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https://github.com/thornAvery/jep-hack.git
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Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
67 lines
1.8 KiB
NASM
67 lines
1.8 KiB
NASM
object_const_def
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const RUDDYTOWNPOKECENTER1F_NURSE
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const RUDDYTOWNPOKECENTER1F_FISHER
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const RUDDYTOWNPOKECENTER1F_COOLTRAINER_F
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const RUDDYTOWNPOKECENTER1F_ROCKET
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RuddyTownPokecenter1F_MapScripts:
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def_scene_scripts
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def_callbacks
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RuddyTownPokecenter1FNurseScript:
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jumpstd PokecenterNurseScript
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; I want this guy to give the player an item at some point.
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; Moon Stone?
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RuddyTownPokecenter1FBaldingGuyScript:
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jumptextfaceplayer RuddyTownPokecenter1FBaldingGuyText
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RuddyTownPokecenter1FBaldingGuyText:
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text "Haaah! Another day"
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line "in the mines."
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done
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RuddyTownPokecenter1FFisherScript:
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jumptextfaceplayer RuddyTownPokecenter1FFisherText
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RuddyTownPokecenter1FFisherText:
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text "Sometimes, the"
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line "minecarts in the"
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cont "volcano don't"
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cont "move properly."
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para "Nothing a MACHAMP"
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line "can't solve!"
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done
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RuddyTownPokecenter1FGuruScript:
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jumptextfaceplayer RuddyTownPokecenter1FGuruText
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RuddyTownPokecenter1FGuruText:
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text "The hot water"
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line "attracts tons of"
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cont "rare water MON!"
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para "It's good drinking"
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line "too!"
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done
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RuddyTownPokecenter1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, RUDDY_TOWN, 3
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warp_event 4, 7, RUDDY_TOWN, 3
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warp_event 0, 7, NIHON_POKECENTER_2F, 1
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FNurseScript, -1
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object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FFisherScript, -1
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object_event 1, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FGuruScript, -1
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object_event 7, 5, SPRITE_BALDING_GUY, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FBaldingGuyScript, -1
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