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![]() Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368. Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy. Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands. Damage processing seems iffy but this needs more testing. Type matchups function correctly, though. |
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.. | ||
ai | ||
move_effects | ||
anim_hp_bar.asm | ||
battle_transition.asm | ||
battlestart_copytilemapatonce.asm | ||
check_battle_scene.asm | ||
consume_held_item.asm | ||
core.asm | ||
effect_commands.asm | ||
hidden_power.asm | ||
link_result.asm | ||
menu.asm | ||
misc.asm | ||
read_trainer_attributes.asm | ||
read_trainer_dvs.asm | ||
read_trainer_party.asm | ||
returntobattle_useball.asm | ||
sliding_intro.asm | ||
start_battle.asm | ||
trainer_huds.asm | ||
update_battle_huds.asm | ||
used_move_text.asm |