jep-hack/maps/Route50SavoyCityGate.asm
Llinos Evans 5d9cf1aac2 Populate Coral City
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.

I also added some extensive notes on what the city is meant to be, it's very misunderstood.
2024-10-27 10:59:35 +00:00

62 lines
1.7 KiB
NASM

object_const_def
const ROUTE50_SAVOYCITYGATE_OFFICER
const ROUTE50_SAVOYCITYGATE_SPACEWORLD_GIRL
const ROUTE50_SAVOYCITYGATE_SUPER_NERD
Route50SavoyCityGate_MapScripts:
def_scene_scripts
def_callbacks
Route50SavoyCityGateOfficerScript:
jumptextfaceplayer Route50SavoyCityGateOfficerText
Route50SavoyCityGateOfficerText:
text "You're heading to"
line "SAVOY CITY?"
para "It's a great place!"
line "The people, on the"
cont "other hand…" ; Story of anyone visiting Paris (allegedly)
done
Route50SavoyCityGateSpaceworldGirlScript:
jumptextfaceplayer Route50SavoyCityGateSpaceworldGirlText
Route50SavoyCityGateSpaceworldGirlText:
text "Huh? You're bother-"
line "ing me! Step off!"
done
Route50SavoyCityGateSuperNerdScript:
jumptextfaceplayer Route50SavoyCityGateSuperNerdText
Route50SavoyCityGateSuperNerdText:
text "Oh, this issue of"
line "#MON HANDBOOK"
cont "is great!"
para "So MAWTLE is a"
line "Dark #MON…"
para "Hey! Quit peeking!"
done
Route50SavoyCityGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 7, SAVOY_CITY, 1
warp_event 1, 7, SAVOY_CITY, 1
warp_event 8, 7, ROUTE_50, 1
warp_event 9, 7, ROUTE_50, 1
def_coord_events
def_bg_events
def_object_events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateOfficerScript, -1
object_event 7, 4, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSpaceworldGirlScript, -1
object_event 1, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route50SavoyCityGateSuperNerdScript, -1