this is unused.
MapGroupRoofSGBPalInds:
; entries correspond to map groups
table_width 1, MapGroupRoofSGBPalInds
db PREDEFPAL_ROUTES
db PREDEFPAL_OLIVINE
db PREDEFPAL_MAHOGANY
db PREDEFPAL_DUNGEONS
db PREDEFPAL_ECRUTEAK
db PREDEFPAL_BLACKTHORN
db PREDEFPAL_CINNABAR
db PREDEFPAL_CERULEAN
db PREDEFPAL_AZALEA
db PREDEFPAL_LAKE_OF_RAGE
db PREDEFPAL_VIOLET
db PREDEFPAL_GOLDENROD
db PREDEFPAL_VERMILION
db PREDEFPAL_PALLET
db PREDEFPAL_PEWTER
db PREDEFPAL_VERMILION
db PREDEFPAL_INDIGO
db PREDEFPAL_FUCHSIA
db PREDEFPAL_LAVENDER
db PREDEFPAL_SILVER_CAVE
db PREDEFPAL_FUCHSIA
db PREDEFPAL_CELADON
db PREDEFPAL_CIANWOOD
db PREDEFPAL_VIRIDIAN
db PREDEFPAL_NEW_BARK
db PREDEFPAL_SAFFRON
db PREDEFPAL_CHERRYGROVE
db PREDEFPAL_CITRINE
db PREDEFPAL_ONE_ISLAND
db PREDEFPAL_TWO_ISLAND
db PREDEFPAL_THREE_ISLAND
db PREDEFPAL_FOUR_ISLAND
db PREDEFPAL_FIVE_ISLAND
db PREDEFPAL_SIX_ISLAND
db PREDEFPAL_SEVEN_ISLAND
db PREDEFPAL_SILENT_HILLS
db PREDEFPAL_BLUE_FOREST
assert_table_length NUM_MAP_GROUPS + 1