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![]() A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months. |
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battle | ||
battle_anims | ||
battle_tower | ||
collision | ||
decorations | ||
events | ||
items | ||
maps | ||
moves | ||
phone | ||
pokemon | ||
radio | ||
sprite_anims | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
credits_script.asm | ||
credits_strings.asm | ||
default_options.asm | ||
growth_rates.asm | ||
icon_pointers.asm | ||
mon_menu.asm | ||
party_menu_qualities.asm | ||
player_names.asm | ||
predef_pointers.asm | ||
sgb_ctrl_packets.asm | ||
text_buffers.asm | ||
tilesets.asm |