mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-10-18 13:06:36 +13:00

This adds the SW97 and Fairy moves to the game. I have yet to do the effects for Coin Hurl, Synchronize, and Water Sport, but they seem relatively simple. This also adds all the Fairy moves, including Moonblast, Strange Steam, and Play Rough, which become JEP-eligible under the game's criteria. Animations not included. Sour Crystal may have what we're looking for, though.
4940 lines
123 KiB
NASM
4940 lines
123 KiB
NASM
; entries correspond to constants/move_constants.asm
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:
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table_width 2, :-
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; negative entries first (see the constants file for details)
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dw BattleAnim_ThrowPokeBall
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dw BattleAnim_SendOutMon
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dw BattleAnim_ReturnMon
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dw BattleAnim_Confused
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dw BattleAnim_Slp
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dw BattleAnim_Brn
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dw BattleAnim_Psn
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dw BattleAnim_Sap
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dw BattleAnim_Frz
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dw BattleAnim_Par
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dw BattleAnim_InLove
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dw BattleAnim_InSandstorm
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dw BattleAnim_InNightmare
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dw BattleAnim_InWhirlpool
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dw BattleAnim_Miss
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dw BattleAnim_EnemyDamage
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dw BattleAnim_EnemyStatDown
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dw BattleAnim_PlayerStatDown
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dw BattleAnim_PlayerDamage
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dw BattleAnim_Wobble
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dw BattleAnim_Shake
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dw BattleAnim_HitConfusion
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assert_table_length NUM_BATTLE_ANIMS
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BattleAnimations::
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table_width 2, BattleAnimations
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dw BattleAnim_Dummy
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dw BattleAnim_Pound
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dw BattleAnim_KarateChop
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dw BattleAnim_Doubleslap
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dw BattleAnim_CometPunch
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dw BattleAnim_MegaPunch
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dw BattleAnim_PayDay
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dw BattleAnim_FirePunch
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dw BattleAnim_IcePunch
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dw BattleAnim_Thunderpunch
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dw BattleAnim_Scratch
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dw BattleAnim_Vicegrip
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dw BattleAnim_Guillotine
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dw BattleAnim_RazorWind
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dw BattleAnim_SwordsDance
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dw BattleAnim_Cut
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dw BattleAnim_Gust
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dw BattleAnim_WingAttack
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dw BattleAnim_Whirlwind
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dw BattleAnim_Fly
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dw BattleAnim_Bind
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dw BattleAnim_Slam
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dw BattleAnim_VineWhip
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dw BattleAnim_Stomp
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dw BattleAnim_DoubleKick
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dw BattleAnim_MegaKick
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dw BattleAnim_JumpKick
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dw BattleAnim_RollingKick
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dw BattleAnim_SandAttack
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dw BattleAnim_Headbutt
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dw BattleAnim_HornAttack
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dw BattleAnim_FuryAttack
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dw BattleAnim_HornDrill
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dw BattleAnim_Tackle
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dw BattleAnim_BodySlam
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dw BattleAnim_Wrap
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dw BattleAnim_TakeDown
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dw BattleAnim_Thrash
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dw BattleAnim_DoubleEdge
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dw BattleAnim_TailWhip
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dw BattleAnim_PoisonSting
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dw BattleAnim_Twineedle
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dw BattleAnim_PinMissile
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dw BattleAnim_Leer
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dw BattleAnim_Bite
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dw BattleAnim_Growl
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dw BattleAnim_Roar
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dw BattleAnim_Sing
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dw BattleAnim_Supersonic
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dw BattleAnim_Sonicboom
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dw BattleAnim_Disable
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dw BattleAnim_Acid
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dw BattleAnim_Ember
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dw BattleAnim_Flamethrower
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dw BattleAnim_Mist
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dw BattleAnim_WaterGun
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dw BattleAnim_HydroPump
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dw BattleAnim_Surf
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dw BattleAnim_IceBeam
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dw BattleAnim_Blizzard
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dw BattleAnim_Psybeam
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dw BattleAnim_Bubblebeam
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dw BattleAnim_AuroraBeam
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dw BattleAnim_HyperBeam
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dw BattleAnim_Peck
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dw BattleAnim_DrillPeck
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dw BattleAnim_Submission
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dw BattleAnim_LowKick
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dw BattleAnim_Counter
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dw BattleAnim_SeismicToss
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dw BattleAnim_Strength
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dw BattleAnim_Absorb
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dw BattleAnim_MegaDrain
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dw BattleAnim_LeechSeed
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dw BattleAnim_Growth
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dw BattleAnim_RazorLeaf
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dw BattleAnim_Solarbeam
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dw BattleAnim_Poisonpowder
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dw BattleAnim_StunSpore
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dw BattleAnim_SleepPowder
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dw BattleAnim_PetalDance
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dw BattleAnim_StringShot
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dw BattleAnim_DragonRage
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dw BattleAnim_FireSpin
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dw BattleAnim_Thundershock
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dw BattleAnim_Thunderbolt
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dw BattleAnim_ThunderWave
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dw BattleAnim_Thunder
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dw BattleAnim_RockThrow
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dw BattleAnim_Earthquake
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dw BattleAnim_Fissure
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dw BattleAnim_Dig
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dw BattleAnim_Toxic
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dw BattleAnim_Confusion
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dw BattleAnim_PsychicM
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dw BattleAnim_Hypnosis
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dw BattleAnim_Meditate
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dw BattleAnim_Agility
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dw BattleAnim_QuickAttack
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dw BattleAnim_Rage
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dw BattleAnim_Teleport
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dw BattleAnim_NightShade
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dw BattleAnim_Mimic
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dw BattleAnim_Screech
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dw BattleAnim_DoubleTeam
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dw BattleAnim_Recover
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dw BattleAnim_Harden
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dw BattleAnim_Minimize
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dw BattleAnim_Smokescreen
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dw BattleAnim_ConfuseRay
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dw BattleAnim_Withdraw
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dw BattleAnim_DefenseCurl
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dw BattleAnim_Barrier
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dw BattleAnim_LightScreen
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dw BattleAnim_Haze
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dw BattleAnim_Reflect
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dw BattleAnim_FocusEnergy
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dw BattleAnim_Bide
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dw BattleAnim_Metronome
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dw BattleAnim_MirrorMove
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dw BattleAnim_Selfdestruct
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dw BattleAnim_EggBomb
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dw BattleAnim_Lick
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dw BattleAnim_Smog
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dw BattleAnim_Sludge
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dw BattleAnim_BoneClub
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dw BattleAnim_FireBlast
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dw BattleAnim_Waterfall
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dw BattleAnim_Clamp
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dw BattleAnim_Swift
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dw BattleAnim_SkullBash
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dw BattleAnim_SpikeCannon
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dw BattleAnim_Constrict
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dw BattleAnim_Amnesia
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dw BattleAnim_Kinesis
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dw BattleAnim_Softboiled
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dw BattleAnim_HiJumpKick
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dw BattleAnim_Glare
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dw BattleAnim_DreamEater
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dw BattleAnim_PoisonGas
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dw BattleAnim_Barrage
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dw BattleAnim_LeechLife
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dw BattleAnim_LovelyKiss
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dw BattleAnim_SkyAttack
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dw BattleAnim_Transform
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dw BattleAnim_Bubble
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dw BattleAnim_DizzyPunch
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dw BattleAnim_Spore
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dw BattleAnim_Flash
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dw BattleAnim_Psywave
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dw BattleAnim_Splash
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dw BattleAnim_AcidArmor
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dw BattleAnim_Crabhammer
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dw BattleAnim_Explosion
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dw BattleAnim_FurySwipes
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dw BattleAnim_Bonemerang
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dw BattleAnim_Rest
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dw BattleAnim_RockSlide
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dw BattleAnim_HyperFang
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dw BattleAnim_Sharpen
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dw BattleAnim_Conversion
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dw BattleAnim_TriAttack
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dw BattleAnim_SuperFang
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dw BattleAnim_Slash
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dw BattleAnim_Substitute
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dw BattleAnim_Struggle
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dw BattleAnim_Sketch
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dw BattleAnim_TripleKick
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dw BattleAnim_Thief
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dw BattleAnim_SpiderWeb
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dw BattleAnim_MindReader
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dw BattleAnim_Nightmare
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dw BattleAnim_FlameWheel
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dw BattleAnim_Snore
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dw BattleAnim_Curse
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dw BattleAnim_Flail
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dw BattleAnim_Conversion2
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dw BattleAnim_Aeroblast
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dw BattleAnim_CottonSpore
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dw BattleAnim_Reversal
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dw BattleAnim_Spite
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dw BattleAnim_PowderSnow
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dw BattleAnim_Protect
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dw BattleAnim_MachPunch
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dw BattleAnim_ScaryFace
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dw BattleAnim_FaintAttack
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dw BattleAnim_SweetKiss
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dw BattleAnim_BellyDrum
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dw BattleAnim_SludgeBomb
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dw BattleAnim_MudSlap
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dw BattleAnim_Octazooka
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dw BattleAnim_Spikes
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dw BattleAnim_ZapCannon
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dw BattleAnim_Foresight
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dw BattleAnim_DestinyBond
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dw BattleAnim_PerishSong
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dw BattleAnim_IcyWind
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dw BattleAnim_Detect
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dw BattleAnim_BoneRush
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dw BattleAnim_LockOn
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dw BattleAnim_Outrage
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dw BattleAnim_Sandstorm
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dw BattleAnim_GigaDrain
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dw BattleAnim_Endure
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dw BattleAnim_Charm
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dw BattleAnim_Rollout
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dw BattleAnim_FalseSwipe
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dw BattleAnim_Swagger
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dw BattleAnim_MilkDrink
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dw BattleAnim_Spark
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dw BattleAnim_FuryCutter
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dw BattleAnim_SteelWing
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dw BattleAnim_MeanLook
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dw BattleAnim_Attract
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dw BattleAnim_SleepTalk
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dw BattleAnim_HealBell
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dw BattleAnim_Return
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dw BattleAnim_Present
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dw BattleAnim_Frustration
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dw BattleAnim_Safeguard
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dw BattleAnim_PainSplit
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dw BattleAnim_SacredFire
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dw BattleAnim_Magnitude
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dw BattleAnim_Dynamicpunch
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dw BattleAnim_Megahorn
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dw BattleAnim_Dragonbreath
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dw BattleAnim_BatonPass
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dw BattleAnim_Encore
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dw BattleAnim_Pursuit
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dw BattleAnim_RapidSpin
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dw BattleAnim_SweetScent
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dw BattleAnim_IronTail
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dw BattleAnim_MetalClaw
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dw BattleAnim_VitalThrow
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dw BattleAnim_MorningSun
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dw BattleAnim_Synthesis
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dw BattleAnim_Moonlight
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dw BattleAnim_HiddenPower
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dw BattleAnim_CrossChop
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dw BattleAnim_Twister
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dw BattleAnim_RainDance
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dw BattleAnim_SunnyDay
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dw BattleAnim_Crunch
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dw BattleAnim_MirrorCoat
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dw BattleAnim_PsychUp
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dw BattleAnim_Extremespeed
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dw BattleAnim_Ancientpower
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dw BattleAnim_ShadowBall
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dw BattleAnim_FutureSight
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dw BattleAnim_RockSmash
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dw BattleAnim_Whirlpool
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dw BattleAnim_BeatUp
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dw BattleAnim_RockHead
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dw BattleAnim_RockSlash
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dw BattleAnim_CrossCutter
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dw BattleAnim_Megaphone
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dw BattleAnim_Wind_Ride ; Mystic Ice - to be changed, all new anims here are temp
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dw BattleAnim_Splash ; Bounce
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dw BattleAnim_Flash ; Bright Moss
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dw BattleAnim_PayDay ; Coin Hurl
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dw BattleAnim_RockSmash ; Uproot
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dw BattleAnim_Psybeam ; Synchronize
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dw BattleAnim_Rollout ; Strong Arm (I want it to look like Arm Thrust in ADV!)
