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![]() Adds the Haunted House with wild data, warps, and most of the house itself done. Gengar Doll is set to be a boss fight, needs walking sprites among other things. BG events need a bit more fleshing out. Needs integration for the loose board mechanic. Otherwise extremely fleshed-out. |
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.. | ||
cmd_queue.asm | ||
decorations.asm | ||
events.asm | ||
init_map.asm | ||
landmarks.asm | ||
load_map_part.asm | ||
map_object_action.asm | ||
map_objects.asm | ||
map_objects_2.asm | ||
map_setup.asm | ||
movement.asm | ||
npc_movement.asm | ||
overworld.asm | ||
player_movement.asm | ||
player_object.asm | ||
player_step.asm | ||
scripting.asm | ||
select_menu.asm | ||
spawn_points.asm | ||
tile_events.asm | ||
time.asm | ||
variables.asm | ||
warp_connection.asm | ||
wildmons.asm |