jep-hack/data/maps/spawn_points.asm
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00

59 lines
1.8 KiB
NASM

MACRO spawn
; map, x, y
map_id \1
db \2, \3
ENDM
SpawnPoints:
; entries correspond to SPAWN_* constants
table_width 4, SpawnPoints
spawn PLAYERS_HOUSE_2F, 3, 3
spawn VIRIDIAN_POKECENTER_1F, 5, 3
spawn PALLET_TOWN, 5, 6
spawn VIRIDIAN_CITY, 23, 26
spawn PEWTER_CITY, 13, 26
spawn CERULEAN_CITY, 19, 22
spawn ROUTE_10_NORTH, 11, 2
spawn VERMILION_CITY, 9, 6
spawn LAVENDER_TOWN, 5, 6
spawn SAFFRON_CITY, 9, 30
spawn CELADON_CITY, 29, 10
spawn FUCHSIA_CITY, 19, 28
spawn CINNABAR_ISLAND, 11, 12
spawn ROUTE_23, 9, 6
spawn NEW_BARK_TOWN, 13, 6
spawn CHERRYGROVE_CITY, 29, 4
spawn VIOLET_CITY, 31, 26
spawn ROUTE_32, 11, 74
spawn AZALEA_TOWN, 15, 10
spawn CIANWOOD_CITY, 23, 44
spawn GOLDENROD_CITY, 14, 28
spawn OLIVINE_CITY, 13, 22
spawn ECRUTEAK_CITY, 23, 28
spawn MAHOGANY_TOWN, 15, 14
spawn LAKE_OF_RAGE, 5, 20
spawn BLACKTHORN_CITY, 21, 30
spawn SILVER_CAVE_OUTSIDE, 23, 20
spawn FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
spawn ONE_ISLAND, 17, 7
spawn TWO_ISLAND, 17, 7 ; these are placeholders and hopefully zeta will make them all good and proper them before testing
spawn THREE_ISLAND, 17, 7
spawn FOUR_ISLAND, 17, 7
spawn FIVE_ISLAND, 17, 7
spawn SIX_ISLAND, 17, 7
spawn SEVEN_ISLAND, 17, 7
spawn SILENT_HILLS, 13, 5
spawn OLD_CITY, 27, 29
spawn SAVOY_CITY, 25, 15
spawn CORAL_CITY, 31, 11
spawn RUDDY_TOWN, 35, 15
spawn N_A, -1, -1
assert_table_length NUM_SPAWNS + 1