jep-hack/maps/AventurineCity.asm
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00

26 lines
365 B
NASM

object_const_def
AventurineCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
.Flypoint:
setflag ENGINE_FLYPOINT_AVENTURINE
return
AventurineCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 30, 13, DEBUG_ROOM, 1
warp_event 31, 13, DEBUG_ROOM, 1
def_coord_events
def_bg_events
def_object_events