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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| 16 | ||
| battle | ||
| battle_anims | ||
| debug | ||
| events | ||
| games | ||
| gfx | ||
| items | ||
| link | ||
| math | ||
| menus | ||
| movie | ||
| overworld | ||
| phone | ||
| pokedex | ||
| pokegear | ||
| pokemon | ||
| printer | ||
| rtc | ||
| tilesets | ||
| predef.asm | ||
| smallflag.asm | ||