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dw BattleAnim_MegaPunch ; Uppercut (replicate the KEP one!!)
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dw BattleAnim_WaterGun ; uhhh
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dw BattleAnim_Wind_Ride ; Wind Ride but real
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dw BattleAnim_Flash ; Dazzling Gleam
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dw BattleAnim_Sing ; Disarming Voice
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dw BattleAnim_SweetKiss ; Draining Kiss
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dw BattleAnim_SweetScent ; Fairy Wind
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dw BattleAnim_Psywave ; Moonblast
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dw BattleAnim_Rollout ; Play Rough
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dw BattleAnim_ConfuseRay ; Strange Steam
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assert_table_length NUM_ATTACKS + 1
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dw BattleAnim_SweetScent2
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BattleAnim_Dummy:
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BattleAnim_MirrorMove:
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anim_ret
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BattleAnim_SweetScent2:
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anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
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anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
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anim_wait 2
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anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
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anim_wait 64
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anim_obj ANIM_OBJ_COTTON, 136, 40, $15
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anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
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anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
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anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
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anim_wait 128
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anim_ret
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BattleAnim_ThrowPokeBall:
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anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
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anim_if_param_equal MASTER_BALL, .MasterBall
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anim_if_param_equal ULTRA_BALL, .UltraBall
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anim_if_param_equal GREAT_BALL, .GreatBall
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; any other ball
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
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anim_wait 16
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anim_jump .Shake
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.TheTrainerBlockedTheBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 64, 92, $20
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anim_wait 20
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anim_obj ANIM_OBJ_HIT_YFIX, 112, 40, $0
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anim_wait 32
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anim_ret
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.UltraBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
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anim_wait 16
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anim_jump .Shake
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.GreatBall:
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anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
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anim_wait 16
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anim_jump .Shake
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.MasterBall:
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anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
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anim_sound 6, 2, SFX_THROW_BALL
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anim_obj ANIM_OBJ_POKE_BALL, 64, 92, $20
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anim_wait 36
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anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
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anim_setobj $2, $7
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anim_wait 16
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
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anim_wait 24
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anim_sound 0, 1, SFX_MASTER_BALL
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $30
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $31
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $32
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $33
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $34
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $35
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $36
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anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $37
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anim_wait 64
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.Shake:
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anim_bgeffect ANIM_BG_RETURN_MON, $0, BG_EFFECT_TARGET, $0
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anim_wait 8
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anim_incobj 2
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anim_wait 16
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anim_sound 0, 1, SFX_CHANGE_DEX_MODE
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anim_incobj 1
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anim_wait 32
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anim_sound 0, 1, SFX_BALL_BOUNCE
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anim_wait 32
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anim_wait 32
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anim_wait 32
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anim_wait 8
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anim_setvar $0
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.Loop:
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anim_wait 48
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anim_checkpokeball
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anim_if_var_equal $1, .Click
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anim_if_var_equal $2, .BreakFree
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anim_incobj 1
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anim_sound 0, 1, SFX_BALL_WOBBLE
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anim_jump .Loop
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.Click:
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anim_keepsprites
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anim_ret
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.BreakFree:
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anim_setobj $1, $b
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anim_sound 0, 1, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
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anim_wait 2
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anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_TARGET, $0
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anim_wait 32
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anim_ret
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BattleAnim_SendOutMon:
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anim_if_param_equal $0, .Normal
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anim_if_param_equal $1, .Shiny
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anim_if_param_equal $2, .Unknown
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_BETA_SEND_OUT_MON2, $0, BG_EFFECT_USER, $0
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BETA_BALL_POOF, 48, 96, $0
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anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_USER, $0
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anim_wait 128
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anim_wait 4
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anim_call BattleAnim_ShowMon_0
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anim_ret
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.Unknown:
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_BETA_SEND_OUT_MON1, $0, BG_EFFECT_USER, $0
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anim_wait 1
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anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
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anim_wait 4
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_BETA_BALL_POOF, 48, 96, $0
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anim_incbgeffect ANIM_BG_BETA_SEND_OUT_MON1
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anim_wait 96
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anim_incbgeffect ANIM_BG_BETA_SEND_OUT_MON1
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anim_call BattleAnim_ShowMon_0
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anim_ret
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.Shiny:
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anim_1gfx ANIM_GFX_SPEED
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
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anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_SHINY, 48, 96, $0
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_SHINY, 48, 96, $8
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_SHINY, 48, 96, $10
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anim_wait 4
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anim_sound 0, 0, SFX_SHINE
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anim_obj ANIM_OBJ_SHINY, 48, 96, $18
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anim_wait 4
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SHINY, 48, 96, $20
|
|
anim_wait 4
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SHINY, 48, 96, $28
|
|
anim_wait 4
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SHINY, 48, 96, $30
|
|
anim_wait 4
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SHINY, 48, 96, $38
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.Normal:
|
|
anim_1gfx ANIM_GFX_SMOKE
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
anim_obj ANIM_OBJ_BALL_POOF, 44, 96, $0
|
|
anim_wait 4
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_ReturnMon:
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
BattleAnimSub_Return:
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Confused:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_CHICK, 44, 56, $15
|
|
anim_obj ANIM_OBJ_CHICK, 44, 56, $aa
|
|
anim_obj ANIM_OBJ_CHICK, 44, 56, $bf
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Slp:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
.loop
|
|
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
|
|
anim_wait 40
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Brn:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 0, 0, SFX_BURN
|
|
anim_obj ANIM_OBJ_BURNED, 56, 88, $10
|
|
anim_wait 4
|
|
anim_loop 3, .loop
|
|
anim_wait 6
|
|
anim_ret
|
|
|
|
BattleAnim_Psn:
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_sound 0, 0, SFX_POISON
|
|
anim_obj ANIM_OBJ_SKULL, 64, 56, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_POISON
|
|
anim_obj ANIM_OBJ_SKULL, 48, 56, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Sap:
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Frz:
|
|
anim_1gfx ANIM_GFX_ICE
|
|
anim_obj ANIM_OBJ_FROZEN, 44, 110, $0
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Par:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_sound 0, 0, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_PARALYZED, 20, 88, $42
|
|
anim_obj ANIM_OBJ_PARALYZED, 76, 88, $c2
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_InLove:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 64, 76, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 36, 72, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_InSandstorm:
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_wait 8
|
|
anim_loop 6, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_InNightmare:
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_sound 0, 0, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_IN_NIGHTMARE, 68, 80, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_InWhirlpool:
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
|
|
anim_sound 0, 1, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_GUST, 132, 72, $0
|
|
anim_wait 6
|
|
anim_loop 6, .loop
|
|
anim_incbgeffect ANIM_BG_WHIRLPOOL
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_HitConfusion:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_POUND
|
|
anim_obj ANIM_OBJ_HIT, 44, 96, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Miss:
|
|
anim_ret
|
|
|
|
BattleAnim_EnemyDamage:
|
|
.loop
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 5
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_EnemyStatDown:
|
|
anim_call BattleAnim_UserObj_1Row
|
|
anim_bgeffect ANIM_BG_VIBRATE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 40
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_PlayerStatDown:
|
|
anim_call BattleAnim_UserObj_1Row
|
|
anim_bgeffect ANIM_BG_WOBBLE_PLAYER, $0, $0, $0
|
|
anim_wait 40
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_PlayerDamage:
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $20, $2, $20
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_Wobble:
|
|
anim_bgeffect ANIM_BG_WOBBLE_SCREEN, $0, $0, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_Shake:
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $20, $2, $40
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_Pound:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_PALM, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_KarateChop:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_PALM, 136, 40, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 40, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_PALM, 136, 44, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 44, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_KARATE_CHOP
|
|
anim_obj ANIM_OBJ_PALM, 136, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Doubleslap:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .alternate
|
|
anim_sound 0, 1, SFX_DOUBLESLAP
|
|
