jep-hack/maps/LakeOfRageTraderHouse.asm
Llinos Evans a4854f63ba Trader NPC & Lake of Rage "Town"
This adds the Trader NPC to the Lake of Rage and restores its "town" environment.

The town is themed around evolution. The mart sells all the "normal" evolution stones, aiming to solve Johto's "stone problem" for Pokemon like Vulpix and Bellsprout. The Trader NPC actualises this, being at a point where most Pokemon are around Level 35-40, as is how we balanced it on Cinnabar Island in KEP.

The text is mostly revolved around the Gyarados, but this could shift.

The Gym isn't done - I don't have time to sort it at the moment - but I am thinking of making it a Pre-Gym. This doesn't make a lot of sense though, so maybe it should be changed to be the tower seen in an earlier build.
2023-10-26 13:51:05 +01:00

43 lines
958 B
NASM

object_const_def
const LAKEOFRAGETRADERHOUSE_TRADER
LakeOfRageTraderHouse_MapScripts:
def_scene_scripts
def_callbacks
; Tradeback NPC tutorial
TradebackNPCScript:
faceplayer
opentext
special TradebackNPC
waitbutton
closetext
end
LakeOfRageTraderHouseBookshelf2:
jumpstd DifficultBookshelfScript
LakeOfRageTraderHouseBookshelf1:
jumpstd MagazineBookshelfScript
LakeOfRageTraderHouseRadio:
jumpstd Radio2Script
LakeOfRageTraderHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, LAKE_OF_RAGE, 5
warp_event 3, 7, LAKE_OF_RAGE, 5
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, LakeOfRageTraderHouseBookshelf1
bg_event 1, 1, BGEVENT_READ, LakeOfRageTraderHouseBookshelf2
bg_event 7, 1, BGEVENT_READ, LakeOfRageTraderHouseRadio
def_object_events
object_event 2, 4, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TradebackNPCScript, -1