jep-hack/constants/script_constants.asm
Llinos Evans d8d111abf5 Fossil scientist is now functional tm
There's a couple bugs here and there, but it's good enough and I think the bugs are related to how I tested it.

Doesn't use specials because it seems to just cause comical glitches to occur.

The Museum and Ruins of Alph fossil guys will talk differently, implying they're different individuals. The Museum one talks like in HGSS, the RoA one talks like the RBY one and comments on the Unown researcher's lack of care for fossils.

Also reused some PokeCom centre lore.
2024-07-12 11:23:25 +01:00

339 lines
8.9 KiB
NASM

; object constants
DEF PLAYER EQU 0
DEF LAST_TALKED EQU -2
; string buffer constants
const_def
const STRING_BUFFER_3 ; use wStringBuffer3
const STRING_BUFFER_4 ; use wStringBuffer4
const STRING_BUFFER_5 ; use wStringBuffer5
DEF NUM_STRING_BUFFERS EQU const_value
DEF STRING_BUFFER_LENGTH EQU 19
; checkmoney/takemoney accounts
const_def
const YOUR_MONEY ; 0
const MOMS_MONEY ; 1
; checkmoney/checkcoins return values
const_def
const HAVE_MORE ; 0
const HAVE_AMOUNT ; 1
const HAVE_LESS ; 2
; checkpokemail return values
const_def
const POKEMAIL_WRONG_MAIL ; 0
const POKEMAIL_CORRECT ; 1
const POKEMAIL_REFUSED ; 2
const POKEMAIL_NO_MAIL ; 3
const POKEMAIL_LAST_MON ; 4
; askforphonenumber return values
const_def
const PHONE_CONTACT_GOT ; 0
const PHONE_CONTACTS_FULL ; 1
const PHONE_CONTACT_REFUSED ; 2
; trainertext arguments
const_def
const TRAINERTEXT_SEEN
const TRAINERTEXT_WIN
const TRAINERTEXT_LOSS
; readvar/writevar/loadvar arguments
; _GetVarAction.VarActionTable indexes (see engine/overworld/variables.asm)
const_def
const VAR_STRINGBUFFER2 ; 00
const VAR_PARTYCOUNT ; 01
const VAR_BATTLERESULT ; 02
const VAR_BATTLETYPE ; 03
const VAR_TIMEOFDAY ; 04
const VAR_DEXCAUGHT ; 05
const VAR_DEXSEEN ; 06
const VAR_BADGES ; 07
const VAR_MOVEMENT ; 08
const VAR_FACING ; 09
const VAR_HOUR ; 0a
const VAR_WEEKDAY ; 0b
const VAR_MAPGROUP ; 0c
const VAR_MAPNUMBER ; 0d
const VAR_UNOWNCOUNT ; 0e
const VAR_ENVIRONMENT ; 0f
const VAR_BOXSPACE ; 10
const VAR_CONTESTMINUTES ; 11
const VAR_XCOORD ; 12
const VAR_YCOORD ; 13
const VAR_SPECIALPHONECALL ; 14
const VAR_BT_WIN_STREAK ; 15
const VAR_KURT_APRICORNS ; 16
const VAR_CALLERID ; 17
const VAR_BLUECARDBALANCE ; 18
const VAR_BUENASPASSWORD ; 19
const VAR_KENJI_BREAK ; 1a
const VAR_DEXUNCAUGHT ; 1b
const VAR_PLAYERGENDER ; 1c
DEF NUM_VARS EQU const_value
; variable action types
DEF RETVAR_STRBUF2 EQU 0 << 6
DEF RETVAR_ADDR_DE EQU 1 << 6
DEF RETVAR_EXECUTE EQU 2 << 6
; PlayerEventScriptPointers indexes (see engine/overworld/events.asm)
const_def -1
const PLAYEREVENT_MAPSCRIPT
const PLAYEREVENT_NONE
const PLAYEREVENT_SEENBYTRAINER
const PLAYEREVENT_TALKTOTRAINER
const PLAYEREVENT_ITEMBALL
const PLAYEREVENT_CONNECTION
const PLAYEREVENT_WARP
const PLAYEREVENT_FALL
const PLAYEREVENT_WHITEOUT
const PLAYEREVENT_HATCH