anim_obj ANIM_OBJ_PALM, 144, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_sound 0, 1, SFX_DOUBLESLAP
|
|
anim_obj ANIM_OBJ_PALM, 120, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_CometPunch:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .alternate
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH, 144, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH, 120, 64, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 64, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_MegaPunch:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH, 136, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_PUNCH, 136, 56, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_Stomp:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_KICK, 136, 40, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 40, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_KICK, 136, 44, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 44, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_STOMP
|
|
anim_obj ANIM_OBJ_KICK, 136, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_DoubleKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .alternate
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 144, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 120, 64, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 64, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_JumpKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .alternate
|
|
anim_sound 0, 1, SFX_JUMP_KICK
|
|
anim_obj ANIM_OBJ_KICK, 112, 72, $0
|
|
anim_obj ANIM_OBJ_KICK, 100, 60, $0
|
|
anim_setobj $1, $2
|
|
anim_setobj $2, $2
|
|
anim_wait 24
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_HIT, 136, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_HIT, 44, 88, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_HiJumpKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_if_param_equal $1, .alternate
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_JUMP_KICK
|
|
anim_obj ANIM_OBJ_KICK, 112, 72, $0
|
|
anim_setobj $1, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_HIT, 136, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_HIT, 44, 88, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_RollingKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 112, 56, $0
|
|
anim_setobj $1, $3
|
|
anim_wait 12
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_MegaKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_wait 67
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_KICK, 136, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_KICK, 136, 56, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_HyperFang:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $20, $1, $0
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_FANG, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_SuperFang:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_FANG, 136, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_FANG, 136, 56, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_Ember:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_EMBER, 64, 96, $12
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_EMBER, 64, 100, $14
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_EMBER, 64, 84, $13
|
|
anim_wait 16
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_EMBER, 120, 68, $30
|
|
anim_obj ANIM_OBJ_EMBER, 132, 68, $30
|
|
anim_obj ANIM_OBJ_EMBER, 144, 68, $30
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_FirePunch:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
|
|
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
|
anim_call BattleAnimSub_Fire
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_FireSpin:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $4
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $3
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $3
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $4
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_DragonRage:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_DRAGON_RAGE, 64, 92, $0
|
|
anim_wait 3
|
|
anim_loop 16, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Flamethrower:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 64, 92, $3
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 75, 86, $5
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 85, 81, $7
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 96, 76, $9
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 106, 71, $b
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 116, 66, $c
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 126, 61, $a
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLAMETHROWER, 136, 56, $8
|
|
anim_wait 16
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 16
|
|
anim_loop 6, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_FireBlast:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop1
|
|
anim_sound 6, 2, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 64, 92, $7
|
|
anim_wait 6
|
|
anim_loop 10, .loop1
|
|
.loop2
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 8
|
|
anim_loop 10, .loop2
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_incobj 10
|
|
anim_wait 2
|
|
.loop3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $1
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $2
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $3
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $4
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $5
|
|
anim_wait 16
|
|
anim_loop 2, .loop3
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_IcePunch:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
|
|
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
|
anim_call BattleAnimSub_Ice
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_IceBeam:
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
|
|
anim_wait 4
|
|
anim_loop 5, .loop
|
|
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
|
|
.loop2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
|
|
anim_wait 4
|
|
anim_loop 15, .loop2
|
|
anim_wait 48
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Blizzard:
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_BLIZZARD, 64, 88, $63
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_BLIZZARD, 64, 80, $64
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_BLIZZARD, 64, 96, $63
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
|
|
anim_wait 128
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_Bubble:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $c1
|
|
anim_wait 6
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $e1
|
|
anim_wait 6
|
|
anim_sound 32, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $d1
|
|
anim_wait 128
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Bubblebeam:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
.loop
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $92
|
|
anim_wait 6
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $b3
|
|
anim_wait 6
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $f4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 64
|
|
anim_clearobjs
|
|
anim_bgeffect ANIM_BG_START_WATER, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 1
|
|
anim_call BattleAnim_UserObj_2Row
|
|
anim_bgeffect ANIM_BG_WATER, $1c, $0, $0
|
|
anim_wait 19
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_END_WATER, $0, $0, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_WaterGun:
|
|
anim_bgeffect ANIM_BG_START_WATER, $0, BG_EFFECT_TARGET, $0
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_call BattleAnim_UserObj_2Row
|
|
anim_sound 16, 2, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_WATER_GUN, 64, 76, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_WATER_GUN, 64, 82, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_WATER, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_WATER, $8, $0, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_WATER, $30, $0, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_END_WATER, $0, $0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_HydroPump:
|
|
anim_bgeffect ANIM_BG_START_WATER, $0, BG_EFFECT_TARGET, $0
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_call BattleAnim_UserObj_2Row
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 116, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $8, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $30, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $1c, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $8, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 148, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $30, $0, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 156, 72, $0
|
|
anim_bgeffect ANIM_BG_WATER, $1c, $0, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_bgeffect ANIM_BG_END_WATER, $0, $0, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Surf:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
|
|
anim_obj ANIM_OBJ_SURF, 88, 104, $8
|
|
.loop
|
|
anim_sound 0, 1, SFX_SURF
|
|
anim_wait 32
|
|
anim_loop 4, .loop
|
|
anim_incobj 1
|
|
anim_wait 56
|
|
anim_ret
|
|
|
|
BattleAnim_VineWhip:
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_sound 0, 1, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_VINE_WHIP2, 116, 52, $80
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_VINE_WHIP1, 128, 60, $0
|
|
anim_wait 4
|
|
anim_incobj 1
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_LeechSeed:
|
|
anim_1gfx ANIM_GFX_PLANT
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $20
|
|
anim_wait 8
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $30
|
|
anim_wait 8
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $28
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_CHARGE
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_RazorLeaf:
|
|
anim_1gfx ANIM_GFX_PLANT
|
|
anim_sound 0, 0, SFX_VINE_WHIP
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $28
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $5c
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $10
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $e8
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $9c
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $d0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $1c
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $50
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $dc
|
|
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90
|
|
anim_wait 80
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 3
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 5
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 7
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 9
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 1
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 2
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 4
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 6
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 8
|
|
anim_wait 2
|
|
anim_sound 16, 2, SFX_VINE_WHIP
|
|
anim_incobj 10
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Solarbeam:
|
|
anim_if_param_equal $0, .FireSolarBeam
|
|
; charge turn
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 0, 0, SFX_CHARGE
|
|
anim_obj ANIM_OBJ_ABSORB_CENTER, 48, 84, $0
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $0
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $8
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $10
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $18
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $20
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $28
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $30
|
|
anim_obj ANIM_OBJ_SOLAR_BEAM_CHARGE, 48, 84, $38
|
|
anim_wait 104
|
|
anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
.FireSolarBeam
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_call BattleAnimSub_Beam
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_Thunderpunch:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
|
|
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Thundershock:
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_obj ANIM_OBJ_THUNDERSHOCK_BALL, 136, 56, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_SPARKS_CIRCLE, 136, 56, $0
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Thunderbolt:
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_obj ANIM_OBJ_THUNDERBOLT_BALL, 136, 56, $2
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_SPARKS_CIRCLE_BIG, 136, 56, $0
|
|
anim_wait 64
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_ThunderWave:
|
|
anim_1gfx ANIM_GFX_LIGHTNING
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0
|
|
anim_wait 20
|
|
anim_bgp $1b
|
|
anim_incobj 1
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Thunder:
|
|
anim_1gfx ANIM_GFX_LIGHTNING
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_THUNDER2, 120, 68, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_THUNDER1, 136, 68, $0
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_RazorWind:
|
|
anim_if_param_equal $1, BattleAnim_FocusEnergy
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $1, $0
|
|
.loop
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_RAZOR_WIND2, 152, 40, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_RAZOR_WIND2, 136, 56, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_RAZOR_WIND2, 152, 64, $3
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_RAZOR_WIND1, 120, 40, $83
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_RAZOR_WIND1, 120, 64, $83
|
|
anim_wait 4
|
|
anim_loop 3, .loop
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_Sonicboom_JP: ; unreferenced
|
|
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 80, $3
|
|
anim_wait 8
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 88, $2
|
|
anim_wait 8
|
|
anim_sound 3, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 96, $4
|
|
anim_wait 8
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Gust:
|
|
BattleAnim_Sonicboom:
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, 136, 72, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 64, $18
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 32, $18
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Selfdestruct:
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
|
anim_if_param_equal $1, .loop
|
|
anim_call BattleAnimSub_Explosion2
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.loop
|
|
anim_call BattleAnimSub_Explosion1
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Explosion:
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $60, $4, $10
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
|
|
anim_if_param_equal $1, .loop
|
|
anim_call BattleAnimSub_Explosion2
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.loop
|
|
anim_call BattleAnimSub_Explosion1
|
|
anim_wait 5
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Acid:
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_call BattleAnimSub_Acid
