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https://github.com/thornAvery/jep-hack.git
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- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest. - Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine. - Added parties for all the trainers, which were missed on the initial import. - Fixed various inaccurate capitalisations. - Fixed gate warps. Considering adding a Honey girl here if we ever do that? - Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
45 lines
1.2 KiB
NASM
45 lines
1.2 KiB
NASM
object_const_def
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const VIRIDIANFORESTVIRIDIANGATEOFFICER
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ViridianForestViridianGate_MapScripts:
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def_scene_scripts
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def_callbacks
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ViridianForestViridianGateOfficerScript:
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jumptextfaceplayer ViridianForestViridianGateOfficerText
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ViridianForestViridianGateOfficerText:
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text "Are you going to"
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line "VIRIDIAN FOREST?"
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para "Be careful, it's"
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line "a natural maze!"
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done
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ViridianForestYoungsterTextScript:
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jumptextfaceplayer ViridianForestYoungsterText
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ViridianForestYoungsterText:
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text "RATTATA may be"
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line "small, but its"
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cont "bite is wicked!"
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cont "Do you have one?"
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done
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ViridianForestViridianGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 0, VIRIDIAN_FOREST, 2
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warp_event 5, 0, VIRIDIAN_FOREST, 3
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warp_event 4, 7, ROUTE_2, 6
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warp_event 5, 7, ROUTE_2, 6
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def_coord_events
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def_bg_events
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def_object_events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestViridianGateOfficerScript, -1
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object_event 6, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianForestYoungsterTextScript, -1
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