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Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.) |
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| .. | ||
| cgb_layouts.asm | ||
| color.asm | ||
| crystal_layouts.asm | ||
| dma_transfer.asm | ||
| load_font.asm | ||
| load_overworld_font.asm | ||
| load_pics.asm | ||
| load_push_oam.asm | ||
| mon_icons.asm | ||
| pic_animation.asm | ||
| place_graphic.asm | ||
| player_gfx.asm | ||
| sgb_layouts.asm | ||
| sprite_anims.asm | ||
| sprites.asm | ||
| trademon_frontpic.asm | ||