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_RockThrow:
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $60, $1, $0
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_RockSlide:
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $c0, $1, $0
|
|
.loop
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
|
|
anim_wait 16
|
|
anim_loop 4, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Sing:
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_sound 16, 2, SFX_SING
|
|
.loop
|
|
anim_obj ANIM_OBJ_SING, 64, 92, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SING, 64, 92, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SING, 64, 92, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SING, 64, 92, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SING, 64, 92, $2
|
|
anim_wait 8
|
|
anim_loop 4, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Poisonpowder:
|
|
BattleAnim_SleepPowder:
|
|
BattleAnim_Spore:
|
|
BattleAnim_StunSpore:
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
.loop
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_POWDER, 104, 16, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_POWDER, 136, 16, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_POWDER, 112, 16, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_POWDER, 128, 16, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_POWDER
|
|
anim_obj ANIM_OBJ_POWDER, 120, 16, $0
|
|
anim_wait 4
|
|
anim_loop 2, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_HyperBeam:
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $30, $4, $10
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_call BattleAnimSub_Beam
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_AuroraBeam:
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_wait 64
|
|
anim_call BattleAnimSub_Beam
|
|
anim_wait 48
|
|
anim_incobj 5
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Vicegrip:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CUT_UP_RIGHT, 120, 72, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Scratch:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 144, 48, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 140, 44, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 136, 40, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_FurySwipes:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_if_param_equal $1, .alternate
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 144, 48, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 140, 44, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 136, 40, $0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.alternate:
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_CUT_DOWN_RIGHT, 120, 48, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_RIGHT, 124, 44, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_RIGHT, 128, 40, $0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Cut:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Slash:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 148, 36, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Clamp:
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_CLAMP, 136, 56, $a0
|
|
anim_obj ANIM_OBJ_CLAMP, 136, 56, $20
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $18
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 64, $18
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Bite:
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_BITE, 136, 56, $98
|
|
anim_obj ANIM_OBJ_BITE, 136, 56, $18
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $18
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 64, $18
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Teleport:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TELEPORT, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 3
|
|
anim_incbgeffect ANIM_BG_TELEPORT
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $1, $0
|
|
anim_call BattleAnimSub_WarpAway
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Fly:
|
|
anim_if_param_equal $1, .turn1
|
|
anim_if_param_equal $2, .miss
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 32
|
|
.miss:
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.turn1:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $1, $0
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_call BattleAnimSub_WarpAway
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_DoubleTeam:
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
|
|
anim_wait 24
|
|
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Recover:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_FULL_HEAL
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $30
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $31
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $32
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $33
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $34
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $35
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $36
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $37
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Absorb:
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_obj ANIM_OBJ_ABSORB_CENTER, 44, 88, $0
|
|
.loop
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
|
|
anim_wait 6
|
|
anim_loop 5, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_MegaDrain:
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MONS_TO_BLACK_REPEATING, $0, BG_EFFECT_TARGET, $10
|
|
anim_setvar $0
|
|
.loop
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
|
|
anim_wait 6
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
|
|
anim_wait 6
|
|
anim_incvar
|
|
anim_if_var_equal $7, .done
|
|
anim_if_var_equal $2, .spawn
|
|
anim_jump .loop
|
|
|
|
.spawn
|
|
anim_obj ANIM_OBJ_ABSORB_CENTER, 44, 88, $0
|
|
anim_jump .loop
|
|
|
|
.done
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_EggBomb:
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 0, SFX_SWITCH_POKEMON
|
|
anim_obj ANIM_OBJ_EGG, 44, 104, $1
|
|
anim_wait 128
|
|
anim_wait 96
|
|
anim_incobj 1
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION2, 128, 64, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION2, 144, 68, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION2, 136, 72, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_Softboiled:
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_SWITCH_POKEMON
|
|
anim_obj ANIM_OBJ_EGG, 44, 104, $6
|
|
anim_wait 128
|
|
anim_incobj 2
|
|
anim_obj ANIM_OBJ_EGG, 76, 104, $b
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
.loop
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_FocusEnergy:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT, $0, BG_EFFECT_USER, $40
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_FOCUS, 44, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 36, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 52, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 28, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 60, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 20, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 68, 108, $8
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Bide:
|
|
anim_if_param_equal $0, BattleAnim_MegaPunch
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_ESCAPE_ROPE
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Bind:
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_BIND1, 132, 64, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND2, 132, 56, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND1, 132, 48, $0
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Wrap:
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_BIND1, 132, 64, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND1, 132, 56, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND1, 132, 48, $0
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Confusion:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_UserObj_2Row
|
|
anim_sound 0, 1, SFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, BG_EFFECT_TARGET, $8
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
|
|
BattleAnim_Constrict:
|
|
anim_1gfx ANIM_GFX_ROPE
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_BIND2, 132, 64, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND1, 132, 48, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND2, 132, 40, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_BIND1, 132, 56, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Earthquake:
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $60, $4, $10
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 24
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_Fissure:
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $60, $4, $0
|
|
.loop
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_wait 24
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_Growl:
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_battlergfx_2row
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_cry $0
|
|
.loop
|
|
anim_call BattleAnimSub_Sound
|
|
anim_wait 16
|
|
anim_loop 3, .loop
|
|
anim_wait 9
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, BG_EFFECT_TARGET, $40
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 5
|
|
anim_incobj 10
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Roar:
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_cry $1
|
|
.loop
|
|
anim_call BattleAnimSub_Sound
|
|
anim_wait 16
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_if_param_equal $0, .done
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 64
|
|
.done
|
|
anim_ret
|
|
|
|
BattleAnim_Supersonic:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
.loop
|
|
anim_sound 6, 2, SFX_SUPERSONIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Screech:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $8, $1, $20
|
|
anim_sound 6, 2, SFX_SCREECH
|
|
.loop
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_ConfuseRay:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_CYCLE_BGPALS_INVERTED, $0, $4, $0
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $0
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $80
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $88
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $90
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $98
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a0
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a8
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b0
|
|
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b8
|
|
.loop
|
|
anim_sound 6, 2, SFX_WHIRLWIND
|
|
anim_wait 16
|
|
anim_loop 8, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Leer:
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_call BattleAnimSub_EyeBeams
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Reflect:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_LightScreen:
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_sound 0, 0, SFX_FLASH
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $10
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $18
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $28
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $30
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SHINY, 72, 80, $38
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Amnesia:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_LICK
|
|
anim_obj ANIM_OBJ_AMNESIA, 64, 80, $2
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_AMNESIA, 68, 80, $1
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_AMNESIA, 72, 80, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_DizzyPunch:
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 40, $0
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 136, 64, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_CHICK, 136, 24, $15
|
|
anim_obj ANIM_OBJ_CHICK, 136, 24, $aa
|
|
anim_obj ANIM_OBJ_CHICK, 136, 24, $bf
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Rest:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
.loop
|
|
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
|
|
anim_wait 40
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_AcidArmor:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_ACID_ARMOR, $0, BG_EFFECT_USER, $8
|
|
anim_sound 0, 0, SFX_MEGA_PUNCH
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_ACID_ARMOR
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Splash:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_VICEGRIP
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, BG_EFFECT_USER, $0
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Dig:
|
|
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
|
|
anim_if_param_equal $0, .hit
|
|
anim_if_param_equal $2, .fail
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_DIG, $0, BG_EFFECT_USER, $1
|
|
anim_obj ANIM_OBJ_DIG_PILE, 72, 104, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_DIG_SAND, 56, 104, $0
|
|
anim_wait 16
|
|
anim_loop 6, .loop
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_DIG
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
.hit
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 32
|
|
.fail
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_SandAttack:
|
|
anim_1gfx ANIM_GFX_SAND
|
|
anim_call BattleAnimSub_SandOrMud
|
|
anim_ret
|
|
|
|
BattleAnim_StringShot:
|
|
anim_1gfx ANIM_GFX_WEB
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 132, 48, $1
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 132, 64, $1
|
|
anim_wait 4
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 132, 56, $2
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Headbutt:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $14, $2, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HEADBUTT
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Tackle:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 48, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_BodySlam:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_wait 4
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_TakeDown:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_DoubleEdge:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 128, 48, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 144, 48, $0
|
|
anim_wait 3
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Submission:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_UserObj_1Row
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_sound 0, 1, SFX_SUBMISSION
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 48, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 152, 56, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 52, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_WOBBLE_MON
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
|
|
BattleAnim_Whirlwind:
|
|
anim_1gfx ANIM_GFX_WIND
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, 64, 112, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_sound 16, 2, SFX_WHIRLWIND
|
|
anim_wait 128
|
|
anim_if_param_equal $0, .done
