mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-10-16 20:16:29 +13:00

This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading. Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason. Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt. South Guy still doesn't have a name, so internally, they are called such. Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that. Yes this commit has the cat sprite. All rise for the best thing ever.
439 lines
9.2 KiB
NASM
439 lines
9.2 KiB
NASM
object_const_def
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const ECRUTEAKGYM_MORTY
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const ECRUTEAKGYM_SAGE1
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const ECRUTEAKGYM_SAGE2
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const ECRUTEAKGYM_GRANNY1
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const ECRUTEAKGYM_GRANNY2
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const ECRUTEAKGYM_GYM_GUIDE
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const ECRUTEAKGYM_GRAMPS
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EcruteakGym_MapScripts:
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def_scene_scripts
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scene_script EcruteakGymForcedToLeaveScene, SCENE_ECRUTEAKGYM_FORCED_TO_LEAVE
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scene_script EcruteakGymNoopScene, SCENE_ECRUTEAKGYM_NOOP
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def_callbacks
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EcruteakGymForcedToLeaveScene:
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sdefer EcruteakGymClosed
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end
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EcruteakGymNoopScene:
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end
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EcruteakGymMortyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .FightDone
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writetext MortyIntroText
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waitbutton
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closetext
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winlosstext MortyWinLossText, 0
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loadtrainer MORTY, MORTY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_MORTY
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opentext
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writetext Text_ReceivedFogBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_FOGBADGE
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readvar VAR_BADGES
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scall EcruteakGymActivateRockets
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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.FightDone:
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checkevent EVENT_GOT_TM30_SHADOW_BALL
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iftrue .GotShadowBall
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setevent EVENT_BEAT_SAGE_JEFFREY
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setevent EVENT_BEAT_SAGE_PING
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setevent EVENT_BEAT_MEDIUM_MARTHA
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setevent EVENT_BEAT_MEDIUM_GRACE
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writetext MortyText_FogBadgeSpeech
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promptbutton
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verbosegiveitem TM_SHADOW_BALL
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iffalse .NoRoomForShadowBall
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setevent EVENT_GOT_TM30_SHADOW_BALL
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writetext MortyText_ShadowBallSpeech
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waitbutton
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closetext
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end
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.GotShadowBall:
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writetext MortyFightDoneText
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waitbutton
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.NoRoomForShadowBall:
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closetext
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end
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EcruteakGymActivateRockets:
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ifequal 7, .RadioTowerRockets
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ifequal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd GoldenrodRocketsScript
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.RadioTowerRockets:
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jumpstd RadioTowerRocketsScript
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EcruteakGymClosed:
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applymovement PLAYER, EcruteakGymPlayerStepUpMovement
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applymovement ECRUTEAKGYM_GRAMPS, EcruteakGymGrampsSlowStepDownMovement
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opentext
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writetext EcruteakGymClosedText
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waitbutton
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closetext
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follow PLAYER, ECRUTEAKGYM_GRAMPS
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applymovement PLAYER, EcruteakGymPlayerSlowStepDownMovement
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stopfollow
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special FadeOutPalettes
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playsound SFX_ENTER_DOOR
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waitsfx
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warp ECRUTEAK_CITY, 6, 27
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end
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TrainerSageJeffrey:
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trainer SAGE, JEFFREY, EVENT_BEAT_SAGE_JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageJeffreyAfterBattleText
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waitbutton
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closetext
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end
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TrainerSagePing:
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trainer SAGE, PING, EVENT_BEAT_SAGE_PING, SagePingSeenText, SagePingBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SagePingAfterBattleText
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waitbutton
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closetext
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end
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TrainerMediumMartha:
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trainer MEDIUM, MARTHA, EVENT_BEAT_MEDIUM_MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext MediumMarthaAfterBattleText
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waitbutton
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closetext
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end
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TrainerMediumGrace:
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trainer MEDIUM, GRACE, EVENT_BEAT_MEDIUM_GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext MediumGraceAfterBattleText
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waitbutton
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closetext
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end
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EcruteakGymGuideScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .EcruteakGymGuideWinScript
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writetext EcruteakGymGuideText
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waitbutton
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closetext
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end
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.EcruteakGymGuideWinScript:
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writetext EcruteakGymGuideWinText
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waitbutton
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closetext
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end
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EcruteakGymStatue:
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checkflag ENGINE_FOGBADGE
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iftrue .Beaten
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jumpstd GymStatue1Script
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.Beaten:
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gettrainername STRING_BUFFER_4, MORTY, MORTY1
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jumpstd GymStatue2Script
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EcruteakGymPlayerStepUpMovement:
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step UP
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step_end
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EcruteakGymPlayerSlowStepDownMovement:
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fix_facing
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slow_step DOWN
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remove_fixed_facing
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step_end
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EcruteakGymGrampsSlowStepDownMovement:
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slow_step DOWN
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step_end
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MortyIntroText:
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text "Good of you to"
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line "have come."
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para "Here in ECRUTEAK,"
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line "#MON have been"
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cont "revered."
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para "It's said that a"
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line "rainbow-colored"
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para "#MON will come"
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line "down to appear"
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para "before a truly"
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line "powerful trainer."
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para "I believed that"
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line "tale, so I have"
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para "secretly trained"
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line "here all my life."
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para "As a result, I can"
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line "now see what"
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cont "others cannot."
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para "Just a bit more…"
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para "With a little"
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line "more, I could see"
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para "a future in which"
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line "I meet the #MON"
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cont "of rainbow colors."
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para "You're going to"
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line "help me reach that"
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cont "level!"
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done
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MortyWinLossText:
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text "I'm not good"
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line "enough yet…"
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para "All right. This"
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line "BADGE is yours."
