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	 ae81f290d2
			
		
	
	
		ae81f290d2
		
	
	
	
	
		
			
			This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
		
			
				
	
	
	
		
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			74 B
		
	
	
	
	
	
	
	
		
			16x16px
		
	