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 64
|
|
.done
|
|
anim_ret
|
|
|
|
BattleAnim_Hypnosis:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
.loop
|
|
anim_sound 6, 2, SFX_SUPERSONIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
|
|
anim_obj ANIM_OBJ_WAVE, 56, 80, $2
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 56
|
|
anim_ret
|
|
|
|
BattleAnim_Haze:
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 1, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_HAZE, 48, 56, $0
|
|
anim_obj ANIM_OBJ_HAZE, 132, 16, $0
|
|
anim_wait 12
|
|
anim_loop 5, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Mist:
|
|
anim_obp0 $54
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 0, SFX_SURF
|
|
.loop
|
|
anim_obj ANIM_OBJ_MIST, 48, 56, $0
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Smog:
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 0, 1, SFX_BUBBLEBEAM
|
|
.loop
|
|
anim_obj ANIM_OBJ_SMOG, 132, 16, $0
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_PoisonGas:
|
|
anim_1gfx ANIM_GFX_HAZE
|
|
anim_sound 16, 2, SFX_BUBBLEBEAM
|
|
.loop
|
|
anim_obj ANIM_OBJ_POISON_GAS, 44, 80, $2
|
|
anim_wait 8
|
|
anim_loop 10, .loop
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_HornAttack:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_HORN, 72, 80, $1
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_FuryAttack:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_HORN, 72, 72, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT, 128, 40, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HORN, 80, 88, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT, 136, 56, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HORN, 76, 80, $2
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT, 132, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_HornDrill:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
|
|
anim_obj ANIM_OBJ_HORN, 72, 80, $3
|
|
anim_wait 8
|
|
.loop
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 132, 40, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 140, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 132, 56, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 124, 48, $0
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_PoisonSting:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_NEEDLE, 64, 92, $14
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Twineedle:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_NEEDLE, 64, 92, $14
|
|
anim_obj ANIM_OBJ_NEEDLE, 56, 84, $14
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 136, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 128, 48, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_PinMissile:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_NEEDLE, 64, 92, $28
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_NEEDLE, 56, 84, $28
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 136, 56, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_NEEDLE, 52, 88, $28
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 128, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 132, 52, $0
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_SpikeCannon:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_NEEDLE, 64, 92, $18
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_NEEDLE, 56, 84, $18
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 136, 56, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_NEEDLE, 52, 88, $18
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 128, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT_SMALL, 132, 52, $0
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Transform:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_transform
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_updateactorpic
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_MON
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_PetalDance:
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
|
|
.loop
|
|
anim_obj ANIM_OBJ_PETAL_DANCE, 48, 56, $0
|
|
anim_wait 11
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Barrage:
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
|
|
anim_sound 6, 2, SFX_THROW_BALL
|
|
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
|
|
anim_wait 36
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION2, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_PayDay:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 56, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_PAY_DAY
|
|
anim_obj ANIM_OBJ_PAY_DAY, 120, 76, $1
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Mimic:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_obp0 $fc
|
|
anim_sound 63, 3, SFX_LICK
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $0
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $8
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $10
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $18
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $20
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $28
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $30
|
|
anim_obj ANIM_OBJ_MIMIC, 132, 44, $38
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_LovelyKiss:
|
|
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_LOVELY_KISS, 152, 40, $0
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HEART, 128, 40, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_Bonemerang:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
|
|
anim_sound 6, 2, SFX_HYDRO_PUMP
|
|
anim_obj ANIM_OBJ_BONEMERANG, 88, 56, $1c
|
|
anim_wait 24
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_Swift:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_sound 6, 2, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_SWIFT, 64, 88, $4
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SWIFT, 64, 72, $4
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_SWIFT, 64, 76, $4
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Crabhammer:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
.loop
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 12
|
|
anim_loop 3, .loop
|
|
anim_ret
|
|
|
|
BattleAnim_SkullBash:
|
|
anim_if_param_equal $1, BattleAnim_FocusEnergy
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $14, $2, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
.loop
|
|
anim_sound 0, 1, SFX_HEADBUTT
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Kinesis:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_KINESIS, 80, 76, $0
|
|
anim_wait 32
|
|
.loop
|
|
anim_sound 0, 0, SFX_KINESIS
|
|
anim_obj ANIM_OBJ_SOUND, 64, 88, $0
|
|
anim_wait 32
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_KINESIS_2
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Peck:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 128, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_DrillPeck:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
.loop
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 124, 56, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 132, 48, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 140, 56, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_PECK
|
|
anim_obj ANIM_OBJ_HIT_SMALL_YFIX, 132, 64, $0
|
|
anim_wait 4
|
|
anim_loop 5, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Guillotine:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 156, 44, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 148, 36, $0
|
|
anim_obj ANIM_OBJ_CUT_UP_RIGHT, 124, 76, $0
|
|
anim_obj ANIM_OBJ_CUT_UP_RIGHT, 120, 72, $0
|
|
anim_obj ANIM_OBJ_CUT_UP_RIGHT, 116, 68, $0
|
|
anim_obj ANIM_OBJ_CUT_UP_RIGHT, 120, 72, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Flash:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_sound 0, 1, SFX_FLASH
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $10
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $18
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $20
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $28
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $30
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_FLASH, 136, 56, $38
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Substitute:
|
|
anim_sound 0, 0, SFX_SURF
|
|
anim_if_param_equal $3, .dropsub2
|
|
anim_if_param_equal $2, .raisesub
|
|
anim_if_param_equal $1, .dropsub
|
|
anim_1gfx ANIM_GFX_SMOKE
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_raisesub
|
|
anim_obj ANIM_OBJ_BALL_POOF, 48, 96, $0
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.dropsub:
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_dropsub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.raisesub:
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_raisesub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
.dropsub2:
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_dropsub
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Minimize:
|
|
anim_sound 0, 0, SFX_SURF
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_minimize
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_updateactorpic
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_MON
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_SkyAttack:
|
|
anim_if_param_equal $1, BattleAnim_FocusEnergy
|
|
anim_1gfx ANIM_GFX_SKY_ATTACK
|
|
anim_bgeffect ANIM_BG_REMOVE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40
|
|
anim_wait 64
|
|
anim_incobj 1
|
|
anim_wait 21
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_wait 64
|
|
anim_incobj 1
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_NightShade:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgp $1b
|
|
anim_obp1 $1b
|
|
anim_wait 32
|
|
anim_call BattleAnim_UserObj_2Row
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, BG_EFFECT_TARGET, $8
|
|
anim_sound 0, 1, SFX_PSYCHIC
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_ret
|
|
|
|
BattleAnim_Lick:
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_LICK, 136, 56, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_TriAttack:
|
|
anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
|
|
anim_call BattleAnimSub_Fire
|
|
anim_wait 16
|
|
anim_call BattleAnimSub_Ice
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
|
|
anim_sound 0, 1, SFX_THUNDER
|
|
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Withdraw:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_WITHDRAW, $0, BG_EFFECT_USER, $50
|
|
anim_wait 48
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0
|
|
anim_wait 64
|
|
anim_incobj 2
|
|
anim_wait 1
|
|
anim_incbgeffect ANIM_BG_WITHDRAW
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Psybeam:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_CYCLE_BGPALS_INVERTED, $0, $4, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYBEAM
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $4
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_DreamEater:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_bgp $1b
|
|
anim_obp0 $27
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_call BattleAnimSub_Drain
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_LeechLife:
|
|
anim_1gfx ANIM_GFX_BUBBLE
|
|
anim_sound 6, 3, SFX_WATER_GUN
|
|
anim_call BattleAnimSub_Drain
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_Harden:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_call BattleAnimSub_Metallic
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Psywave:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 80, $2
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $3
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 96, $4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_Glare:
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_call BattleAnimSub_EyeBeams
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Thrash:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_PALM, 120, 72, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 120, 72, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_PUNCH, 136, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 152, 40, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 152, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Growth:
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $0
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $8
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $10
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $18
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $20
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $28
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $30
|
|
anim_obj ANIM_OBJ_GROWTH, 48, 108, $38
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Conversion2:
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_sound 63, 3, SFX_SHARPEN
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $0
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $8
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $10
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $18
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $20
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $28
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $30
|
|
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $38
|
|
anim_wait 128
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_Smokescreen:
|
|
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_sound 6, 2, SFX_THROW_BALL
|
|
anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c
|
|
anim_wait 24
|
|
anim_incobj 1
|
|
anim_sound 0, 1, SFX_BALL_POOF
|
|
anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10
|
|
anim_wait 8
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_Strength:
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $10, $1, $20
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1
|
|
anim_wait 128
|
|
anim_incobj 1
|
|
anim_wait 20
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 132, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_SwordsDance:
|
|
anim_1gfx ANIM_GFX_WHIP
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $0
|
|
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $d
|
|
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $1a
|
|
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $27
|
|
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $34
|
|
anim_wait 56
|
|
anim_ret
|
|
|
|
BattleAnim_QuickAttack:
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Meditate:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_bgeffect ANIM_BG_WAVE_DEFORM_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 48
|
|
anim_incbgeffect ANIM_BG_WAVE_DEFORM_MON
|
|
anim_wait 48
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Sharpen:
|
|
anim_1gfx ANIM_GFX_SHAPES
|
|
anim_obp0 $e4
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
|
|
anim_wait 96
|
|
anim_incobj 2
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_DefenseCurl:
|
|
anim_1gfx ANIM_GFX_SHAPES
|
|
anim_obp0 $e4
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
|
|
anim_wait 96
|
|
anim_incobj 2
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_SeismicToss:
