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Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE Aventurine is very early stages but it's in there :V
26 lines
365 B
NASM
26 lines
365 B
NASM
object_const_def
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AventurineCity_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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.Flypoint:
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setflag ENGINE_FLYPOINT_AVENTURINE
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return
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AventurineCity_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 30, 13, DEBUG_ROOM, 1
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warp_event 31, 13, DEBUG_ROOM, 1
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def_coord_events
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def_bg_events
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def_object_events
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