const PLAYEREVENT_JOYCHANGEFACING
DEF NUM_PLAYER_EVENTS EQU const_value
; PlayerMovementPointers indexes (see engine/overworld/events.asm)
const_def
const PLAYERMOVEMENT_NORMAL
const PLAYERMOVEMENT_WARP
const PLAYERMOVEMENT_TURN
const PLAYERMOVEMENT_FORCE_TURN
const PLAYERMOVEMENT_FINISH
const PLAYERMOVEMENT_CONTINUE
const PLAYERMOVEMENT_EXIT_WATER
const PLAYERMOVEMENT_JUMP
DEF NUM_PLAYER_MOVEMENTS EQU const_value
; script data sizes (see macros/scripts/maps.asm)
DEF SCENE_SCRIPT_SIZE EQU 4 ; scene_script
DEF CALLBACK_SIZE EQU 3 ; callback
DEF WARP_EVENT_SIZE EQU 5 ; warp_event
DEF COORD_EVENT_SIZE EQU 8 ; coord_event
DEF BG_EVENT_SIZE EQU 5 ; bg_event
DEF OBJECT_EVENT_SIZE EQU 13 ; object_event
; A coord_event for scene -1 will always activate,
; regardless of the map's scene variable value.
DEF SCENE_ALWAYS EQU -1
; bg_event types
; BGEventJumptable indexes (see engine/overworld/events.asm)
const_def
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
DEF NUM_BGEVENTS EQU const_value
; object_event types
; ObjectEventTypeArray indexes (see engine/overworld/events.asm)
const_def
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
DEF NUM_OBJECT_TYPES EQU const_value
; command queue members
rsreset
DEF CMDQUEUE_TYPE rb
DEF CMDQUEUE_ADDR rb
DEF CMDQUEUE_02 rb
DEF CMDQUEUE_03 rb
DEF CMDQUEUE_04 rb
DEF CMDQUEUE_JUMPTABLE_INDEX rb
DEF CMDQUEUE_ENTRY_SIZE EQU _RS
DEF CMDQUEUE_CAPACITY EQU 4
; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
const_def
const CMDQUEUE_NULL
const CMDQUEUE_TYPE1
const CMDQUEUE_STONETABLE
const CMDQUEUE_TYPE3
const CMDQUEUE_TYPE4
DEF NUM_CMDQUEUE_TYPES EQU const_value
; elevfloor macro values
; ElevatorFloorNames indexes (see data/events/elevator_floors.asm)
const_def
const FLOOR_B4F
const FLOOR_B3F
const FLOOR_B2F
const FLOOR_B1F
const FLOOR_1F
const FLOOR_2F
const FLOOR_3F
const FLOOR_4F
const FLOOR_5F
const FLOOR_6F
const FLOOR_7F
const FLOOR_8F
const FLOOR_9F
const FLOOR_10F
const FLOOR_11F
const FLOOR_ROOF
DEF NUM_FLOORS EQU const_value
; showemote arguments
; Emotes indexes (see data/sprites/emotes.asm)
const_def
const EMOTE_SHOCK
const EMOTE_QUESTION
const EMOTE_HAPPY
const EMOTE_SAD
const EMOTE_HEART
const EMOTE_BOLT
const EMOTE_SLEEP
const EMOTE_FISH
const EMOTE_SHADOW
const EMOTE_ROD
const EMOTE_BOULDER_DUST
const EMOTE_GRASS_RUSTLE
DEF NUM_EMOTES EQU const_value
DEF EMOTE_FROM_MEM EQU -1
DEF EMOTE_LENGTH EQU 6
; fruittree arguments
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
const_def 1
const FRUITTREE_ROUTE_29 ; 01
const FRUITTREE_ROUTE_30_1 ; 02
const FRUITTREE_ROUTE_38 ; 03
const FRUITTREE_ROUTE_46_1 ; 04
const FRUITTREE_ROUTE_30_2 ; 05
const FRUITTREE_ROUTE_33 ; 06
const FRUITTREE_ROUTE_31 ; 07
const FRUITTREE_ROUTE_43 ; 08
const FRUITTREE_VIOLET_CITY ; 09
const FRUITTREE_ROUTE_46_2 ; 0a
const FRUITTREE_ROUTE_35 ; 0b
const FRUITTREE_ROUTE_45 ; 0c
const FRUITTREE_ROUTE_36 ; 0d
const FRUITTREE_ROUTE_26 ; 0e