|
|
anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_Y, $10, $1, $20
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1
|
|
anim_wait 128
|
|
anim_incobj 1
|
|
anim_wait 20
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 132, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Rage:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 120, 72, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 152, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Agility:
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_obp0 $fc
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
|
|
.loop
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_wait 4
|
|
anim_loop 18, .loop
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_BoneClub:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
|
|
anim_obj ANIM_OBJ_BONE_CLUB, 64, 88, $2
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_BONE_CLUB
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Barrier:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_battlergfx_2row
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Waterfall:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 40, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 32, $0
|
|
anim_wait 3
|
|
anim_sound 0, 1, SFX_LICK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 24, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_PsychicM:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
.loop
|
|
anim_sound 6, 2, SFX_PSYCHIC
|
|
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_Sludge:
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_call BattleAnimSub_Sludge
|
|
anim_wait 56
|
|
anim_ret
|
|
|
|
BattleAnim_Toxic:
|
|
anim_1gfx ANIM_GFX_POISON
|
|
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
|
|
anim_call BattleAnimSub_Acid
|
|
anim_wait 32
|
|
anim_call BattleAnimSub_Sludge
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Metronome:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_METRONOME_HAND, 72, 88, $0
|
|
.loop
|
|
anim_obj ANIM_OBJ_METRONOME_SPARKLE, 72, 80, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_Counter:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
.loop
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_PALM, 120, 72, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 120, 72, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH, 136, 40, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 40, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_KICK, 152, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 152, 56, $0
|
|
anim_wait 6
|
|
anim_loop 3, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_LowKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 124, 64, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 124, 64, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 132, 64, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 132, 64, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 140, 64, $0
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 140, 64, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_WingAttack:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 148, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 116, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 140, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 124, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Slam:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 124, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Disable:
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_DISABLE, 132, 56, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BIND
|
|
anim_obj ANIM_OBJ_PARALYZED, 104, 56, $42
|
|
anim_obj ANIM_OBJ_PARALYZED, 160, 56, $c2
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_TailWhip:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_sound 0, 0, SFX_TAIL_WHIP
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_WOBBLE_MON
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Struggle:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_POUND
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Sketch:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_sound 0, 0, SFX_SKETCH
|
|
anim_obj ANIM_OBJ_SKETCH, 72, 80, $0
|
|
anim_wait 80
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_TripleKick:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .alternate1
|
|
anim_if_param_equal $2, .alternate2
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_KICK, 144, 48, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 48, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
.alternate1:
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 120, 64, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 64, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
.alternate2:
|
|
anim_sound 0, 1, SFX_DOUBLE_KICK
|
|
anim_obj ANIM_OBJ_KICK, 132, 32, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 132, 32, $0
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Thief:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_THIEF
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 48, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_sound 0, 1, SFX_THIEF_2
|
|
anim_obj ANIM_OBJ_THIEF, 120, 76, $1
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_SpiderWeb:
|
|
anim_1gfx ANIM_GFX_WEB
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_SPIDER_WEB, 132, 48, $0
|
|
anim_sound 6, 2, SFX_SPIDER_WEB
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_MindReader:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_MIND_READER
|
|
.loop
|
|
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $3
|
|
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $12
|
|
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $20
|
|
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $31
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Nightmare:
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_bgp $1b
|
|
anim_obp0 $f
|
|
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $0
|
|
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $a0
|
|
anim_sound 0, 1, SFX_NIGHTMARE
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_FlameWheel:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
.loop
|
|
anim_sound 0, 0, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FLAME_WHEEL, 48, 96, $0
|
|
anim_wait 6
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 4
|
|
anim_incobj 9
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Snore:
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
|
|
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $60, $2, $0
|
|
anim_sound 0, 0, SFX_SNORE
|
|
.loop
|
|
anim_call BattleAnimSub_Sound
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Curse:
|
|
anim_if_param_equal $1, .NotGhost
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
|
anim_obj ANIM_OBJ_CURSE, 68, 72, $0
|
|
anim_sound 0, 0, SFX_CURSE
|
|
anim_wait 32
|
|
anim_incobj 1
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_POISON_STING
|
|
anim_obj ANIM_OBJ_HIT, 44, 96, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.NotGhost:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_sound 0, 0, SFX_SHARPEN
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT, $0, BG_EFFECT_USER, $40
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_FOCUS, 44, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 36, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 52, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 28, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 60, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 20, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 68, 108, $8
|
|
anim_wait 2
|
|
anim_loop 3, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Flail:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_sound 0, 0, SFX_SUBMISSION
|
|
anim_bgeffect ANIM_BG_FLAIL, $0, BG_EFFECT_USER, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 48, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 152, 48, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_FLAIL
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Conversion:
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_sound 63, 3, SFX_SHARPEN
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $0
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $8
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $10
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $18
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $20
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $28
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $30
|
|
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $38
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_Aeroblast:
|
|
anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST
|
|
anim_bgp $1b
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $50, $4, $10
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_sound 0, 0, SFX_AEROBLAST
|
|
anim_obj ANIM_OBJ_AEROBLAST, 72, 88, $0
|
|
anim_wait 32
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 80, 84, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 96, 76, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 112, 68, $0
|
|
anim_obj ANIM_OBJ_BEAM_TIP, 126, 62, $0
|
|
anim_wait 48
|
|
anim_ret
|
|
|
|
BattleAnim_CottonSpore:
|
|
anim_obp0 $54
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_POWDER
|
|
.loop
|
|
anim_obj ANIM_OBJ_COTTON_SPORE, 132, 32, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Reversal:
|
|
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 112, 64, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_FORESIGHT, 120, 56, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 128, 56, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_FORESIGHT, 136, 48, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 144, 48, $0
|
|
anim_wait 2
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_FORESIGHT, 152, 40, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_Spite:
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_obj ANIM_OBJ_SPITE, 132, 16, $0
|
|
anim_sound 0, 1, SFX_SPITE
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_PowderSnow:
|
|
anim_1gfx ANIM_GFX_ICE
|
|
.loop
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 88, $23
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 80, $24
|
|
anim_wait 2
|
|
anim_sound 6, 2, SFX_SHINE
|
|
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 96, $23
|
|
anim_wait 2
|
|
anim_loop 2, .loop
|
|
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
|
anim_wait 40
|
|
anim_call BattleAnimSub_Ice
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Protect:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_PROTECT, 80, 80, $0
|
|
anim_obj ANIM_OBJ_PROTECT, 80, 80, $d
|
|
anim_obj ANIM_OBJ_PROTECT, 80, 80, $1a
|
|
anim_obj ANIM_OBJ_PROTECT, 80, 80, $27
|
|
anim_obj ANIM_OBJ_PROTECT, 80, 80, $34
|
|
anim_sound 0, 0, SFX_PROTECT
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_MachPunch:
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH, 136, 56, $0
|
|
anim_wait 6
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_ScaryFace:
|
|
anim_1gfx ANIM_GFX_BEAM
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_call BattleAnimSub_EyeBeams
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_FaintAttack:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_CURSE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK, $0, BG_EFFECT_USER, $80
|
|
anim_wait 96
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 120, 32, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 152, 40, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT, 136, 48, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_SweetKiss:
|
|
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_SWEET_KISS, 96, 40, $0
|
|
anim_sound 0, 1, SFX_SWEET_KISS
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_SWEET_KISS_2
|
|
anim_obj ANIM_OBJ_HEART, 120, 40, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_BellyDrum:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 24
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_sound 0, 0, SFX_BELLY_DRUM
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_HAND, 64, 104, $0
|
|
anim_obj ANIM_OBJ_BELLY_DRUM_NOTE, 64, 92, $f8
|
|
anim_wait 12
|
|
anim_ret
|
|
|
|
BattleAnim_SludgeBomb:
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
|
|
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
|
|
anim_wait 36
|
|
anim_call BattleAnimSub_Sludge
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_MudSlap:
|
|
anim_1gfx ANIM_GFX_SAND
|
|
anim_obp0 $fc
|
|
anim_call BattleAnimSub_SandOrMud
|
|
anim_ret
|
|
|
|
BattleAnim_Octazooka:
|
|
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_OCTAZOOKA, 64, 92, $4
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
|
|
anim_wait 8
|
|
anim_if_param_equal $0, .done
|
|
.loop
|
|
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
.done
|
|
anim_ret
|
|
|
|
BattleAnim_Spikes:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 48, 88, $20
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 48, 88, $30
|
|
anim_wait 8
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPIKES, 48, 88, $28
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_ZapCannon:
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_bgp $1b
|
|
anim_obp0 $30
|
|
anim_sound 6, 2, SFX_ZAP_CANNON
|
|
anim_obj ANIM_OBJ_ZAP_CANNON, 64, 92, $2
|
|
anim_wait 40
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_THUNDERBOLT_BALL, 136, 56, $2
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_SPARKS_CIRCLE_BIG, 136, 56, $0
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_Foresight:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_call BattleAnim_UserObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 1, SFX_FORESIGHT
|
|
anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0
|
|
anim_wait 24
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, BG_EFFECT_TARGET, $40
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_DestinyBond:
|
|
anim_1gfx ANIM_GFX_ANGELS
|
|
anim_bgp $1b
|
|
anim_obp0 $0
|
|
anim_if_param_equal $1, .fainted
|
|
anim_sound 6, 2, SFX_WHIRLWIND
|
|
anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
.fainted:
|
|
anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0
|
|
anim_sound 0, 1, SFX_KINESIS
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_PerishSong:
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_sound 0, 2, SFX_PERISH_SONG
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $0
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $8
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $10
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $18
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $20
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $28
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $30
|
|
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $38
|
|
anim_wait 112
|
|
anim_ret
|
|
|
|
