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https://github.com/thornAvery/jep-hack.git
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A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months. |
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|---|---|---|
| .. | ||
| ai | ||
| move_effects | ||
| anim_hp_bar.asm | ||
| battle_transition.asm | ||
| battlestart_copytilemapatonce.asm | ||
| check_battle_scene.asm | ||
| consume_held_item.asm | ||
| core.asm | ||
| effect_commands.asm | ||
| hidden_power.asm | ||
| link_result.asm | ||
| menu.asm | ||
| misc.asm | ||
| read_trainer_attributes.asm | ||
| read_trainer_dvs.asm | ||
| read_trainer_party.asm | ||
| returntobattle_useball.asm | ||
| sliding_intro.asm | ||
| start_battle.asm | ||
| trainer_huds.asm | ||
| update_battle_huds.asm | ||
| used_move_text.asm | ||