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This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference. |
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| .. | ||
| anim.asm | ||
| anim_idle.asm | ||
| back.png | ||
| front.png | ||
| shiny.pal | ||