BattleAnim_IcyWind:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_battlergfx_1row
|
|
anim_sound 0, 0, SFX_PSYCHIC
|
|
.loop
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 88, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 80, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 96, $4
|
|
anim_wait 8
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 6
|
|
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, BG_EFFECT_TARGET, $8
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_NIGHT_SHADE
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_incobj 7
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_Detect:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 0, SFX_FORESIGHT
|
|
anim_obj ANIM_OBJ_FORESIGHT, 64, 88, $0
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_BoneRush:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_BONE_CLUB
|
|
anim_obj ANIM_OBJ_BONE_RUSH, 132, 56, $2
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 48, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 64, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_LockOn:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 1, SFX_MIND_READER
|
|
.loop
|
|
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $3
|
|
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $12
|
|
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $20
|
|
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $31
|
|
anim_wait 16
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Outrage:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_sound 0, 0, SFX_OUTRAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 120, 72, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 152, 40, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Sandstorm:
|
|
anim_1gfx ANIM_GFX_POWDER
|
|
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
|
|
.loop
|
|
anim_sound 0, 1, SFX_MENU
|
|
anim_wait 8
|
|
anim_loop 16, .loop
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_GigaDrain:
|
|
anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MONS_TO_BLACK_REPEATING, $0, BG_EFFECT_TARGET, $10
|
|
anim_sound 6, 3, SFX_GIGA_DRAIN
|
|
anim_call BattleAnimSub_Drain
|
|
anim_wait 48
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
|
|
anim_wait 5
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Endure:
|
|
anim_1gfx ANIM_GFX_SPEED
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_obj ANIM_OBJ_FOCUS, 44, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 36, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 52, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 28, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 60, 108, $6
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 20, 108, $8
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FOCUS, 68, 108, $8
|
|
anim_wait 2
|
|
anim_loop 5, .loop
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Charm:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_sound 0, 0, SFX_ATTRACT
|
|
anim_obj ANIM_OBJ_HEART, 64, 80, $0
|
|
anim_wait 32
|
|
anim_incbgeffect ANIM_BG_WOBBLE_MON
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_Rollout:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_ROLLOUT, $60, $1, $1
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG, 136, 40, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_FalseSwipe:
|
|
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_GLIMMER, 136, 40, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Swagger:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
|
|
.loop
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_SWAGGER, 72, 88, $44
|
|
anim_wait 32
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_sound 0, 1, SFX_KINESIS_2
|
|
anim_obj ANIM_OBJ_ANGER, 104, 40, $0
|
|
anim_wait 40
|
|
anim_ret
|
|
|
|
BattleAnim_MilkDrink:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_sound 0, 0, SFX_MILK_DRINK
|
|
.loop
|
|
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 128
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Spark:
|
|
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 0, SFX_ZAP_CANNON
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
|
|
anim_obj ANIM_OBJ_THUNDER_WAVE, 48, 92, $0
|
|
anim_wait 24
|
|
anim_setobj $1, $3
|
|
anim_wait 1
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 4
|
|
anim_incobj 2
|
|
anim_wait 1
|
|
anim_sound 0, 1, SFX_THUNDERSHOCK
|
|
anim_obj ANIM_OBJ_THUNDERBOLT_BALL, 136, 56, $2
|
|
anim_obj ANIM_OBJ_SPARKS_CIRCLE, 136, 56, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_FuryCutter:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
.loop
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_if_param_and %00000001, .obj1
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_jump .okay
|
|
|
|
.obj1
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_RIGHT, 112, 40, $0
|
|
.okay
|
|
anim_wait 16
|
|
anim_jumpuntil .loop
|
|
anim_ret
|
|
|
|
BattleAnim_SteelWing:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_call BattleAnimSub_Metallic
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 148, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 116, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_WING_ATTACK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 140, 56, $0
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 124, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_MeanLook:
|
|
anim_1gfx ANIM_GFX_PSYCHIC
|
|
anim_obp0 $e0
|
|
anim_sound 0, 1, SFX_MEAN_LOOK
|
|
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 32, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 32, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_MEAN_LOOK, 132, 48, $0
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_Attract:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
.loop
|
|
anim_sound 0, 0, SFX_ATTRACT
|
|
anim_obj ANIM_OBJ_ATTRACT, 44, 80, $2
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_wait 128
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_SleepTalk:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
.loop
|
|
anim_sound 0, 0, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
|
|
anim_wait 40
|
|
anim_loop 2, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_HealBell:
|
|
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
|
|
anim_obj ANIM_OBJ_HEAL_BELL, 72, 56, $0
|
|
anim_wait 32
|
|
.loop
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_HEAL_BELL_NOTE, 72, 52, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_HEAL_BELL_NOTE, 72, 52, $1
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_HEAL_BELL_NOTE, 72, 52, $2
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_HEAL_BELL_NOTE, 72, 52, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_HEAL_BELL
|
|
anim_obj ANIM_OBJ_HEAL_BELL_NOTE, 72, 52, $2
|
|
anim_wait 8
|
|
anim_loop 4, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Return:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, BG_EFFECT_USER, $0
|
|
anim_sound 0, 0, SFX_RETURN
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG, 136, 40, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Present:
|
|
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
|
|
anim_sound 0, 1, SFX_PRESENT
|
|
anim_obj ANIM_OBJ_PRESENT, 64, 88, $6c
|
|
anim_wait 56
|
|
anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0
|
|
anim_wait 48
|
|
anim_incobj 2
|
|
anim_if_param_equal $3, .heal
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_1gfx ANIM_GFX_EXPLOSION
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
|
.loop
|
|
anim_call BattleAnimSub_Explosion2
|
|
anim_wait 16
|
|
anim_jumpuntil .loop
|
|
anim_ret
|
|
|
|
.heal
|
|
anim_sound 0, 1, SFX_METRONOME
|
|
.loop2
|
|
anim_obj ANIM_OBJ_RECOVER, 132, 48, $24
|
|
anim_wait 8
|
|
anim_loop 8, .loop2
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_Frustration:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_sound 0, 0, SFX_KINESIS_2
|
|
anim_obj ANIM_OBJ_ANGER, 72, 80, $0
|
|
anim_wait 40
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 120, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 152, 48, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 48, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_WOBBLE_MON
|
|
anim_wait 1
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_Safeguard:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $0
|
|
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $d
|
|
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $1a
|
|
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $27
|
|
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $34
|
|
anim_sound 0, 0, SFX_PROTECT
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_PainSplit:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
anim_obj ANIM_OBJ_HIT, 112, 48, $0
|
|
anim_obj ANIM_OBJ_HIT, 76, 96, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_SacredFire:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_EMBER
|
|
anim_obj ANIM_OBJ_SACRED_FIRE, 48, 104, $0
|
|
anim_wait 8
|
|
anim_loop 8, .loop
|
|
anim_wait 96
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_EMBER
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
|
|
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 4
|
|
anim_incobj 9
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Magnitude:
|
|
anim_1gfx ANIM_GFX_ROCKS
|
|
.loop
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $e, $4, $0
|
|
anim_sound 0, 1, SFX_STRENGTH
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 120, 68, $30
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 144, 64, $40
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
|
|
anim_wait 2
|
|
anim_jumpuntil .loop
|
|
anim_wait 96
|
|
anim_ret
|
|
|
|
BattleAnim_Dynamicpunch:
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
|
anim_wait 16
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
|
|
anim_call BattleAnimSub_Explosion2
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Megahorn:
|
|
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $40, $2, $0
|
|
anim_wait 48
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_obj ANIM_OBJ_HORN, 72, 80, $1
|
|
anim_sound 0, 1, SFX_HORN_ATTACK
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Dragonbreath:
|
|
anim_1gfx ANIM_GFX_FIRE
|
|
anim_sound 6, 2, SFX_EMBER
|
|
.loop
|
|
anim_obj ANIM_OBJ_DRAGONBREATH, 64, 92, $4
|
|
anim_wait 4
|
|
anim_loop 10, .loop
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_BatonPass:
|
|
anim_1gfx ANIM_GFX_MISC
|
|
anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20
|
|
anim_sound 0, 0, SFX_BATON_PASS
|
|
anim_call BattleAnimSub_Return
|
|
anim_wait 64
|
|
anim_ret
|
|
|
|
BattleAnim_Encore:
|
|
anim_1gfx ANIM_GFX_OBJECTS
|
|
anim_obj ANIM_OBJ_ENCORE_HAND, 64, 80, $90
|
|
anim_obj ANIM_OBJ_ENCORE_HAND, 64, 80, $10
|
|
anim_sound 0, 0, SFX_ENCORE
|
|
anim_wait 16
|
|
anim_obj ANIM_OBJ_ENCORE_STAR, 64, 72, $2c
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_ENCORE_STAR, 64, 72, $34
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Pursuit:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_if_param_equal $1, .pursued
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
.pursued:
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 4
|
|
anim_call BattleAnim_UserObj_1Row
|
|
anim_obj ANIM_OBJ_BETA_PURSUIT, 132, 64, $0
|
|
anim_wait 64
|
|
anim_obj ANIM_OBJ_BETA_PURSUIT, 132, 64, $1
|
|
anim_sound 0, 1, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 64
|
|
anim_incobj 3
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 120, 56, $0
|
|
anim_bgeffect ANIM_BG_BETA_PURSUIT, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_1
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_RapidSpin:
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
anim_obp0 $e4
|
|
.loop
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_RAPID_SPIN, 44, 112, $0
|
|
anim_wait 2
|
|
anim_loop 5, .loop
|
|
anim_wait 24
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
anim_bgeffect ANIM_BG_BODY_SLAM, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_HIT, 136, 40, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 4
|
|
anim_incobj 6
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_SweetScent:
|
|
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
|
|
anim_sound 0, 0, SFX_SWEET_SCENT
|
|
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
|
|
anim_wait 2
|
|
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
|
|
anim_wait 96
|
|
anim_obp0 $54
|
|
anim_sound 0, 1, SFX_SWEET_SCENT_2
|
|
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
|
|
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
|
|
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_IronTail:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_call BattleAnimSub_Metallic
|
|
anim_wait 4
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_resetobp0
|
|
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 48, $0
|
|
anim_wait 16
|
|
anim_incbgeffect ANIM_BG_WOBBLE_MON
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_MetalClaw:
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
anim_obp0 $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_call BattleAnimSub_Metallic
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_resetobp0
|
|
anim_sound 0, 1, SFX_SCRATCH
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 144, 48, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 140, 44, $0
|
|
anim_obj ANIM_OBJ_CUT_DOWN_LEFT, 136, 40, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_VitalThrow:
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_VITAL_THROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_HIT, 64, 96, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_HIT, 56, 88, $0
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_HIT, 68, 104, $0
|
|
anim_wait 8
|
|
anim_incbgeffect ANIM_BG_VITAL_THROW
|
|
anim_wait 16
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_sound 0, 1, SFX_MEGA_PUNCH
|
|
anim_obj ANIM_OBJ_HIT_BIG, 132, 56, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_MorningSun:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 0, SFX_MORNING_SUN
|
|
.loop
|
|
anim_obj ANIM_OBJ_MORNING_SUN, 16, 48, $88
|
|
anim_wait 6
|
|
anim_loop 5, .loop
|
|
anim_wait 32
|
|
anim_if_param_equal 0, .zero
|
|
anim_call BattleAnimSub_Glimmer
|
|
anim_ret
|
|
|
|
.zero
|
|
anim_call BattleAnimSub_Glimmer2
|
|
anim_ret
|
|
|
|
BattleAnim_Synthesis:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING, $0, BG_EFFECT_USER, $40
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 0, SFX_OUTRAGE
|
|
anim_wait 72
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_if_param_equal $1, .one
|
|
anim_call BattleAnimSub_Glimmer
|
|
anim_ret
|
|
|
|
.one
|
|
anim_call BattleAnimSub_Glimmer2
|
|
anim_ret
|
|
|
|
BattleAnim_Crunch:
|
|
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
|
|
anim_bgp $1b
|
|
anim_obp0 $c0
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $20, $2, $0
|
|
anim_obj ANIM_OBJ_BITE, 136, 56, $a8
|
|
anim_obj ANIM_OBJ_BITE, 136, 56, $28
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 144, 48, $18
|
|
