jep-hack/engine/gfx
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
..
cgb_layouts.asm SGB Morning Palettes 2024-10-29 21:55:29 -04:00
color.asm SGB Morning Palettes 2024-10-29 21:55:29 -04:00
crystal_layouts.asm First Commit 2023-09-10 12:35:35 -04:00
dma_transfer.asm First Commit 2023-09-10 12:35:35 -04:00
load_font.asm Expand tilesets from 192 to 255 tiles 2023-09-12 13:59:09 -04:00
load_overworld_font.asm First Commit 2023-09-10 12:35:35 -04:00
load_pics.asm Add Unown ! and ? 2024-09-01 14:54:29 +01:00
load_push_oam.asm First Commit 2023-09-10 12:35:35 -04:00
mon_icons.asm First Commit 2023-09-10 12:35:35 -04:00
pic_animation.asm First Commit 2023-09-10 12:35:35 -04:00
place_graphic.asm First Commit 2023-09-10 12:35:35 -04:00
player_gfx.asm Initial giant enby Commit 2023-09-11 11:26:46 -04:00
sgb_layouts.asm SGB Morning Palettes 2024-10-29 21:55:29 -04:00
sprite_anims.asm First Commit 2023-09-10 12:35:35 -04:00
sprites.asm First Commit 2023-09-10 12:35:35 -04:00
trademon_frontpic.asm First Commit 2023-09-10 12:35:35 -04:00