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done
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Text_ReceivedFogBadge:
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text "<PLAYER> received"
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line "FOGBADGE."
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done
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MortyText_FogBadgeSpeech:
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text "By having FOG-"
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line "BADGE, #MON up"
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para "to L50 will obey"
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line "you."
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para "Also, #MON that"
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line "know SURF will be"
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para "able to use that"
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line "move anytime."
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para "I want you to have"
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line "this too."
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done
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MortyText_ShadowBallSpeech:
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text "It's SHADOW BALL."
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line "It causes damage"
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para "and may reduce"
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line "SPCL.DEF."
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para "Use it if it"
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line "appeals to you."
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done
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MortyFightDoneText:
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text "I see…"
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para "Your journey has"
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line "taken you to far-"
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cont "away places."
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para "And you have wit-"
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line "nessed much more"
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cont "than I."
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para "I envy you for"
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line "that…"
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done
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SageJeffreySeenText:
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text "I spent the spring"
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line "with my #MON."
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para "Then summer, fall"
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line "and winter…"
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para "Then spring came"
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line "again. We have"
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para "lived together"
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line "for a long time."
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done
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SageJeffreyBeatenText:
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text "Wins and losses, I"
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line "experienced both."
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done
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SageJeffreyAfterBattleText:
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text "Where did #MON"
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line "come from?"
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done
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SagePingSeenText:
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text "Can you inflict"
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line "any damage on our"
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cont "#MON?"
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done
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SagePingBeatenText:
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text "Ah! Well done!"
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done
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SagePingAfterBattleText:
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text "We use only ghost-"
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line "type #MON."
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para "No normal-type"
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line "attack can harm"
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cont "them!"
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done
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MediumMarthaSeenText:
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text "I shall win!"
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done
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MediumMarthaBeatenText:
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text "I, I, I lost!"
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done
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MediumMarthaAfterBattleText:
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text "The one who wants"
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line "to win most--will!"
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done
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MediumGraceSeenText:
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text "Stumped by our in-"
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line "visible floor?"
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para "Defeat me if you"
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line "want a hint!"
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done
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MediumGraceBeatenText:
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text "Wha-what?"
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done
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MediumGraceAfterBattleText:
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text "Fine. I shall tell"
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line "you the secret of"
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para "the invisible"
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line "floor."
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para "The path is right"
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line "before our eyes!"
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done
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EcruteakGymGuideText:
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text "The trainers here"
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line "have secret mo-"
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cont "tives."
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para "If you win, they"
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line "may tell you some"
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para "deep secrets about"
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line "ECRUTEAK."
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done
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EcruteakGymGuideWinText:
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text "Whew, <PLAYER>."
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line "You did great!"
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para "I was cowering in"
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line "the corner out of"
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cont "pure terror!"
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done
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EcruteakGymClosedText:
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text "MORTY, the GYM"
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line "LEADER, is absent."
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para "Sorry, but you'll"
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line "have to leave."
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para "Hohohoho."
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done
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EcruteakGym_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 17, ECRUTEAK_CITY, 10
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warp_event 5, 17, ECRUTEAK_CITY, 10
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warp_event 4, 14, ECRUTEAK_GYM, 4
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warp_event 2, 4, ECRUTEAK_GYM, 3
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warp_event 3, 4, ECRUTEAK_GYM, 3
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warp_event 4, 4, ECRUTEAK_GYM, 3
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warp_event 4, 5, ECRUTEAK_GYM, 3
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warp_event 6, 7, ECRUTEAK_GYM, 3
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warp_event 7, 4, ECRUTEAK_GYM, 3
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warp_event 2, 6, ECRUTEAK_GYM, 3
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warp_event 3, 6, ECRUTEAK_GYM, 3
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warp_event 4, 6, ECRUTEAK_GYM, 3
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warp_event 5, 6, ECRUTEAK_GYM, 3
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warp_event 7, 6, ECRUTEAK_GYM, 3
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warp_event 7, 7, ECRUTEAK_GYM, 3
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warp_event 4, 8, ECRUTEAK_GYM, 3
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warp_event 5, 8, ECRUTEAK_GYM, 3
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warp_event 6, 8, ECRUTEAK_GYM, 3
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warp_event 7, 8, ECRUTEAK_GYM, 3
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warp_event 2, 8, ECRUTEAK_GYM, 3
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warp_event 2, 9, ECRUTEAK_GYM, 3
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warp_event 2, 10, ECRUTEAK_GYM, 3
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warp_event 2, 11, ECRUTEAK_GYM, 3
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warp_event 4, 10, ECRUTEAK_GYM, 3
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warp_event 5, 10, ECRUTEAK_GYM, 3
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warp_event 2, 12, ECRUTEAK_GYM, 3
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warp_event 3, 12, ECRUTEAK_GYM, 3
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warp_event 4, 12, ECRUTEAK_GYM, 3
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warp_event 5, 12, ECRUTEAK_GYM, 3
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warp_event 7, 10, ECRUTEAK_GYM, 3
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warp_event 7, 11, ECRUTEAK_GYM, 3
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warp_event 7, 12, ECRUTEAK_GYM, 3
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warp_event 7, 13, ECRUTEAK_GYM, 3
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def_coord_events
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def_bg_events
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bg_event 3, 15, BGEVENT_READ, EcruteakGymStatue
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bg_event 6, 15, BGEVENT_READ, EcruteakGymStatue
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def_object_events
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object_event 5, 1, SPRITE_MORTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, EcruteakGymMortyScript, -1
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object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1
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object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
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object_event 7, 5, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
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object_event 7, 9, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
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object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuideScript, -1
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object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS
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