const FRUITTREE_ROUTE_39 ; 0f
const FRUITTREE_ROUTE_44 ; 10
const FRUITTREE_ROUTE_37_1 ; 11
const FRUITTREE_ROUTE_37_2 ; 12
const FRUITTREE_ROUTE_37_3 ; 13
const FRUITTREE_AZALEA_TOWN ; 14
const FRUITTREE_ROUTE_42_1 ; 15
const FRUITTREE_ROUTE_42_2 ; 16
const FRUITTREE_ROUTE_42_3 ; 17
const FRUITTREE_ROUTE_11 ; 18
const FRUITTREE_ROUTE_2 ; 19
const FRUITTREE_ROUTE_1 ; 1a
const FRUITTREE_ROUTE_8 ; 1b
const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e
DEF NUM_FRUIT_TREES EQU const_value - 1
; describedecoration arguments
; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
const_def
const DECODESC_POSTER ; 0
const DECODESC_LEFT_DOLL ; 1
const DECODESC_RIGHT_DOLL ; 2
const DECODESC_BIG_DOLL ; 3
const DECODESC_CONSOLE ; 4
DEF NUM_DECODESCS EQU const_value
; swarm arguments
; StoreSwarmMapIndices arguments
const_def
const SWARM_DUNSPARCE ; 0
const SWARM_YANMA ; 1
; ActivateFishingSwarm setval arguments
const_def
const FISHSWARM_NONE ; 0
const FISHSWARM_QWILFISH ; 1
const FISHSWARM_REMORAID ; 2
; SpecialGameboyCheck return values
const_def
const GBCHECK_GB ; 0
const GBCHECK_SGB ; 1
const GBCHECK_CGB ; 2
; CheckMagikarpLength return values
const_def
const MAGIKARPLENGTH_NOT_MAGIKARP ; 0
const MAGIKARPLENGTH_REFUSED ; 1
const MAGIKARPLENGTH_TOO_SHORT ; 2
const MAGIKARPLENGTH_BEAT_RECORD ; 3
; ReturnShuckie return values
const_def
const SHUCKIE_WRONG_MON ; 0
const SHUCKIE_REFUSED ; 1
const SHUCKIE_RETURNED ; 2
const SHUCKIE_HAPPY ; 3
const SHUCKIE_EVOLVED ; 4
const SHUCKIE_FAINTED ; 5
; CheckPartyFullAfterContest return values
const_def
const BUGCONTEST_CAUGHT_MON ; 0
const BUGCONTEST_BOXED_MON ; 1
const BUGCONTEST_NO_CATCH ; 2
; Bug-Catching Contest values
DEF BUG_CONTEST_BALLS EQU 20
DEF BUG_CONTEST_MINUTES EQU 20
DEF BUG_CONTEST_SECONDS EQU 0
DEF BUG_CONTEST_PLAYER EQU 1
DEF NUM_BUG_CONTESTANTS EQU 10 ; not counting the player
DEF BUG_CONTESTANT_SIZE EQU 4
; HealMachineAnim setval arguments
; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm)
const_def
const HEALMACHINE_POKECENTER ; 0
const HEALMACHINE_ELMS_LAB ; 1
const HEALMACHINE_HALL_OF_FAME ; 2
; UnownPuzzle setval arguments
; LoadUnownPuzzlePiecesGFX.LZPointers indexes (see engine/games/unown_puzzle.asm)
const_def
const UNOWNPUZZLE_KABUTO ; 0
const UNOWNPUZZLE_OMANYTE ; 1
const UNOWNPUZZLE_AERODACTYL ; 2
const UNOWNPUZZLE_HO_OH ; 3
DEF NUM_UNOWN_PUZZLES EQU const_value
; DisplayUnownWords setval arguments
; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm)
const_def
const UNOWNWORDS_ESCAPE ; 0
const UNOWNWORDS_LIGHT ; 1
const UNOWNWORDS_WATER ; 2
const UNOWNWORDS_HO_OH ; 3
; MoveTutor setval arguments
const_def 1
const MOVETUTOR_FLAMETHROWER ; 1
const MOVETUTOR_THUNDERBOLT ; 2
const MOVETUTOR_ICE_BEAM ; 3
; Fossil Scientist setvals
const_def 1
const REVIVE_OLD_AMBER ; 1
const REVIVE_DOME_FOSSIL ; 2
const REVIVE_HELIX_FOSSIL ; 3
const REVIVE_CLUB_FOSSIL ; 4
const REVIVE_WING_FOSSIL ; 5