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Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
17 lines
220 B
NASM
17 lines
220 B
NASM
object_const_def
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KantoSafariZoneArea1North_MapScripts:
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def_scene_scripts
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def_callbacks
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KantoSafariZoneArea1North_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events |