anim_wait 16
|
|
anim_sound 0, 1, SFX_BITE
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 128, 64, $18
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Moonlight:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgp $1b
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_obj ANIM_OBJ_MOONLIGHT, 0, 40, $0
|
|
anim_obj ANIM_OBJ_MOONLIGHT, 16, 56, $0
|
|
anim_obj ANIM_OBJ_MOONLIGHT, 32, 72, $0
|
|
anim_obj ANIM_OBJ_MOONLIGHT, 48, 88, $0
|
|
anim_obj ANIM_OBJ_MOONLIGHT, 64, 104, $0
|
|
anim_wait 1
|
|
anim_sound 0, 0, SFX_MOONLIGHT
|
|
anim_wait 63
|
|
anim_if_param_equal $3, .three
|
|
anim_call BattleAnimSub_Glimmer
|
|
anim_ret
|
|
|
|
.three
|
|
anim_call BattleAnimSub_Glimmer2
|
|
anim_ret
|
|
|
|
BattleAnim_HiddenPower:
|
|
anim_1gfx ANIM_GFX_CHARGE
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $8
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $10
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $18
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $20
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $28
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $30
|
|
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $38
|
|
.loop
|
|
anim_sound 0, 0, SFX_SWORDS_DANCE
|
|
anim_wait 8
|
|
anim_loop 12, .loop
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 16
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_CrossChop:
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CROSS_CHOP1, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CROSS_CHOP2, 120, 72, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $58, $2, $0
|
|
anim_wait 92
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Twister:
|
|
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
.loop1
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_obj ANIM_OBJ_GUST, 64, 112, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop1
|
|
.loop2
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 8, .loop2
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 64
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 144, 64, $18
|
|
.loop3
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 4, .loop3
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 32, $18
|
|
.loop4
|
|
anim_sound 0, 1, SFX_RAZOR_WIND
|
|
anim_wait 8
|
|
anim_loop 4, .loop4
|
|
anim_incobj 1
|
|
anim_incobj 2
|
|
anim_incobj 3
|
|
anim_incobj 4
|
|
anim_incobj 5
|
|
anim_incobj 6
|
|
anim_incobj 7
|
|
anim_incobj 8
|
|
anim_incobj 9
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_RainDance:
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_bgp $f8
|
|
anim_obp0 $7c
|
|
anim_sound 0, 1, SFX_RAIN_DANCE
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $0
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $1
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_SunnyDay:
|
|
anim_1gfx ANIM_GFX_WATER
|
|
anim_bgp $90
|
|
anim_sound 0, 1, SFX_MORNING_SUN
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
|
|
anim_wait 128
|
|
anim_ret
|
|
|
|
BattleAnim_MirrorCoat:
|
|
anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
.loop
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 72, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 88, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 80, $4
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 96, $4
|
|
anim_wait 8
|
|
anim_loop 3, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_PsychUp:
|
|
anim_1gfx ANIM_GFX_STATUS
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING, $0, BG_EFFECT_USER, $20
|
|
anim_sound 0, 0, SFX_PSYBEAM
|
|
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0
|
|
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $10
|
|
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $20
|
|
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $30
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Extremespeed:
|
|
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_sound 0, 0, SFX_MENU
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
|
|
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
|
|
anim_wait 12
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_wait 32
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Ancientpower:
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 64, 108, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 75, 102, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 85, 97, $20
|
|
anim_wait 8
|
|
anim_sound 0, 0, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 96, 92, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 106, 87, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 116, 82, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ANCIENTPOWER, 126, 77, $20
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
|
|
BattleAnim_ShadowBall:
|
|
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
|
|
anim_bgp $1b
|
|
anim_sound 6, 2, SFX_SLUDGE_BOMB
|
|
anim_obj ANIM_OBJ_SHADOW_BALL, 64, 92, $2
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
|
|
anim_wait 24
|
|
anim_ret
|
|
|
|
BattleAnim_FutureSight:
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
|
|
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
|
|
.loop
|
|
anim_sound 0, 0, SFX_THROW_BALL
|
|
anim_wait 16
|
|
anim_loop 4, .loop
|
|
anim_incbgeffect ANIM_BG_PSYCHIC
|
|
anim_ret
|
|
|
|
BattleAnim_RockSmash:
|
|
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 128, 56, $0
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $28
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $5c
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $10
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $e8
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $9c
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $d0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $1c
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $50
|
|
anim_sound 0, 1, SFX_SPARK
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $dc
|
|
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $90
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_Whirlpool:
|
|
anim_1gfx ANIM_GFX_WIND
|
|
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
|
|
anim_sound 0, 1, SFX_SURF
|
|
anim_wait 16
|
|
.loop
|
|
anim_obj ANIM_OBJ_GUST, 132, 72, $0
|
|
anim_wait 6
|
|
anim_loop 9, .loop
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_WHIRLPOOL
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_BeatUp:
|
|
anim_if_param_equal $0, .current_mon
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_RETURN_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
anim_beatup
|
|
anim_sound 0, 0, SFX_BALL_POOF
|
|
anim_bgeffect ANIM_BG_ENTER_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 16
|
|
.current_mon
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_BEAT_UP
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 48, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_RockHead:
|
|
anim_1gfx ANIM_GFX_SHINE
|
|
anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
|
|
anim_sound 0, 0, SFX_RAGE
|
|
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
|
|
anim_wait 20
|
|
anim_1gfx ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $14, $2, $0
|
|
anim_wait 32
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_HIT_YFIX, 136, 56, $0
|
|
anim_wait 8
|
|
anim_call BattleAnim_ShowMon_0
|
|
anim_ret
|
|
|
|
BattleAnim_RockSlash: ;uses the Slash animation
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CUT_LONG_DOWN_LEFT, 148, 36, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnim_CrossCutter: ;uses the Cross Chop animation
|
|
anim_1gfx ANIM_GFX_CUT
|
|
anim_sound 0, 1, SFX_CUT
|
|
anim_obj ANIM_OBJ_CROSS_CHOP1, 152, 40, $0
|
|
anim_obj ANIM_OBJ_CROSS_CHOP2, 120, 72, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $58, $2, $0
|
|
anim_wait 92
|
|
anim_sound 0, 1, SFX_VICEGRIP
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_Megaphone: ;uses the Growl animation
|
|
anim_1gfx ANIM_GFX_NOISE
|
|
anim_battlergfx_2row
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
|
|
anim_cry $0
|
|
.loop
|
|
anim_call BattleAnimSub_Sound
|
|
anim_wait 16
|
|
anim_loop 3, .loop
|
|
anim_wait 9
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 8
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, BG_EFFECT_TARGET, $40
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 5
|
|
anim_incobj 10
|
|
anim_wait 8
|
|
anim_ret
|
|
|
|
BattleAnim_Wind_Ride:
|
|
anim_3gfx ANIM_GFX_SPEED, ANIM_GFX_WIND, ANIM_GFX_ICE
|
|
anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $1, $0
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, BG_EFFECT_USER, $0
|
|
anim_call BattleAnimSub_WarpAway
|
|
anim_obp0 $fc
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
|
|
anim_wait 4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
|
|
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
|
|
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $8
|
|
.loop2
|
|
anim_sound 0, 0, SFX_RAZOR_WIND
|
|
anim_wait 4
|
|
anim_loop 16, .loop2
|
|
anim_wait 64
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_wait 16
|
|
anim_3gfx ANIM_GFX_SPEED, ANIM_GFX_WIND, ANIM_GFX_HIT
|
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
|
anim_sound 0, 1, SFX_MEGA_KICK
|
|
anim_obj ANIM_OBJ_HIT_BIG_YFIX, 136, 56, $0
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
|
|
BattleAnimSub_Drain:
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $0
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $8
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $10
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $18
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $20
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $28
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $30
|
|
anim_obj ANIM_OBJ_DRAIN, 132, 44, $38
|
|
anim_ret
|
|
|
|
BattleAnimSub_EyeBeams:
|
|
anim_sound 6, 2, SFX_LEER
|
|
anim_obj ANIM_OBJ_LEER, 72, 84, $0
|
|
anim_obj ANIM_OBJ_LEER, 64, 80, $0
|
|
anim_obj ANIM_OBJ_LEER, 88, 76, $0
|
|
anim_obj ANIM_OBJ_LEER, 80, 72, $0
|
|
anim_obj ANIM_OBJ_LEER, 104, 68, $0
|
|
anim_obj ANIM_OBJ_LEER, 96, 64, $0
|
|
anim_obj ANIM_OBJ_LEER, 120, 60, $0
|
|
anim_obj ANIM_OBJ_LEER, 112, 56, $0
|
|
anim_obj ANIM_OBJ_LEER_TIP, 130, 54, $0
|
|
anim_obj ANIM_OBJ_LEER_TIP, 122, 50, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_WarpAway:
|
|
anim_sound 0, 0, SFX_WARP_TO
|
|
anim_obj ANIM_OBJ_WARP, 44, 108, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 100, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 92, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 84, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 76, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 68, $0
|
|
anim_obj ANIM_OBJ_WARP, 44, 60, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_Beam:
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 64, 92, $0
|
|
anim_wait 4
|
|
anim_sound 0, 0, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 80, 84, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 96, 76, $0
|
|
anim_wait 4
|
|
anim_sound 0, 1, SFX_HYPER_BEAM
|
|
anim_obj ANIM_OBJ_BEAM, 112, 68, $0
|
|
anim_obj ANIM_OBJ_BEAM_TIP, 126, 62, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_Explosion1:
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 24, 64, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 56, 104, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 24, 104, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 56, 64, $0
|
|
anim_wait 5
|
|
anim_sound 0, 0, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 40, 84, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_Explosion2:
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 148, 32, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 116, 72, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 148, 72, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 116, 32, $0
|
|
anim_wait 5
|
|
anim_sound 0, 1, SFX_EGG_BOMB
|
|
anim_obj ANIM_OBJ_EXPLOSION1, 132, 52, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_Sound:
|
|
anim_obj ANIM_OBJ_SOUND, 64, 76, $0
|
|
anim_obj ANIM_OBJ_SOUND, 64, 88, $1
|
|
anim_obj ANIM_OBJ_SOUND, 64, 100, $2
|
|
anim_ret
|
|
|
|
BattleAnimSub_Fire:
|
|
anim_sound 0, 1, SFX_EMBER
|
|
.loop
|
|
anim_obj ANIM_OBJ_BURNED, 136, 56, $10
|
|
anim_obj ANIM_OBJ_BURNED, 136, 56, $90
|
|
anim_wait 4
|
|
anim_loop 4, .loop
|
|
anim_ret
|
|
|
|
BattleAnimSub_Ice:
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 128, 42, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 144, 70, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 120, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 152, 56, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 144, 42, $0
|
|
anim_wait 6
|
|
anim_sound 0, 1, SFX_SHINE
|
|
anim_obj ANIM_OBJ_ICE, 128, 70, $0
|
|
anim_ret
|
|
|
|
BattleAnimSub_Sludge:
|
|
.loop
|
|
anim_sound 0, 1, SFX_TOXIC
|
|
anim_obj ANIM_OBJ_SLUDGE, 132, 72, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_TOXIC
|
|
anim_obj ANIM_OBJ_SLUDGE, 116, 72, $0
|
|
anim_wait 8
|
|
anim_sound 0, 1, SFX_TOXIC
|
|
anim_obj ANIM_OBJ_SLUDGE, 148, 72, $0
|
|
anim_wait 8
|
|
anim_loop 5, .loop
|
|
anim_ret
|
|
|
|
BattleAnimSub_Acid:
|
|
.loop
|
|
anim_sound 6, 2, SFX_BUBBLEBEAM
|
|
anim_obj ANIM_OBJ_ACID, 64, 92, $10
|
|
anim_wait 5
|
|
anim_loop 8, .loop
|
|
anim_ret
|
|
|
|
BattleAnimSub_Metallic:
|
|
anim_sound 0, 0, SFX_SHINE
|
|
anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK, $0, BG_EFFECT_USER, $40
|
|
anim_wait 8
|
|
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
|
|
anim_wait 32
|
|
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
|
|
anim_wait 64
|
|
anim_incbgeffect ANIM_BG_FADE_MON_TO_BLACK
|
|
anim_ret
|
|
|
|
BattleAnimSub_SandOrMud:
|
|
.loop
|
|
anim_sound 6, 2, SFX_MENU
|
|
anim_obj ANIM_OBJ_SAND, 64, 92, $4
|
|
anim_wait 4
|
|
anim_loop 8, .loop
|
|
anim_wait 32
|
|
anim_ret
|
|
|
|
BattleAnimSub_Glimmer:
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
|
|
anim_wait 21
|
|
anim_ret
|
|
|
|
BattleAnimSub_Glimmer2:
|
|
anim_sound 0, 0, SFX_METRONOME
|
|
.loop
|
|
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
|
|
anim_wait 5
|
|
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
|
|
anim_wait 5
|
|
anim_loop 2, .loop
|
|
anim_wait 16
|
|
anim_ret
|
|
|
|
BattleAnim_TargetObj_1Row:
|
|
anim_battlergfx_2row
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
|
|
BattleAnim_TargetObj_2Row:
|
|
anim_battlergfx_1row
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
|
|
BattleAnim_ShowMon_0:
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_TARGET, $0
|
|
anim_wait 5
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_ret
|
|
|
|
BattleAnim_UserObj_1Row:
|
|
anim_battlergfx_2row
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 6
|
|
anim_ret
|
|
|
|
BattleAnim_UserObj_2Row:
|
|
anim_battlergfx_1row
|
|
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_ret
|
|
|
|
BattleAnim_ShowMon_1:
|
|
anim_wait 1
|
|
anim_bgeffect ANIM_BG_SHOW_MON, $0, BG_EFFECT_USER, $0
|
|
anim_wait 4
|
|
anim_incobj 1
|
|
anim_wait 1
|
|
anim_ret
|