jep-hack/engine/events/basement_key.asm
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00

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553 B
NASM

_BasementKey:
; Are we even in the right map to use this?
ld a, [wMapGroup]
cp GROUP_GOLDENROD_UNDERGROUND
jr nz, .nope
ld a, [wMapNumber]
cp MAP_GOLDENROD_UNDERGROUND
jr nz, .nope
; Are we on the tile in front of the door?
call GetFacingTileCoord
ld a, d
cp 22
jr nz, .nope
ld a, e
cp 10
jr nz, .nope
; Let's use the Basement Key
ld hl, .BasementKeyScript
call QueueScript
ld a, TRUE
ld [wItemEffectSucceeded], a
ret
.nope
ld a, FALSE
ld [wItemEffectSucceeded], a
ret
.BasementKeyScript:
closetext
farsjump BasementDoorScript