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Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
67 lines
1.8 KiB
NASM
67 lines
1.8 KiB
NASM
object_const_def
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const OLDCITYPOKECENTER1F_NURSE
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const OLDCITYPOKECENTER1F_FISHER
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const OLDCITYPOKECENTER1F_COOLTRAINER_F
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const OLDCITYPOKECENTER1F_ROCKET
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OldCityPokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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OldCityPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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; Seen in the SW97 demo. Purpose? No clue.
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; Possibly like the RBY one.
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OldCityPokecenter1FRocketGruntScript:
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jumptextfaceplayer OldCityPokecenter1FRocketGruntText
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OldCityPokecenter1FRocketGruntText:
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text "Kekeke! BOSS, this"
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line "is so great!"
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para "Hm? I'm on the"
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line "phone, here! Shoo!"
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done
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OldCityPokecenter1FCoolTrainerFScript:
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jumptextfaceplayer OldCityPokecenter1FCoolTrainerFText
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OldCityPokecenter1FCoolTrainerFText:
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text "WALKER is always"
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line "riding on his"
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cont "SKARMORY!"
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para "The problem is, he"
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line "doesn't leave time"
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cont "for challengers…"
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done
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OldCityPokecenter1FFisherScript:
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jumptextfaceplayer OldCityPokecenter1FFisherText
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OldCityPokecenter1FFisherText:
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text "I caught a strange"
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line "fish #MON with"
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cont "wings!"
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done
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OldCityPokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, OLD_CITY, 12
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warp_event 4, 7, OLD_CITY, 12
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warp_event 0, 7, NIHON_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FNurseScript, -1
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object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FFisherScript, -1
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object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FCoolTrainerFScript, -1
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object_event 7, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FRocketGruntScript, -1
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